virtualx-engine/demos/2d/platformer
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
..
bullet.gd -improved physics ccd 2014-02-19 11:57:14 -03:00
bullet.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bullet.xml -improved physics ccd 2014-02-19 11:57:14 -03:00
coin.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.gd -More strict argument type-checking, will make many bugs visible, fixes #1809 2015-05-04 18:30:57 -03:00
enemy.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
engine.cfg -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
icon.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
moving_platform.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
moving_platform.png Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
moving_platform.xml Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
music.ogg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
one_way_platform.png -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
one_way_platform.xml -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
osb_fire.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_jump.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_left.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_right.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_bg.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plank.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plankpin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
player.gd Deleted unused variable 2015-05-09 19:09:30 -03:00
player.xml Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
robot_demo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_3.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_sky.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
seesaw.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_coin.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_explode.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_hit.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_jump.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_shoot.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stage.xml -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
tiles_demo.png Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset_edit.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
types.cache GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00