81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
42 lines
2 KiB
XML
42 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRHand" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Node supporting finger tracking in OpenXR.
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</brief_description>
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<description>
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This node enables OpenXR's hand tracking functionality. The node should be a child node of an [XROrigin3D] node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="hand" type="int" setter="set_hand" getter="get_hand" enum="OpenXRHand.Hands" default="0">
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Specifies whether this node tracks the left or right hand of the player.
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</member>
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<member name="hand_skeleton" type="NodePath" setter="set_hand_skeleton" getter="get_hand_skeleton" default="NodePath("")">
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Set a [Skeleton3D] node for which the pose positions will be updated.
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</member>
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<member name="motion_range" type="int" setter="set_motion_range" getter="get_motion_range" enum="OpenXRHand.MotionRange" default="0">
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Set the motion range (if supported) limiting the hand motion.
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</member>
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</members>
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<constants>
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<constant name="HAND_LEFT" value="0" enum="Hands">
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Tracking the player's left hand.
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</constant>
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<constant name="HAND_RIGHT" value="1" enum="Hands">
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Tracking the player's right hand.
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</constant>
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<constant name="HAND_MAX" value="2" enum="Hands">
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Maximum supported hands.
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</constant>
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<constant name="MOTION_RANGE_UNOBSTRUCTED" value="0" enum="MotionRange">
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When player grips, hand skeleton will form a full fist.
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</constant>
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<constant name="MOTION_RANGE_CONFORM_TO_CONTROLLER" value="1" enum="MotionRange">
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When player grips, hand skeleton conforms to the controller the player is holding.
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</constant>
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<constant name="MOTION_RANGE_MAX" value="2" enum="MotionRange">
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Maximum supported motion ranges.
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</constant>
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</constants>
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</class>
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