.. |
dummy
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
environment
|
|
|
renderer_rd
|
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
|
2024-10-10 18:13:19 -05:00 |
storage
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_canvas_cull.cpp
|
Revert incorrect rounding when 2D transform snapping
|
2024-10-15 10:43:42 +02:00 |
renderer_canvas_cull.h
|
Don't recalculate final render transforms for Y-sorted canvas items
|
2024-09-05 17:45:38 +02:00 |
renderer_canvas_render.cpp
|
|
|
renderer_canvas_render.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_compositor.cpp
|
|
|
renderer_compositor.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
|
|
renderer_scene_cull.cpp
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_scene_cull.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_scene_occlusion_cull.cpp
|
|
|
renderer_scene_occlusion_cull.h
|
Style: Apply new clang-format changes
|
2024-09-20 08:09:48 -05:00 |
renderer_scene_render.cpp
|
Jitter shadow map dithering pattern across frames when TAA is enabled
|
2024-09-24 15:52:07 -07:00 |
renderer_scene_render.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
renderer_viewport.cpp
|
Apply snap 2D transforms to pixel to viewport
|
2024-09-23 20:34:11 +08:00 |
renderer_viewport.h
|
|
|
rendering_context_driver.cpp
|
Disable extra memory tracking by default
|
2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
|
Disable extra memory tracking by default
|
2024-08-24 20:52:39 -03:00 |
rendering_device.compat.inc
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_device.cpp
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_device.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_device_binds.cpp
|
Add String.is_valid_unicode_identifier()
|
2024-08-27 11:34:08 +08:00 |
rendering_device_binds.h
|
|
|
rendering_device_commons.cpp
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_device_commons.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_device_driver.cpp
|
|
|
rendering_device_driver.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_device_graph.cpp
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_device_graph.h
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_light_culler.cpp
|
|
|
rendering_light_culler.h
|
|
|
rendering_method.cpp
|
|
|
rendering_method.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_server_constants.h
|
|
|
rendering_server_default.cpp
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_server_default.h
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
2024-10-02 15:11:58 -03:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
SCons: Add unobtrusive type hints in SCons files
|
2024-09-25 09:34:35 -05:00 |
shader_compiler.cpp
|
Merge pull request #92441 from Chaosus/shader_custom_func_overloads
|
2024-10-14 14:09:59 -05:00 |
shader_compiler.h
|
Fix broken sky shader
|
2024-09-13 08:53:26 +03:00 |
shader_language.cpp
|
Merge pull request #92441 from Chaosus/shader_custom_func_overloads
|
2024-10-14 14:09:59 -05:00 |
shader_language.h
|
Implement custom function overloading in shading language
|
2024-10-08 15:54:00 +03:00 |
shader_preprocessor.cpp
|
Add String.is_valid_unicode_identifier()
|
2024-08-27 11:34:08 +08:00 |
shader_preprocessor.h
|
|
|
shader_types.cpp
|
Add CLIP_SPACE_FAR built-in to spatial shader
|
2024-08-27 08:48:46 +03:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
|
|
shader_warnings.h
|
|
|