07bbaf267d
Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting. |
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.. | ||
skeleton | ||
capsule_shape_2d.cpp | ||
capsule_shape_2d.h | ||
circle_shape_2d.cpp | ||
circle_shape_2d.h | ||
concave_polygon_shape_2d.cpp | ||
concave_polygon_shape_2d.h | ||
convex_polygon_shape_2d.cpp | ||
convex_polygon_shape_2d.h | ||
polygon_path_finder.cpp | ||
polygon_path_finder.h | ||
rectangle_shape_2d.cpp | ||
rectangle_shape_2d.h | ||
SCsub | ||
segment_shape_2d.cpp | ||
segment_shape_2d.h | ||
separation_ray_shape_2d.cpp | ||
separation_ray_shape_2d.h | ||
shape_2d.cpp | ||
shape_2d.h | ||
tile_set.compat.inc | ||
tile_set.cpp | ||
tile_set.h | ||
world_boundary_shape_2d.cpp | ||
world_boundary_shape_2d.h |