virtualx-engine/editor/plugins
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
..
abstract_polygon_2d_editor.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
animation_player_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
animation_state_machine_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_state_machine_editor.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
animation_tree_editor_plugin.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
animation_tree_editor_plugin.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
asset_library_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
asset_library_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
audio_stream_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Add outline to ruler tool 2020-12-14 23:29:22 +01:00
canvas_item_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp
collision_polygon_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
collision_shape_2d_editor_plugin.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
curve_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Added debugger plugin support 2020-08-26 11:24:51 +05:30
editor_debugger_plugin.h Fix crash because of initialized EditorDebuggerPlugin field 2020-08-30 01:52:42 +02:00
editor_preview_plugins.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
editor_preview_plugins.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
font_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
font_editor_plugin.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
gi_probe_editor_plugin.cpp
gi_probe_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp
gpu_particles_2d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
gpu_particles_3d_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
gpu_particles_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
gpu_particles_collision_sdf_editor_plugin.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gpu_particles_collision_sdf_editor_plugin.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gradient_editor_plugin.cpp
gradient_editor_plugin.h Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
item_list_editor_plugin.cpp
item_list_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
material_editor_plugin.h Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
mesh_instance_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
mesh_library_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
mesh_library_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
multimesh_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
multimesh_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_plugin.cpp Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
node_3d_editor_plugin.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
ot_features_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
ot_features_plugin.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
packed_scene_translation_parser_plugin.cpp Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
packed_scene_translation_parser_plugin.h Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
path_3d_editor_plugin.cpp Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
path_3d_editor_plugin.h Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat 2020-10-29 21:35:34 +01:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
script_editor_plugin.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
script_text_editor.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
script_text_editor.h Move safe line color into editor 2020-09-10 20:35:28 +01:00
SCsub
shader_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
shader_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
skeleton_3d_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
sprite_frames_editor_plugin.h Added zoom functionality to sprite frames editor plugin 2020-08-14 11:48:44 +01:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h
text_editor.cpp Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
text_editor.h Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
texture_3d_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
texture_3d_editor_plugin.h Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
texture_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Refactored Variant Operators. 2020-11-06 12:45:50 -03:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
tile_map_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
tile_set_editor_plugin.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
tile_set_editor_plugin.h
version_control_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
version_control_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
visual_shader_editor_plugin.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
visual_shader_editor_plugin.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00