virtualx-engine/editor/translations/hu.po
Rémi Verschelde 309cd91ea7 i18n: Sync editor translation template after #59265
(cherry picked from commit 0de7cfc60f)
2022-03-18 11:52:26 +01:00

24545 lines
578 KiB
Text

# Hungarian translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Árpád Horváth <horvatha4@googlemail.com>, 2018.
# Nagy Lajos <neutron9707@gmail.com>, 2017.
# Sandor Domokos <sandor.domokos@gmail.com>, 2017-2018.
# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018, 2020.
# Gabor Csordas <gaborcsordas@yahoo.com>, 2018, 2019, 2020.
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
# sztrovacsek <magadeve@gmail.com>, 2019.
# Ács Zoltán <acszoltan111@gmail.com>, 2020.
# cefrebevalo <szmarci711@gmail.com>, 2020.
# thekeymethod <csokan.andras87@protonmail.ch>, 2020.
# Czmorek Dávid <czmdav.soft@gmail.com>, 2020.
# Újvári Marcell <mmarci72@gmail.com>, 2021.
# Gergő Pistai <gergopistai@gmail.com>, 2021.
# Misi <varady.misi@gmail.com>, 2021.
# Looky1173 <lgl1173and2006@gmail.com>, 2021.
# Frontrider <frontrider@tutanota.com>, 2021.
# Andras Virag <snowflake71@gmail.com>, 2021.
# balintmaci <balintmaci@gmail.com>, 2021.
# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-12-23 15:30+0000\n"
"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.10.1\n"
#: core/bind/core_bind.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Clipboard"
msgstr "A vágólap üres!"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Current Screen"
msgstr "Jelenlegi Jelenet"
#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "V-Sync Enabled"
msgstr "Engedélyezés"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
msgstr "Mozgató Mód"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Keep Screen On"
msgstr "Hibakereső Nyitva Tartása"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Min Window Size"
msgstr "Körvonal Mérete:"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Max Window Size"
msgstr "Körvonal Mérete:"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "Dokumentáció megnyitása"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Új ablak"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Borderless"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Teljes Képernyő"
#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Minimized"
msgstr "Inicializálás"
#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#, fuzzy
msgid "Position"
msgstr "Dokk Pozíció"
#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
#, fuzzy
msgid "Size"
msgstr "Méret: "
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
msgstr "Szerkesztő"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Iterations Per Second"
msgstr "Interpolálás Módja"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Target FPS"
msgstr "Cél Felület:"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Time Scale"
msgstr "Időskála Node"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Physics Jitter Fix"
msgstr "Fizika Keret %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
msgstr "Hiba a mentéskor"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error Line"
msgstr "Hiba a mentéskor"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Result"
msgstr "Keresési eredmények"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr ""
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
#: core/command_queue_mt.cpp
#, fuzzy
msgid "Command Queue"
msgstr "Command: Forgatás"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr ""
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "Függvények"
#: core/image.cpp core/packed_data_container.cpp
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Network"
msgstr "Hálózati profilkészítő"
#: core/io/file_access_network.cpp
#, fuzzy
msgid "Remote FS"
msgstr "Eltávolítás"
#: core/io/file_access_network.cpp
#, fuzzy
msgid "Page Size"
msgstr "Oldal: "
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Csatlakoztatás"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
#, fuzzy
msgid "Object ID"
msgstr "Rajzolt objektumok"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
msgid "Allow Object Decoding"
msgstr "Másolópapír Mód Bekapcsolása"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Hálózati profilkészítő"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Gyökér Node Létrehozása:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Refuse New Connections"
msgstr "Csatlakoztatás"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
msgstr "Pásztázás Mód"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr ""
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
