793b0de197
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
331 lines
11 KiB
C++
331 lines
11 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file RawLoader.cpp
|
|
* @brief Implementation of the RAW importer class
|
|
*/
|
|
|
|
|
|
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
|
|
|
|
// internal headers
|
|
#include "RawLoader.h"
|
|
#include <assimp/ParsingUtils.h>
|
|
#include <assimp/fast_atof.h>
|
|
#include <memory>
|
|
#include <assimp/IOSystem.hpp>
|
|
#include <assimp/DefaultLogger.hpp>
|
|
#include <assimp/scene.h>
|
|
#include <assimp/importerdesc.h>
|
|
|
|
using namespace Assimp;
|
|
|
|
static const aiImporterDesc desc = {
|
|
"Raw Importer",
|
|
"",
|
|
"",
|
|
"",
|
|
aiImporterFlags_SupportTextFlavour,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"raw"
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor to be privately used by Importer
|
|
RAWImporter::RAWImporter()
|
|
{}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor, private as well
|
|
RAWImporter::~RAWImporter()
|
|
{}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns whether the class can handle the format of the given file.
|
|
bool RAWImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
|
|
{
|
|
return SimpleExtensionCheck(pFile,"raw");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const aiImporterDesc* RAWImporter::GetInfo () const
|
|
{
|
|
return &desc;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports the given file into the given scene structure.
|
|
void RAWImporter::InternReadFile( const std::string& pFile,
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
|
{
|
|
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
|
|
|
// Check whether we can read from the file
|
|
if( file.get() == NULL) {
|
|
throw DeadlyImportError( "Failed to open RAW file " + pFile + ".");
|
|
}
|
|
|
|
// allocate storage and copy the contents of the file to a memory buffer
|
|
// (terminate it with zero)
|
|
std::vector<char> mBuffer2;
|
|
TextFileToBuffer(file.get(),mBuffer2);
|
|
const char* buffer = &mBuffer2[0];
|
|
|
|
// list of groups loaded from the file
|
|
std::vector< GroupInformation > outGroups(1,GroupInformation("<default>"));
|
|
std::vector< GroupInformation >::iterator curGroup = outGroups.begin();
|
|
|
|
// now read all lines
|
|
char line[4096];
|
|
while (GetNextLine(buffer,line))
|
|
{
|
|
// if the line starts with a non-numeric identifier, it marks
|
|
// the beginning of a new group
|
|
const char* sz = line;SkipSpaces(&sz);
|
|
if (IsLineEnd(*sz))continue;
|
|
if (!IsNumeric(*sz))
|
|
{
|
|
const char* sz2 = sz;
|
|
while (!IsSpaceOrNewLine(*sz2))++sz2;
|
|
const unsigned int length = (unsigned int)(sz2-sz);
|
|
|
|
// find an existing group with this name
|
|
for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end();
|
|
it != end;++it)
|
|
{
|
|
if (length == (*it).name.length() && !::strcmp(sz,(*it).name.c_str()))
|
|
{
|
|
curGroup = it;sz2 = NULL;
|
|
break;
|
|
}
|
|
}
|
|
if (sz2)
|
|
{
|
|
outGroups.push_back(GroupInformation(std::string(sz,length)));
|
|
curGroup = outGroups.end()-1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// there can be maximally 12 floats plus an extra texture file name
|
|
float data[12];
|
|
unsigned int num;
|
|
for (num = 0; num < 12;++num)
|
|
{
|
|
if(!SkipSpaces(&sz) || !IsNumeric(*sz))break;
|
|
sz = fast_atoreal_move<float>(sz,data[num]);
|
|
}
|
|
if (num != 12 && num != 9)
|
|
{
|
|
ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture");
|
|
continue;
|
|
}
|
|
|
|
MeshInformation* output = NULL;
|
|
|
|
const char* sz2 = sz;
|
|
unsigned int length;
|
|
if (!IsLineEnd(*sz))
|
|
{
|
|
while (!IsSpaceOrNewLine(*sz2))++sz2;
|
|
length = (unsigned int)(sz2-sz);
|
|
}
|
|
else if (9 == num)
|
|
{
|
|
sz = "%default%";
|
|
length = 9;
|
|
}
|
|
else
|
|
{
|
|
sz = "";
|
|
length = 0;
|
|
}
|
|
|
|
// search in the list of meshes whether we have one with this texture
|
|
for (auto &mesh : (*curGroup).meshes)
|
|
{
|
|
if (length == mesh.name.length() && (length ? !::strcmp(sz, mesh.name.c_str()) : true))
|
|
{
|
|
output = &mesh;
|
|
break;
|
|
}
|
|
}
|
|
