Virtualx Game Engine. Forked from Godot 3.6
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Błażej Szczygieł 79f09b3f15 WebM: Fix crash when there is no audio stream
Sync with libsimplewebm-git: 05cfdc2
2016-12-01 12:00:17 +01:00
bin style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
core Merge pull request #7149 from Kazuo256/array-last 2016-11-22 08:08:59 -02:00
doc Revert "Do not emit NOTIFICATION_READY more than once (breaking change)" 2016-11-30 00:08:01 +01:00
drivers Rename remaining WinRT references to UWP 2016-11-03 14:51:08 -02:00
main Merge pull request #6862 from Faless/fix_6388 2016-11-11 10:47:10 +01:00
modules WebM: Fix iPhone x86 compilation 2016-11-16 14:06:02 +01:00
platform Merge pull request #7201 from volzhs/android-alert 2016-11-28 15:32:40 +01:00
scene Revert "Do not emit NOTIFICATION_READY more than once (breaking change)" 2016-11-30 00:08:01 +01:00
servers style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
thirdparty WebM: Fix crash when there is no audio stream 2016-12-01 12:00:17 +01:00
tools Fix snap mode selector sticking in texture region module 2016-11-27 02:56:42 +02:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Travis: Disable Android builds for now 2016-11-30 09:21:13 +01:00
CONTRIBUTING.md Add missing commit title in the log example 2016-11-16 13:08:28 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md
methods.py style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
README.md Rewrite the README to be more descriptive 2016-11-03 19:29:31 +01:00
SConstruct scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
version.py style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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