Virtualx Game Engine. Forked from Godot 3.6
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2016-04-03 19:24:14 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Remove trailing spaces 2016-04-02 20:26:12 +02:00
demos Port 2D demos to TSCN/TRES formats 2016-04-02 14:39:08 +02:00
doc Remove trailing spaces 2016-04-02 20:26:12 +02:00
drivers free Material 'shadow_material_double_sided' on ::finish() 2016-04-03 19:24:14 +02:00
main Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
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scene Function syntax highlighting 2016-04-02 21:46:42 +02:00
servers Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize 2016-03-15 10:22:09 +01:00
tools Switch Mac version to 2.1-dev too 2016-04-02 22:22:02 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
.travis.yml migrate to container-based Travis CI 2016-03-07 12:52:50 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Remove trailing spaces 2016-04-02 20:26:12 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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