// if we don't have the mesh, create it
|
|
if (!output)
|
|
{
|
|
(*curGroup).meshes.push_back(MeshInformation(std::string(sz,length)));
|
|
output = &((*curGroup).meshes.back());
|
|
}
|
|
if (12 == num)
|
|
{
|
|
aiColor4D v(data[0],data[1],data[2],1.0f);
|
|
output->colors.push_back(v);
|
|
output->colors.push_back(v);
|
|
output->colors.push_back(v);
|
|
|
|
output->vertices.push_back(aiVector3D(data[3],data[4],data[5]));
|
|
output->vertices.push_back(aiVector3D(data[6],data[7],data[8]));
|
|
output->vertices.push_back(aiVector3D(data[9],data[10],data[11]));
|
|
}
|
|
else
|
|
{
|
|
output->vertices.push_back(aiVector3D(data[0],data[1],data[2]));
|
|
output->vertices.push_back(aiVector3D(data[3],data[4],data[5]));
|
|
output->vertices.push_back(aiVector3D(data[6],data[7],data[8]));
|
|
}
|
|
}
|
|
}
|
|
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode->mName.Set("<RawRoot>");
|
|
|
|
// count the number of valid groups
|
|
// (meshes can't be empty)
|
|
for (auto & outGroup : outGroups)
|
|
{
|
|
if (!outGroup.meshes.empty())
|
|
{
|
|
++pScene->mRootNode->mNumChildren;
|
|
pScene->mNumMeshes += (unsigned int) outGroup.meshes.size();
|
|
}
|
|
}
|
|
|
|
if (!pScene->mNumMeshes)
|
|
{
|
|
throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty.");
|
|
}
|
|
|
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
aiNode** cc;
|
|
if (1 == pScene->mRootNode->mNumChildren)
|
|
{
|
|
cc = &pScene->mRootNode;
|
|
pScene->mRootNode->mNumChildren = 0;
|
|
} else {
|
|
cc = new aiNode*[pScene->mRootNode->mNumChildren];
|
|
memset(cc, 0, sizeof(aiNode*) * pScene->mRootNode->mNumChildren);
|
|
pScene->mRootNode->mChildren = cc;
|
|
}
|
|
|
|
pScene->mNumMaterials = pScene->mNumMeshes;
|
|
aiMaterial** mats = pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
|
|
unsigned int meshIdx = 0;
|
|
for (auto & outGroup : outGroups)
|
|
{
|
|
if (outGroup.meshes.empty())continue;
|
|
|
|
aiNode* node;
|
|
if (pScene->mRootNode->mNumChildren)
|
|
{
|
|
node = *cc = new aiNode();
|
|
node->mParent = pScene->mRootNode;
|
|
}
|
|
else node = *cc;
|
|
node->mName.Set(outGroup.name);
|
|
|
|
// add all meshes
|
|
node->mNumMeshes = (unsigned int) outGroup.meshes.size();
|
|
unsigned int* pi = node->mMeshes = new unsigned int[ node->mNumMeshes ];
|
|
for (std::vector< MeshInformation >::iterator it2 = outGroup.meshes.begin(),
|
|
end2 = outGroup.meshes.end(); it2 != end2; ++it2)
|
|
{
|
|
ai_assert(!(*it2).vertices.empty());
|
|
|
|
// allocate the mesh
|
|
*pi++ = meshIdx;
|
|
aiMesh* mesh = pScene->mMeshes[meshIdx] = new aiMesh();
|
|
mesh->mMaterialIndex = meshIdx++;
|
|
|
|
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
|
|
// allocate storage for the vertex components and copy them
|
|
mesh->mNumVertices = (unsigned int)(*it2).vertices.size();
|
|
mesh->mVertices = new aiVector3D[ mesh->mNumVertices ];
|
|
::memcpy(mesh->mVertices,&(*it2).vertices[0],sizeof(aiVector3D)*mesh->mNumVertices);
|
|
|
|
if ((*it2).colors.size())
|
|
{
|
|
ai_assert((*it2).colors.size() == mesh->mNumVertices);
|
|
|
|
mesh->mColors[0] = new aiColor4D[ mesh->mNumVertices ];
|
|
::memcpy(mesh->mColors[0],&(*it2).colors[0],sizeof(aiColor4D)*mesh->mNumVertices);
|
|
}
|
|
|
|
// generate triangles
|
|
ai_assert(0 == mesh->mNumVertices % 3);
|
|
aiFace* fc = mesh->mFaces = new aiFace[ mesh->mNumFaces = mesh->mNumVertices/3 ];
|
|
aiFace* const fcEnd = fc + mesh->mNumFaces;
|
|
unsigned int n = 0;
|
|
while (fc != fcEnd)
|
|
{
|
|
aiFace& f = *fc++;
|
|
f.mIndices = new unsigned int[f.mNumIndices = 3];
|
|
for (unsigned int m = 0; m < 3;++m)
|
|
f.mIndices[m] = n++;
|
|
}
|
|
|
|
// generate a material for the mesh
|
|
aiMaterial* mat = new aiMaterial();
|
|
|
|
aiColor4D clr(1.0f,1.0f,1.0f,1.0f);
|
|
if ("%default%" == (*it2).name) // a gray default material
|
|
{
|
|
clr.r = clr.g = clr.b = 0.6f;
|
|
}
|
|
else if ((*it2).name.length() > 0) // a texture
|
|
{
|
|
aiString s;
|
|
s.Set((*it2).name);
|
|
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
}
|
|
mat->AddProperty<aiColor4D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
|
*mats++ = mat;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER
|