411ee71b4d
This new name also makes its purpose a little clearer This is a step towards fixing #56
625 lines
15 KiB
C++
625 lines
15 KiB
C++
#include "visual_script_yield_nodes.h"
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#include "scene/main/scene_main_loop.h"
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#include "os/os.h"
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#include "scene/main/node.h"
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#include "visual_script_nodes.h"
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//////////////////////////////////////////
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////////////////YIELD///////////
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//////////////////////////////////////////
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int VisualScriptYield::get_output_sequence_port_count() const {
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return 1;
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}
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bool VisualScriptYield::has_input_sequence_port() const{
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return true;
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}
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int VisualScriptYield::get_input_value_port_count() const{
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return 0;
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}
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int VisualScriptYield::get_output_value_port_count() const{
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return 0;
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}
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String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
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return String();
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}
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PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const{
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return PropertyInfo();
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}
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PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const{
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return PropertyInfo();
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}
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String VisualScriptYield::get_caption() const {
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return yield_mode==YIELD_RETURN?"Yield":"Wait";
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}
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String VisualScriptYield::get_text() const {
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switch (yield_mode) {
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case YIELD_RETURN: return ""; break;
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case YIELD_FRAME: return "Next Frame"; break;
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case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
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case YIELD_WAIT: return rtos(wait_time)+" sec(s)"; break;
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}
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return String();
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}
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class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
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public:
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VisualScriptYield::YieldMode mode;
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float wait_time;
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virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
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//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
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//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
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virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
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if (p_start_mode==START_MODE_RESUME_YIELD) {
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return 0; //resuming yield
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} else {
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//yield
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SceneTree *tree = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
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if (!tree) {
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r_error_str="Main Loop is not SceneTree";
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r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
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return 0;
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}
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Ref<VisualScriptFunctionState> state;
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state.instance();
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int ret = STEP_YIELD_BIT;
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switch(mode) {
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case VisualScriptYield::YIELD_RETURN: ret=STEP_EXIT_FUNCTION_BIT; break; //return the yield
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case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree,"idle_frame",Array()); break;
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case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree,"fixed_frame",Array()); break;
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case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(),"timeout",Array()); break;
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}
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*p_working_mem=state;
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return ret;
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}
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}
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};
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VisualScriptNodeInstance* VisualScriptYield::instance(VisualScriptInstance* p_instance) {
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VisualScriptNodeInstanceYield * instance = memnew(VisualScriptNodeInstanceYield );
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//instance->instance=p_instance;
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instance->mode=yield_mode;
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instance->wait_time=wait_time;
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return instance;
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}
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void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
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if (yield_mode==p_mode)
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return;
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yield_mode=p_mode;
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ports_changed_notify();
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_change_notify();
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}
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VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode(){
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return yield_mode;
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}
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void VisualScriptYield::set_wait_time(float p_time) {
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if (wait_time==p_time)
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return;
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wait_time=p_time;
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ports_changed_notify();
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}
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float VisualScriptYield::get_wait_time(){
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return wait_time;
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}
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void VisualScriptYield::_validate_property(PropertyInfo& property) const {
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if (property.name=="wait_time") {
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if (yield_mode!=YIELD_WAIT) {
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property.usage=0;
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}
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}
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}
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void VisualScriptYield::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_yield_mode","mode"),&VisualScriptYield::set_yield_mode);
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ClassDB::bind_method(D_METHOD("get_yield_mode"),&VisualScriptYield::get_yield_mode);
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ClassDB::bind_method(D_METHOD("set_wait_time","sec"),&VisualScriptYield::set_wait_time);
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ClassDB::bind_method(D_METHOD("get_wait_time"),&VisualScriptYield::get_wait_time);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Frame,FixedFrame,Time",PROPERTY_USAGE_NOEDITOR),"set_yield_mode","get_yield_mode");
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"wait_time"),"set_wait_time","get_wait_time");
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BIND_CONSTANT( YIELD_FRAME );
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BIND_CONSTANT( YIELD_FIXED_FRAME );
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BIND_CONSTANT( YIELD_WAIT );
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}
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VisualScriptYield::VisualScriptYield() {
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yield_mode=YIELD_FRAME;
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wait_time=1;
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}
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template<VisualScriptYield::YieldMode MODE>
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static Ref<VisualScriptNode> create_yield_node(const String& p_name) {
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Ref<VisualScriptYield> node;
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node.instance();
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node->set_yield_mode(MODE);
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return node;
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}
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///////////////////////////////////////////////////