msgstr "Kapcsolat szerkesztése:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Érvénytelen típusargumentum a convert()-hez használjon TYPE_* konstansokat."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Szöveg elvárt hossza 1 ( egy karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self nem használható, mert a példány null (nincs átadva)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Érvénytelen operandusok az %s, %s és %s operátorhoz."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Érvénytelen %s típusú index %s típusú alaphoz"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Érvénytelen nevezett index '%s' %s alaptípushoz"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Érvénytelen argumentumok a(z) '%s' építőben"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "'%s' hívásánál:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
#, fuzzy
msgid "State"
msgstr "Forgató Mód"
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr ""
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Text Editor"
msgstr "Szerkesztő megnyitása"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
#, fuzzy
msgid "Completion"
msgstr "Kijelölés másolása"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
msgid "Use Single Quotes"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr "Eszköz"
#: core/os/input_event.cpp
#, fuzzy
msgid "Alt"
msgstr "Mind"
#: core/os/input_event.cpp
msgid "Shift"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Control"
msgstr "Verziókezelés"
#: core/os/input_event.cpp
msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Command"
msgstr "Közösség"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#, fuzzy
msgid "Pressed"
msgstr "Előre beállított"
#: core/os/input_event.cpp
#, fuzzy
msgid "Scancode"
msgstr "Keresés"
#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
msgstr ""
#: core/os/input_event.cpp
msgid "Echo"
msgstr ""
#: core/os/input_event.cpp scene/gui/base_button.cpp
#, fuzzy
msgid "Button Mask"
msgstr "Gomb"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
#, fuzzy
msgid "Global Position"
msgstr "Állandó"
#: core/os/input_event.cpp
#, fuzzy
msgid "Factor"
msgstr "Vektor"
#: core/os/input_event.cpp
#, fuzzy
msgid "Button Index"
msgstr "Egérgomb index:"
#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr ""
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Pressure"
msgstr "Előre beállított"
#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Relatív Illesztés"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
#: scene/resources/environment.cpp
#, fuzzy
msgid "Speed"
msgstr "Skála:"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Tengely"
#: core/os/input_event.cpp
#, fuzzy
msgid "Axis Value"
msgstr "(érték)"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Index"
msgstr "Index:"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr "Művelet"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
#: core/os/input_event.cpp
msgid "Delta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Channel"
msgstr "Változtatás"
#: core/os/input_event.cpp main/main.cpp
msgid "Message"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
msgstr "Skála:"
#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Velocity"
msgstr "Inicializálás"
#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Controller Number"
msgstr "Sorszám:"
#: core/os/input_event.cpp
msgid "Controller Value"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
msgstr "Művelet"
#: core/project_settings.cpp main/main.cpp
#, fuzzy
msgid "Config"
msgstr "Illesztés Beállítása"
#: core/project_settings.cpp
#, fuzzy
msgid "Project Settings Override"
msgstr "Projekt beállítások..."
#: core/project_settings.cpp core/resource.cpp
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Név"
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Description"
msgstr "Leírás"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp
msgid "Run"
msgstr "Futtatás"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr "Fő Jelenet"
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stdout"
msgstr "Letiltott gomb"
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stderr"
msgstr "Letiltott elem"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr ""
#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr ""
#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr ""
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Hang"
#: core/project_settings.cpp
#, fuzzy
msgid "Default Bus Layout"
msgstr "Betölti az alapértelmezett Busz Elrendezést."
