..
effects
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
environment
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
forward_clustered
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
forward_mobile
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
shaders
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
spirv-reflect
storage_rd
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
cluster_builder_rd.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
2024-02-08 10:53:24 +01:00
renderer_canvas_render_rd.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
renderer_scene_render_rd.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
SCsub
shader_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
shader_rd.h
Namespace shader cache files by graphics API
2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h