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////////////////YIELD SIGNAL//////////////////////
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//////////////////////////////////////////////////
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int VisualScriptYieldSignal::get_output_sequence_port_count() const {
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return 1;
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}
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bool VisualScriptYieldSignal::has_input_sequence_port() const{
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return true;
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}
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#ifdef TOOLS_ENABLED
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static Node* _find_script_node(Node* p_edited_scene,Node* p_current_node,const Ref<Script> &script) {
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if (p_edited_scene!=p_current_node && p_current_node->get_owner()!=p_edited_scene)
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return NULL;
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Ref<Script> scr = p_current_node->get_script();
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if (scr.is_valid() && scr==script)
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return p_current_node;
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for(int i=0;i<p_current_node->get_child_count();i++) {
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Node *n = _find_script_node(p_edited_scene,p_current_node->get_child(i),script);
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if (n)
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return n;
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}
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return NULL;
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}
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#endif
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Node *VisualScriptYieldSignal::_get_base_node() const {
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#ifdef TOOLS_ENABLED
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Ref<Script> script = get_visual_script();
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if (!script.is_valid())
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return NULL;
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MainLoop * main_loop = OS::get_singleton()->get_main_loop();
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if (!main_loop)
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return NULL;
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SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
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if (!scene_tree)
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return NULL;
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Node *edited_scene = scene_tree->get_edited_scene_root();
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if (!edited_scene)
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return NULL;
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Node* script_node = _find_script_node(edited_scene,edited_scene,script);
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if (!script_node)
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return NULL;
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if (!script_node->has_node(base_path))
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return NULL;
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Node *path_to = script_node->get_node(base_path);
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return path_to;
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#else
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return NULL;
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#endif
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}
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StringName VisualScriptYieldSignal::_get_base_type() const {
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if (call_mode==CALL_MODE_SELF && get_visual_script().is_valid())
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return get_visual_script()->get_instance_base_type();
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else if (call_mode==CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
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Node *path = _get_base_node();
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if (path)
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return path->get_class();
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}
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return base_type;
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}
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int VisualScriptYieldSignal::get_input_value_port_count() const{
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if (call_mode==CALL_MODE_INSTANCE)
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return 1;
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else
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return 0;
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}
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int VisualScriptYieldSignal::get_output_value_port_count() const{
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MethodInfo sr;
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if (!ClassDB::get_signal(_get_base_type(),signal,&sr))
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return 0;
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return sr.arguments.size();
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}
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String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
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return String();
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}
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PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const{
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if (call_mode==CALL_MODE_INSTANCE)
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return PropertyInfo(Variant::OBJECT,"instance");
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else
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return PropertyInfo();
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}
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PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const{
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MethodInfo sr;
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if (!ClassDB::get_signal(_get_base_type(),signal,&sr))
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return PropertyInfo(); //no signal
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ERR_FAIL_INDEX_V(p_idx,sr.arguments.size(),PropertyInfo());
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return sr.arguments[p_idx];
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}
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String VisualScriptYieldSignal::get_caption() const {
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static const char*cname[3]= {
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"WaitSignal",
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"WaitNodeSignal",
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"WaitInstanceSigna;",
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};
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return cname[call_mode];
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}
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String VisualScriptYieldSignal::get_text() const {
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if (call_mode==CALL_MODE_SELF)
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return " "+String(signal)+"()";
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else
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return " "+_get_base_type()+"."+String(signal)+"()";
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}
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void VisualScriptYieldSignal::set_base_type(const StringName& p_type) {
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if (base_type==p_type)
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return;
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base_type=p_type;
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_change_notify();
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ports_changed_notify();
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}
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StringName VisualScriptYieldSignal::get_base_type() const{
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return base_type;
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}
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void VisualScriptYieldSignal::set_signal(const StringName& p_type){
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if (signal==p_type)
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return;
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signal=p_type;
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_change_notify();
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ports_changed_notify();
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}
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StringName VisualScriptYieldSignal::get_signal() const {
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return signal;
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}
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void VisualScriptYieldSignal::set_base_path(const NodePath& p_type) {
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if (base_path==p_type)
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return;
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base_path=p_type;
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_change_notify();
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ports_changed_notify();
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}
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NodePath VisualScriptYieldSignal::get_base_path() const {
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return base_path;
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}
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void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
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if (call_mode==p_mode)
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return;
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call_mode=p_mode;
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_change_notify();
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ports_changed_notify();
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}
