virtualx-engine/scene
PouleyKetchoupp d12b44ca13 Move sync to physics to StaticBody2D
Now static body is used for moving platforms through kinematic motion
property, so sync to physics needs to be in StaticBody2D instead of
CharacterBody2D.

Constant kinematic motion is also supported in combination with sync to
physics for smoother movements.
2021-07-15 10:13:27 -07:00
..
2d Move sync to physics to StaticBody2D 2021-07-15 10:13:27 -07:00
3d Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor 2021-07-14 15:05:20 +02:00
animation Merge pull request #48375 from bowling-allie/discrete-carry-bug 2021-07-13 10:33:34 +02:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Merge pull request #48502 from KoBeWi/visual_button 2021-07-14 15:05:50 +02:00
main Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes 2021-07-15 15:11:21 +02:00
resources Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor 2021-07-14 15:05:20 +02:00
register_scene_types.cpp Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00