virtualx-engine/scene/resources
Hugo Locurcio 8041cff865
Clamp Volumetric Fog Length property to prevent rendering issues
A length of 0 units doesn't make sense anyway.
2023-08-10 15:55:36 +02:00
..
default_theme Further separate icon from text of buttons in both editor and default themes 2023-08-07 13:22:39 -03:00
animated_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animated_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation.cpp Merge pull request #79426 from sepTN/fix-basis-tweening 2023-07-14 18:50:12 +02:00
animation.h
animation_library.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
animation_library.h
atlas_texture.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
atlas_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
box_shape_3d.h
camera_attributes.cpp Change property hint range for camera attributes exposure multiplier 2023-07-06 22:14:47 -05:00
camera_attributes.h
camera_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
camera_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp Fixed width of CapsuleShape2D::get_rect + set center to center of shape 2023-05-14 18:09:07 +02:00
capsule_shape_2d.h
capsule_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
compressed_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
compressed_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
convex_polygon_shape_3d.h
curve.cpp Use emit_changed() consistently 2023-06-02 22:45:18 +02:00
curve.h Overhaul the Curve Editor 2023-05-28 14:17:51 +02:00
curve_texture.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cylinder_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cylinder_shape_3d.h
environment.cpp Clamp Volumetric Fog Length property to prevent rendering issues 2023-08-10 15:55:36 +02:00
environment.h
fog_material.cpp
fog_material.h
font.cpp Move registration of fallbacks property in the base Font class 2023-08-07 13:46:44 +02:00
font.h Move registration of fallbacks property in the base Font class 2023-08-07 13:46:44 +02:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
gradient_texture.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
gradient_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
height_map_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
height_map_shape_3d.h
image_texture.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
image_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Merge pull request #76787 from RedworkDE/avoid-localvector-copy 2023-06-20 00:01:55 +02:00
importer_mesh.h
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp Initialize MSDF parameters in BaseMaterial3D with default 2023-07-28 13:24:44 +02:00
material.h Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials 2023-06-07 09:31:34 -07:00
mesh.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
mesh_library.h
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Add clear() function to NavigationMesh / NavigationPolygon 2023-07-07 16:27:39 +02:00
navigation_mesh.h Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x 2023-07-25 21:26:16 +02:00
navigation_mesh_source_geometry_data_3d.cpp Fix potential crashes in navmesh bake geometry functions 2023-06-19 20:58:36 +02:00
navigation_mesh_source_geometry_data_3d.h Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
navigation_polygon.cpp Add clear() function to NavigationMesh / NavigationPolygon 2023-07-07 16:27:39 +02:00
navigation_polygon.h Add clear() function to NavigationMesh / NavigationPolygon 2023-07-07 16:27:39 +02:00
packed_scene.cpp Fix index in loading of Array[Node] 2023-06-19 23:19:38 +02:00
packed_scene.h Fix PackedScene::get_last_modified_time() always returns 0 2023-07-09 17:01:41 +08:00
particle_process_material.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
particle_process_material.h
physics_material.cpp
physics_material.h
placeholder_textures.cpp Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
polygon_path_finder.cpp
polygon_path_finder.h
portable_compressed_texture.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
portable_compressed_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
primitive_meshes.cpp Allow setting values greater than the maximum in TorusMesh inspector 2023-08-09 10:14:00 +02:00
primitive_meshes.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
resource_format_text.h Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
separation_ray_shape_3d.h
shader.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shader.h
shader_include.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor. 2023-05-21 18:35:33 +01:00
sky_material.h
sphere_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
surface_tool.cpp Fix parameters passing to add_triangle_fan method. 2023-06-08 17:45:26 +02:00
surface_tool.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp Fix issues found by a static analyzer 2023-05-30 12:47:50 +03:00
text_paragraph.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture_rd.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
texture_rd.h Add custom texture create function 2023-07-26 20:46:34 +10:00
theme.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
theme.h
tile_set.cpp Fix crash when deleting terrains 2023-07-18 17:52:32 +02:00
tile_set.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
video_stream.cpp Fix incorrect virtual function in VideoStream.set_paused 2023-07-20 15:55:18 +02:00
video_stream.h
visual_shader.cpp Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
visual_shader.h Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
visual_shader_nodes.cpp Additional Visual Shader Nodes 2023-07-26 00:39:12 +02:00
visual_shader_nodes.h Additional Visual Shader Nodes 2023-07-26 00:39:12 +02:00
visual_shader_particle_nodes.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
visual_shader_particle_nodes.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp Merge pull request #76713 from KoBeWi/TODO_is_now 2023-05-16 11:00:45 +02:00
world_2d.h
world_3d.cpp Add ProjectSettings navigation map default up 2023-06-17 11:29:17 +02:00
world_3d.h
world_boundary_shape_2d.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
world_boundary_shape_3d.h