275e537058
On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move.
123 lines
4.8 KiB
C++
123 lines
4.8 KiB
C++
/*************************************************************************/
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/* gl_view.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import <AVFoundation/AVFoundation.h>
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#import <MediaPlayer/MediaPlayer.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#import <UIKit/UIKit.h>
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@protocol GLViewDelegate;
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@interface GLView : UIView <UIKeyInput> {
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@private
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// The pixel dimensions of the backbuffer
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GLint backingWidth;
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GLint backingHeight;
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EAGLContext *context;
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// OpenGL names for the renderbuffer and framebuffers used to render to this view
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GLuint viewRenderbuffer, viewFramebuffer;
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// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
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GLuint depthRenderbuffer;
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BOOL useCADisplayLink;
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// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15
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CADisplayLink *displayLink;
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// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
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// Only used if CADisplayLink is not
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NSTimer *animationTimer;
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NSTimeInterval animationInterval;
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// Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer.
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id<GLViewDelegate> delegate;
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// Flag to denote that the -setupView method of a delegate has been called.
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// Resets to NO whenever the delegate changes.
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BOOL delegateSetup;
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BOOL active;
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float screen_scale;
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}
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@property(nonatomic, assign) id<GLViewDelegate> delegate;
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// AVPlayer-related properties
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@property(strong, nonatomic) AVAsset *avAsset;
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@property(strong, nonatomic) AVPlayerItem *avPlayerItem;
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@property(strong, nonatomic) AVPlayer *avPlayer;
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@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer;
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// Old videoplayer properties
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@property(strong, nonatomic) MPMoviePlayerController *moviePlayerController;
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@property(strong, nonatomic) UIWindow *backgroundWindow;
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- (void)startAnimation;
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- (void)stopAnimation;
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- (void)drawView;
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- (BOOL)canBecomeFirstResponder;
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- (void)open_keyboard;
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- (void)hide_keyboard;
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- (void)deleteBackward;
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- (BOOL)hasText;
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- (void)insertText:(NSString *)p_text;
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- (id)initGLES;
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- (BOOL)createFramebuffer;
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- (void)destroyFramebuffer;
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- (void)audioRouteChangeListenerCallback:(NSNotification *)notification;
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- (void)keyboardOnScreen:(NSNotification *)notification;
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- (void)keyboardHidden:(NSNotification *)notification;
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@property NSTimeInterval animationInterval;
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@property(nonatomic, assign) BOOL useCADisplayLink;
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@end
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@protocol GLViewDelegate <NSObject>
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@required
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// Draw with OpenGL ES
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- (void)drawView:(GLView *)view;
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@optional
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// Called whenever you need to do some initialization before rendering.
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- (void)setupView:(GLView *)view;
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@end
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