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr "Szerkesztő"
#: core/project_settings.cpp
#, fuzzy
msgid "Main Run Args"
msgstr "Fő Jelenet Argumentumok:"
#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Verziókezelés"
#: core/project_settings.cpp
msgid "Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Plugin Name"
msgstr "Bővítmény neve:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
#, fuzzy
msgid "Input"
msgstr "Bemenet Hozzáadása"
#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "Kiválasztás"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Cancel"
msgstr "Mégse"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Next"
msgstr "Elérési Út Fókuszálása"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Prev"
msgstr "Elérési Út Fókuszálása"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Left"
msgstr "Bal felső"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Right"
msgstr "Jobb felső"
#: core/project_settings.cpp
msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
msgstr "Le"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
msgstr "Oldal: "
#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""
#: core/project_settings.cpp
msgid "UI Home"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI End"
msgstr "A végén"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
#, fuzzy
msgid "Physics"
msgstr "Fizika Keret %"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Smooth Trimesh Collision"
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
msgstr ""
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Szűrők:"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr "Hibakeresés"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Settings"
msgstr "Beállítások:"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "Függvények"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Kifejezés beállítása"
#: core/project_settings.cpp
msgid "Formats"
msgstr ""
#: core/project_settings.cpp
msgid "Zstd"
msgstr ""
#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
msgstr ""
#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
msgstr ""
#: core/project_settings.cpp
msgid "Gzip"
msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr ""
#: core/project_settings.cpp
msgid "Modules"
msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "Kapcsolatok a metódushoz:"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
#, fuzzy
msgid "Certificates"
msgstr "Részecskék"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "Forrás"
#: core/resource.cpp
#, fuzzy
msgid "Local To Scene"
msgstr "Jelenet bezárása"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Útvonal"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Forrás"
#: core/translation.cpp
msgid "Messages"
msgstr ""
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: core/translation.cpp
#, fuzzy
msgid "Test"
msgstr "Tesztelés"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Snapping"
msgstr "Intelligens illesztés"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Use GPU Pixel Snap"
msgstr "Pixelhez Illesztés"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
#, fuzzy
msgid "Lightmapping"
msgstr "Fény Besütése"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Max Renderable Reflections"
msgstr "Kijelölés középre"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skála:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Follow Surface"
msgstr "Felület Kitöltése"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Szabad"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Kiegyensúlyozott"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Tükör"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Idő:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Érték:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Kulcs Beszúrása Ide"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Kiválasztott Kulcs(ok) Megkettőzése"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Kiválasztott Kulcs(ok) Törlése"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Bézier Pont Hozzáadása"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Bézier Pontok Mozgatása"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animáció - Kulcsok Megkettőzése"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animáció - Kulcsok Törlése"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animáció - Kulcskép Idő Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animáció - Átmenet Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animáció - Transzformáció Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animáció - Kulcskép Érték Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animáció - Hívás Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animáció - Több Kulcskép Idő Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Animáció - Több Átmenet Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Animáció - Több Transzformáció Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Animáció - Több Kulcskép Érték Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Animáció - Több Hívás Változtatása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Animáció Hosszának Változtatása"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Animáció Ismétlésének Változtatása"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Tulajdonság Sáv"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D Transzform Sáv"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Metódus Hívás Sáv"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Bézier Görbe Sáv"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Hang Lejátszás Sáv"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Animáció Lejátszás Sáv"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Animáció hossza (képkockák)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Animáció hossza (másodpercek)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Sáv Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animáció Ismétlése"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Függvények:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Hang Klipek:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animáció Klipek:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Sáv Útvonal Változtatás"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Jelen sáv ki/be kapcsolása."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Frissítés Módja (Hogyan van ez a tulajdonság beállítva)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Interpolálás Módja"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Összefűzés Módja (Vége és kezdete interpolálása ismétlés esetén)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Jelen sáv eltávolítása."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Idő (mp): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Sáv Engedélyezés Kapcsolása"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Folyamatos"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Pontozott"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Érzékelő"
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Felvétel"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Legközelebbi"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineáris"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Köbös"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Átmenet Nélküli Interpoláció"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Folytatólagos Interpoláció"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Kulcs Beszúrása"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Kulcs(ok) Megkettőzése"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Kulcs(ok) Törlése"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Animáció Frissítés Módjának Változtatása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Animáció Interpolálás Módjának Változtatása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Animáció Összefűzés Módjának Változtatása"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Animáció Sáv Eltávolítása"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "Szerkesztő"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animáció"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animáció - Sáv és Kulcs Beszúrása"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Létrehoz ÚJ sávot a következőhöz: %s, és beszúrja a kulcsot?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Létrehoz %d ÚJ sávot és beszúrja a kulcsokat?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Létrehozás"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Animáció - Beszúrás"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr "'%s' csomópont"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