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VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
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return call_mode;
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}
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void VisualScriptYieldSignal::_validate_property(PropertyInfo& property) const {
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if (property.name=="signal/base_type") {
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if (call_mode!=CALL_MODE_INSTANCE) {
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property.usage=PROPERTY_USAGE_NOEDITOR;
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}
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}
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if (property.name=="signal/node_path") {
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if (call_mode!=CALL_MODE_NODE_PATH) {
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property.usage=0;
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} else {
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Node *bnode = _get_base_node();
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if (bnode) {
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property.hint_string=bnode->get_path(); //convert to loong string
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} else {
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}
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}
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}
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if (property.name=="signal/signal") {
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property.hint=PROPERTY_HINT_ENUM;
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List<MethodInfo> methods;
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ClassDB::get_signal_list(_get_base_type(),&methods);
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List<String> mstring;
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for (List<MethodInfo>::Element *E=methods.front();E;E=E->next()) {
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if (E->get().name.begins_with("_"))
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continue;
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mstring.push_back(E->get().name.get_slice(":",0));
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}
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mstring.sort();
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String ml;
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for (List<String>::Element *E=mstring.front();E;E=E->next()) {
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if (ml!=String())
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ml+=",";
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ml+=E->get();
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}
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property.hint_string=ml;
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}
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}
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void VisualScriptYieldSignal::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_base_type","base_type"),&VisualScriptYieldSignal::set_base_type);
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ClassDB::bind_method(D_METHOD("get_base_type"),&VisualScriptYieldSignal::get_base_type);
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ClassDB::bind_method(D_METHOD("set_signal","signal"),&VisualScriptYieldSignal::set_signal);
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ClassDB::bind_method(D_METHOD("get_signal"),&VisualScriptYieldSignal::get_signal);
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ClassDB::bind_method(D_METHOD("set_call_mode","mode"),&VisualScriptYieldSignal::set_call_mode);
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ClassDB::bind_method(D_METHOD("get_call_mode"),&VisualScriptYieldSignal::get_call_mode);
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ClassDB::bind_method(D_METHOD("set_base_path","base_path"),&VisualScriptYieldSignal::set_base_path);
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ClassDB::bind_method(D_METHOD("get_base_path"),&VisualScriptYieldSignal::get_base_path);
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String bt;
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for(int i=0;i<Variant::VARIANT_MAX;i++) {
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if (i>0)
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bt+=",";
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bt+=Variant::get_type_name(Variant::Type(i));
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}
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ADD_PROPERTY(PropertyInfo(Variant::INT,"signal/call_mode",PROPERTY_HINT_ENUM,"Self,Node Path,Instance"),"set_call_mode","get_call_mode");
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ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/base_type",PROPERTY_HINT_TYPE_STRING,"Object"),"set_base_type","get_base_type");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"signal/node_path",PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE),"set_base_path","get_base_path");
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ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/signal"),"set_signal","get_signal");
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BIND_CONSTANT( CALL_MODE_SELF );
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BIND_CONSTANT( CALL_MODE_NODE_PATH);
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BIND_CONSTANT( CALL_MODE_INSTANCE);
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}
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class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
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public:
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VisualScriptYieldSignal::CallMode call_mode;
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NodePath node_path;
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int output_args;
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StringName signal;
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VisualScriptYieldSignal *node;
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VisualScriptInstance *instance;
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virtual int get_working_memory_size() const { return 1; }
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//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
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//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
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virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
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if (p_start_mode==START_MODE_RESUME_YIELD) {
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return 0; //resuming yield
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} else {
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//yield
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Object * object;
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switch(call_mode) {
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case VisualScriptYieldSignal::CALL_MODE_SELF: {
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object=instance->get_owner_ptr();
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} break;
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case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
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Node* node = instance->get_owner_ptr()->cast_to<Node>();
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if (!node) {
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r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str="Base object is not a Node!";
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return 0;
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}
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Node* another = node->get_node(node_path);
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if (!node) {
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r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str="Path does not lead Node!";
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return 0;
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}
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object=another;
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} break;
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case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
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object = *p_inputs[0];
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if (!object) {
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r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str="Supplied instance input is null.";
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return 0;
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}
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} break;
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}
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Ref<VisualScriptFunctionState> state;
|
|
state.instance();
|
|
|
|
state->connect_to_signal(object,signal,Array());
|
|
|
|
*p_working_mem=state;
|
|
|
|
return STEP_YIELD_BIT;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
VisualScriptNodeInstance* VisualScriptYieldSignal::instance(VisualScriptInstance* p_instance) {
|
|
|
|
VisualScriptNodeInstanceYieldSignal * instance = memnew(VisualScriptNodeInstanceYieldSignal );
|
|
instance->node=this;
|
|
instance->instance=p_instance;
|
|
instance->signal=signal;
|
|
instance->call_mode=call_mode;
|
|
instance->node_path=base_path;
|
|
instance->output_args = get_output_value_port_count();
|
|
return instance;
|
|
}
|
|
VisualScriptYieldSignal::VisualScriptYieldSignal() {
|
|
|
|
call_mode=CALL_MODE_SELF;
|
|
base_type="Object";
|
|
|
|
}
|
|
|
|
template<VisualScriptYieldSignal::CallMode cmode>
|
|
static Ref<VisualScriptNode> create_yield_signal_node(const String& p_name) {
|
|
|
|
Ref<VisualScriptYieldSignal> node;
|
|
node.instance();
|
|
node->set_call_mode(cmode);
|
|
return node;
|
|
}
|
|
|
|
void register_visual_script_yield_nodes() {
|
|
|
|
VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame",create_yield_node<VisualScriptYield::YIELD_FRAME>);
|
|
VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame",create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
|
|
VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time",create_yield_node<VisualScriptYield::YIELD_WAIT>);
|
|
|
|
|
|
VisualScriptLanguage::singleton->add_register_func("functions/yield",create_yield_node<VisualScriptYield::YIELD_RETURN>);
|
|
VisualScriptLanguage::singleton->add_register_func("functions/yield_signal",create_node_generic<VisualScriptYieldSignal>);
|
|
|
|
}
|