5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* texture_progress.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef TEXTURE_PROGRESS_H
|
|
#define TEXTURE_PROGRESS_H
|
|
|
|
#include "scene/gui/range.h"
|
|
|
|
class TextureProgress : public Range {
|
|
|
|
GDCLASS(TextureProgress, Range);
|
|
|
|
Ref<Texture> under;
|
|
Ref<Texture> progress;
|
|
Ref<Texture> over;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
enum FillMode {
|
|
FILL_LEFT_TO_RIGHT = 0,
|
|
FILL_RIGHT_TO_LEFT,
|
|
FILL_TOP_TO_BOTTOM,
|
|
FILL_BOTTOM_TO_TOP,
|
|
FILL_CLOCKWISE,
|
|
FILL_COUNTER_CLOCKWISE
|
|
};
|
|
|
|
void set_fill_mode(int p_fill);
|
|
int get_fill_mode();
|
|
|
|
void set_radial_initial_angle(float p_angle);
|
|
float get_radial_initial_angle();
|
|
|
|
void set_fill_degrees(float p_angle);
|
|
float get_fill_degrees();
|
|
|
|
void set_radial_center_offset(const Point2 &p_off);
|
|
Point2 get_radial_center_offset();
|
|
|
|
void set_under_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_under_texture() const;
|
|
|
|
void set_progress_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_progress_texture() const;
|
|
|
|
void set_over_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_over_texture() const;
|
|
|
|
Size2 get_minimum_size() const;
|
|
|
|
TextureProgress();
|
|
|
|
private:
|
|
FillMode mode;
|
|
float rad_init_angle;
|
|
float rad_max_degrees;
|
|
Point2 rad_center_off;
|
|
|
|
Point2 unit_val_to_uv(float val);
|
|
Point2 get_relative_center();
|
|
};
|
|
|
|
#endif // TEXTURE_PROGRESS_H
|