msgstr "animáció"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer "
"elemeket."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "'%s' tulajdonság"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animáció - Létrehozás és Beillesztés"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animáció - Sáv és Kulcs Beszúrása"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animáció - Kulcs Beszúrása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Animáció Léptékének Változtatása"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Sávok Újrarendezése"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"A transzform sávok csak a Spatial típusú vagy azt bővítő elemekre "
"vonatkoznak."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Hang sávok csak a következő típusú node-ra mutathatnak:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animáció sávok csak AnimationPlayer node-ra mutathatnak."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Új sáv hozzáadása nem lehetséges gyökér nélkül"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Érvénytelen sáv Bezier számára (nincs megfelelő al-tulajdonság)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Beizer Sáv Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Sáv típusa nem Spatial, kulcs hozzáadása nem lehetséges"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Transzform Sáv Kulcs hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Sáv Kulcs Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Metódus Sáv Kulcs Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "A metódus nem található az objektumban: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Animáció - Kulcsok Mozgatása"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr "Metódusok"
#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "A vágólap üres!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Sávok beillesztése"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animáció - Kulcsok Nyújtása"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Ez az opció nem működik Bezier szerkesztésre, mert ez csak egyetlen sáv."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Add RESET Keys"
msgstr "Animáció - Kulcsok Nyújtása"
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Ez az animáció egy importált jelenethez tartozik, ezért az importált sávok "
"módosításai nem lesznek mentve.\n"
"\n"
"Egyedi sávok hozzáadásának engedélyezéséhez navigáljon a jelenet importálás "
"beállításaihoz, állítsa be\n"
"\"Animation > Storage\" értékét \"Files\"-ra, engedélyezze a(z) \"Animation "
"> Keep Custom Tracks\" opciót, majd importálja újra.\n"
"Egy másik megoldás, ha olyan import előbeállítást használ, ami az "
"animációkat külön fájlba importálja."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Figyelmeztetés: Importált animáció szerkesztése"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
"Válasszon egy AnimationPlayer node-ot az animációk létrehozásához és "
"szerkesztéséhez."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Csak a fában kiválosztott node-ok sávjainak megjelenítése."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
"Sávok csoportosítása node-ok szerint, vagy megjelenítés egyszerű listaként."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Illesztés:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Animáció lépés értéke."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Másodperc"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Szerkesztés"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Animáció tulajdonságok."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Sávok Másolása"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Kijelölés Nyújtása"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Nyújtás a Kurzortól"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Kijelölés Megkettőzése"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Áthelyezettek Megkettőzése"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Kijelölés Törlése"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Ugrás a Következő Lépésre"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Ugrás az Előző Lépésre"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr "Visszaállítás"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Animáció Optimalizálása"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Animáció Tisztítása"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Válassza ki az animálandó node-ot:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Bézier görbék használata"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Create RESET Track(s)"
msgstr "Sávok beillesztése"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animáció optimalizáló"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maximum lineáris hiba:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maximum szög hiba:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximum optimalizálható szög:"
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimalizálás"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Érvénytelen kulcsok eltávolítása"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Megoldatlan és üres nyomvonalak eltávolítása"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Összes animáció tisztítása"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animáció(k) Tisztítása (NEM VISSZAVONHATÓ!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Tisztítás"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Méretezési arány:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Másolandó nyomvonalak kiválasztása"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Másolás"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Összes/semmi kijelölése"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Hangsávklip hozzáadása"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Hangsáv klip eltolt kezdési idejének módosítása"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Hangsáv klip eltolt befejezési idejének módosítása"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Tömb átméretezése"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Tömb értéktípusának megváltoztatása"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Tömb értékének megváltoztatása"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ugrás sorra"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Sorszám:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d lecserélve."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d egyezés."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d egyezés."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Nagybetűérzékeny"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Egész szavak"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Csere"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Összes cseréje"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Csak kijelölés"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Alapértelmezett"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Szkript panel váltása"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Nagyítás"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Kicsinyítés"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Nagyítás visszaállítása"
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Figyelmeztetések"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Sor és oszlopszámok."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Nevezze el a metódust a cél node-ban."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "A metódusnévnek érvényes azonosítónak kell lennie."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Nem található a célmetódus! Nevezzen meg egy érvényes metódust, vagy "
"csatoljon egy szkriptet a cél node-hoz."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Csatlakoztatás node-hoz:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Csatlakoztatás szkripthez:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Jelzésből:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "A jelenet nem tartalmaz szkriptet."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hozzáadás"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Eltávolítás"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "További meghívási argumentum hozzáadása:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "További hívási argumentumok:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Fogadó metódus:"
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Speciális"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Elhalasztott"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Késlelteti a jelzést, amit egy sorban tárol és csak holtidőben adja ki."
