104 lines
4 KiB
C++
104 lines
4 KiB
C++
/*************************************************************************/
|
|
/* gltf_accessor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GLTF_ACCESSOR_H
|
|
#define GLTF_ACCESSOR_H
|
|
|
|
#include "core/resource.h"
|
|
#include "gltf_document.h"
|
|
|
|
struct GLTFAccessor : public Resource {
|
|
GDCLASS(GLTFAccessor, Resource);
|
|
friend class GLTFDocument;
|
|
|
|
private:
|
|
GLTFBufferViewIndex buffer_view = 0;
|
|
int byte_offset = 0;
|
|
int component_type = 0;
|
|
bool normalized = false;
|
|
int count = 0;
|
|
GLTFDocument::GLTFType
|
|
type = GLTFDocument::TYPE_SCALAR;
|
|
PoolVector<float> min;
|
|
PoolVector<float> max;
|
|
int sparse_count = 0;
|
|
int sparse_indices_buffer_view = 0;
|
|
int sparse_indices_byte_offset = 0;
|
|
int sparse_indices_component_type = 0;
|
|
int sparse_values_buffer_view = 0;
|
|
int sparse_values_byte_offset = 0;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
GLTFBufferViewIndex get_buffer_view();
|
|
void set_buffer_view(GLTFBufferViewIndex p_buffer_view);
|
|
|
|
int get_byte_offset();
|
|
void set_byte_offset(int p_byte_offset);
|
|
|
|
int get_component_type();
|
|
void set_component_type(int p_component_type);
|
|
|
|
bool get_normalized();
|
|
void set_normalized(bool p_normalized);
|
|
|
|
int get_count();
|
|
void set_count(int p_count);
|
|
|
|
int get_type();
|
|
void set_type(int p_type);
|
|
|
|
PoolVector<float> get_min();
|
|
void set_min(PoolVector<float> p_min);
|
|
|
|
PoolVector<float> get_max();
|
|
void set_max(PoolVector<float> p_max);
|
|
|
|
int get_sparse_count();
|
|
void set_sparse_count(int p_sparse_count);
|
|
|
|
int get_sparse_indices_buffer_view();
|
|
void set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view);
|
|
|
|
int get_sparse_indices_byte_offset();
|
|
void set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset);
|
|
|
|
int get_sparse_indices_component_type();
|
|
void set_sparse_indices_component_type(int p_sparse_indices_component_type);
|
|
|
|
int get_sparse_values_buffer_view();
|
|
void set_sparse_values_buffer_view(int p_sparse_values_buffer_view);
|
|
|
|
int get_sparse_values_byte_offset();
|
|
void set_sparse_values_byte_offset(int p_sparse_values_byte_offset);
|
|
};
|
|
#endif // GLTF_ACCESSOR_H
|