virtualx-engine/scene
Andrea Catania 79fc7d7d6a Added utility functions to the new NavigationServer:
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
..
2d Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
3d Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
animation PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-15 22:26:08 +11:00
debugger PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gui PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
main PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resources Merge pull request #36317 from godotengine/revert-36182-how_to_text_file 2020-02-18 12:59:15 +01:00
register_scene_types.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00