#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Egyszeri"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Az első kibocsátás után lekapcsolja a jelzést."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Nem lehet csatlakoztatni a jelet"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Bezárás"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Csatlakoztatás"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Jelzés:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s' csatlakoztatása ehhez: '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s' leválasztása erről: '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Az összes leválasztása a jelzésről: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Csatlakoztatás..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Leválasztás"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Jelzés csatlakoztatása metódushoz"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Kapcsolat szerkesztése:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Biztosan eltávolítja az összes kapcsolatot a(z) \"%s\" jelzésről?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Jelzések"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Jelek szűrése"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Biztosan eltávolítja az összes kapcsolatot erről a jelzésről?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Összes lecsatlakoztatása"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Szerkesztés..."
#: editor/connections_dialog.cpp
msgid "Go to Method"
msgstr "Ugrás az eljárásra"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s típusának megváltoztatása"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Változtatás"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Új %s létrehozása"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Nincs találat a következőre: \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "Nincs elérhető leírás: %s."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Kedvencek:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Legutóbbi:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Keresés:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Egyezések:"
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Leírás:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Csere keresése:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Függőségek:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"'%s' jelenet éppen szerkesztés alatt áll.\n"
"A változások újratöltés után lépnek érvénybe."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"A(z) '%s' forrás éppen használatban van.\n"
"A változtatások újratöltéskor lépnek életbe."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Függőségek"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Függőségek:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "HIbásak Kijavítása"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Függőség Szerkesztő"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Csere Forrás Keresése:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Megnyitás"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Tulajdonosai:"
#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Eltávolítja a kiválasztott fájlokat a projektből? (Nem visszavonható.)\n"
"A rendszerbeállítások szerint az eltávolított fájlok vagy a lomtárba "
"kerülnek vagy véglegesen törlődnek."
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Az eltávolítandó fájlokra szükség van egyéb erőforrások működéséhez.\n"
"Eltávolítja őket ennek ellenére? (Nem visszavonható.)\n"
"A rendszerbeállítások szerint az eltávolított fájlok vagy a lomtárba "
"kerülnek vagy véglegesen törlődnek."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Nem eltávolítható:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Hiba betöltéskor:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "A betöltés nem sikerült a hiányzó függőségek miatt:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Megnyitás Mindenképpen"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Melyik lépést tegyük meg?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Függőségek Megjavítása"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Hibák a betöltés során!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Véglegesen törlöl %d elemet? (Nem visszavonható!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Függőségek megjelenítése"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Árva Forrás Kezelő"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Törlés"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Birtokol"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Források Explicit Tulajdonos Nélkül:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Szótár Kulcs Módosítása"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Szótár Érték Módosítása"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Köszönet a Godot közösségétől!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "Kattints a másoláshoz."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine közreműködők"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Projekt Alapítói"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Vezető Fejlesztő"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Projektkezelő"
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Fejlesztők"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Szerzők"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platina Támogatók"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Arany Szponzorok"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Ezüst adományozók"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Bronz adományozók"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Szponzorok"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Arany Adományozók"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Ezüst Adományozók"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronz Adományozók"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Adományozók"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licenc"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Harmadik féltől származó licencek"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"A Godot Engine több harmadik fél ingyenes és nyílt forráskódú könyvtáraira "
"támaszkodik, amelyek mindegyike kompatibilis az MIT licenc feltételeivel. Az "
"alábbiakban felsoroljuk az összes ilyen harmadik fél összetevőjét, a "
"vonatkozó szerzői jogi nyilatkozatokkal és licencfeltételekkel együtt."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Minden Összetevő"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Összetevők"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencek"
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Hiba a \"%s\" csomagfájl megnyitása során (nem ZIP formátumú)."
