virtualx-engine/servers
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
..
audio Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
physics_2d make 2d constraint solving more deterministic by solving in push order 2020-12-04 22:23:12 -06:00
physics_3d Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
rendering Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
xr Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
audio_server.cpp Merge pull request #43333 from YeldhamDev/global_rate_scale_min 2020-11-10 09:32:56 +01:00
audio_server.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
display_server.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.h Reorganize rendering server. 2020-12-03 19:01:01 -03:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_server_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_2d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_server_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_3d.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
register_server_types.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
register_server_types.h
rendering_server.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
rendering_server.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h
text_server.cpp Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
text_server.h Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
xr_server.cpp Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
xr_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00