..
animated_sprite.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
animated_sprite.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
area_2d.cpp
Changes to 2D physics engine
2015-01-05 18:37:12 -03:00
area_2d.h
Changes to 2D physics engine
2015-01-05 18:37:12 -03:00
camera_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
camera_2d.h
Implemented Camera2D.Rotating property
2014-02-10 13:55:12 +01:00
canvas_item.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
canvas_item.h
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
collision_object_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
collision_object_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp
Fixes
2014-12-20 15:30:06 -03:00
collision_polygon_2d.h
Fixes
2014-12-20 15:30:06 -03:00
collision_shape_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
collision_shape_2d.h
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
2014-03-15 14:03:51 +08:00
joints_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
joints_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
node_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
node_2d.h
Add node2d::get_global_pos()
2014-07-07 19:08:26 +08:00
node_2d_singleton.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
node_2d_singleton.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_background.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
parallax_background.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_layer.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
parallax_layer.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particles_2d.cpp
NavMesh
2014-11-17 07:46:11 -03:00
particles_2d.h
NavMesh
2014-11-17 07:46:11 -03:00
path_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
path_2d.h
2D Animation Improvements
2014-07-06 11:49:27 -03:00
path_texture.cpp
Polygon2D
2014-07-07 17:44:21 -03:00
path_texture.h
Polygon2D
2014-07-07 17:44:21 -03:00
physics_body_2d.cpp
Changes to 2D physics engine
2015-01-05 18:37:12 -03:00
physics_body_2d.h
Changes to 2D physics engine
2015-01-05 18:37:12 -03:00
polygon_2d.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
polygon_2d.h
Polygon2D
2014-07-07 17:44:21 -03:00
position_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
position_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
ray_cast_2d.h
A bit of everything:
2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
remote_transform_2d.h
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sample_player_2d.cpp
-refresh play options in property when setting samplelibrary ( #1016 )
2015-01-02 14:32:05 -03:00
sample_player_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
screen_button.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
screen_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_player_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sound_player_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sprite.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
sprite.h
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
tile_map.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
tile_map.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
visibility_notifier_2d.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
visibility_notifier_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
y_sort.cpp
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
y_sort.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00