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr "%s (már létezik)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr "\"%s\" csomag tartalma - %d fájl ütközik a projekteddel:"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr "\"%s\" csomag tartalma - Nincs fájl ütközés a projekteddel:"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Eszközök Kicsomagolása"
#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr "A következő fájlokat nem sikerült kibontani \"%s\" csomagból:"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr "(és további %s fájl)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr "\"%s\" csomag telepítése sikeres!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Siker!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Telepítés"
#: editor/editor_asset_installer.cpp
msgid "Asset Installer"
msgstr "Csomagtelepítő"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Hangszórók"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Effektus Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Hangbusz Átnevezése"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Hangbusz Hangerő Módosítás"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Hangbusz Szóló Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Hangbusz Némításának Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Hangbusz KItérés Effektus Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Hangbusz Küldésének Kiválasztása"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Hangbusz Effektus Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Busz Effektus Áthelyezése"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Busz Effektus Törlése"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Az átrendezéshez húzza át."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Szóló"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Néma"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Kitérés"
#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr "Busz Beállítások"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Megkettőzés"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Hangerő Visszállítása"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Effektus Törlése"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Hangbusz Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "A főbuszt nem lehet kitörölni!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Hangbusz Törlése"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Hangbusz Megkettőzése"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Busz Hangerő Visszaállítása"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Hangbusz Áthelyezése"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Hangbusz Elrendezés Mentése Másként..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Új Elrendezés Helye..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Hangbusz Elrendezés Megnyitása"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Nincs '%s' fájl."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Elrendezés"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Hiba a fájl mentésekor: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Busz Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Új hangbusz hozzáadása ehhez az elrendezéshez."
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Betöltés"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Meglévő Busz Elrendezés betöltése."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Mentés Másként"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Jelenlegi Busz Elrendezés mentése fájlba."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Alapértelmezett Betöltése"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Betölti az alapértelmezett Busz Elrendezést."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Új Buszelrendezés létrehozása."
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
msgstr "Hangbusz Elrendezés Megnyitása"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Érvénytelen név."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Érvényes karakterek:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Nem ütközhet egy már meglévő játékmotor-osztálynévvel."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
"Érvénytelen név. Nem ütközhet egy már meglévő globális konstans névvel."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "A kulcsszó nem használható automatikus betöltési névként."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Már létezik '%s' AutoLoad!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "AutoLoad Átnevezése"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "AutoLoad Globálisok Kapcsolása"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "AutoLoad Áthelyezése"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "AutoLoad Eltávolítása"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Engedélyezés"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "AutoLoad-ok Átrendezése"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Nem lehet hozzáadni az automatikus betöltést:"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr "%s útvonal hibás. A fájl nem létezik."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""
"%s egy érvénytelen elérési útvonal. Nincs az erőforrás elérési útvonalában "
"(res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "AutoLoad Hozzáadása"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Útvonal:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node neve:"
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Globális Változó"
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr "Paraméterek Beillesztése"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Scene Frissítése"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Helyi módosítások eltárolása..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Scene frissítése..."
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[üres]"
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[nincs mentve]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Először válassza ki az alapkönyvtárat."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Válasszon egy Könyvtárat"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Mappa Létrehozása"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Név:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nem sikerült létrehozni a mappát."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Kiválaszt"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Tároló Fájl:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Nem található export sablon a várt útvonalon:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Csomagolás"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"A célplatformnak 'ETC' textúra tömörítésre van szüksége GLES2-höz. "
"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"A célplatformnak 'ETC2' textúra tömörítésre van szüksége GLES3-höz. "
"Engedélyezze az 'Import Etc 2' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"A célplatformnak 'ETC' textúra tömörítésre van szüksége a tartalék driverhez "
"GLES2-höz.\n"
"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban, vagy "
"kapcsolja ki a 'Driver Fallback Enabled' beállítást."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz. "
"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"A célplatformnak 'ETC2' vagy 'PVRTC' textúra tömörítésre van szüksége GLES3-"
"hoz. Engedélyezze az 'Import Etc 2' vagy 'Import Pvrtc' beállítást a Projekt "
"Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz.\n"
"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban, vagy "
"kapcsolja ki a 'Driver Fallback Enabled' beállítást."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Az egyéni hibakeresési sablon nem található."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Az egyéni kiadási sablon nem található."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Sablon fájl nem található:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB."
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D szerkesztő"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Szkript szerkesztő"
#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Eszköz könyvtár"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Jelenetfa szerkesztése"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Node dokk"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "Fájlrendszer dokk"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Dock importálása"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr "Lehetővé teszi a 3D jelenetek megtekintését és szerkesztését."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
"Lehetővé teszi a szkriptek módosítását a beépített szkript szerkesztővel."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr "Beépített hozzáférést ad a Csomagkönyvtárhoz."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr "Engedélyezi a Node hierarchia szerkesztését a Jelenet dokkban."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(current)"
msgstr "(Jelenlegi)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
"A profilnak érvényes fájlnévnek kell lennie, és nem tartalmazhatja a \".\" "
"karaktert"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Ilyen nevű profil már létezik."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(A szerkesztő letiltva, a tulajdonságok letiltva)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(A tulajdonságok le vannak tiltva)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(A szerkesztő le van tiltva)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Osztály beállítások:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Környezetfüggő szerkesztő engedélyezése"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Properties:"
msgstr "Összes tulajdonság becsukása"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Main Features:"
msgstr "Funkciók"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Nodes and Classes:"
msgstr "Engedélyezett osztályok:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "A(z) '%s' fájl formátuma érvénytelen, az importálás megszakítva."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"A (z) '%s' profil már létezik. Importálás előtt először távolítsa el azt, "
"importálás megszakítva."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Hiba történt a profil útvonalba mentése során: '%s'."
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Reset to Default"
msgstr "Visszaállítás Alapértelmezettre"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Jelenlegi profil:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Create Profile"
msgstr "Profil törlése"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Remove Profile"
msgstr "Csempe eltávolítása"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Elérhető profilok:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Tegye jelenlegivé"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "Importálás"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Exportálás"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Configure Selected Profile:"
msgstr "Jelenlegi profil:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Extra Options:"
msgstr "Osztály beállítások:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Új profilnév:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Godot funkcióprofil"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Profil(ok) importálása"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Profil exportálása"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "A szerkesztő funkcióprofiljainak kezelése"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "Godot funkcióprofil"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Aktuális Mappa Kiválasztása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "File exists, overwrite?"
msgstr "Fájl Létezik, Felülírja?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Válassza ezt a mappát"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Útvonal Másolása"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Megnyitás a Fájlkezelőben"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Megjelenítés a Fájlkezelőben"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Új Mappa..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr "Frissítés"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Minden Felismert"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Minden Fájl (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Fálj Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Fájl(ok) Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Fájl vagy Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Mentés"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Fájl Mentése"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Access"
msgstr "Siker!"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
msgstr "Lejátszási mód:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Pásztázás Mód"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
msgstr "Jelenlegi:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
msgstr "Jelenlegi profil:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
msgstr "Jelenlegi:"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "Rejtett fálok megjelenítése/elrejtése"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ugrás Vissza"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Ugrás Előre"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Ugrás Fel"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Rejtett fálok megjelenítése/elrejtése"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Kedvencek Mutatása/Elrejtése"
#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Mód váltása"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Elérési Út Fókuszálása"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Kedvenc fentebb helyezése"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Kedvenc lentebb helyezése"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Ugrás az előző mappára."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Ugrás a következő mappára."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Lépjen a szülőmappába."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Fájlok frissítése."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Jelenlegi mappa kedvenccé tétele/eltávolítása a kedvencek közül."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "A rejtett fájlok láthatóságának ki- és bekapcsolása."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Az elemek megtekintése bélyegkép-rácsként."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Elemek megtekintése listaként."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Könyvtárak és Fájlok:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Előnézet:"
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fájl:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Források Vizsgálata"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Eszközök (Újra) Betöltése"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""
#: editor/editor_help.cpp
msgid "Top"
msgstr "Eleje"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Osztály:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Örököl:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Őt örökli:"
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online oktatóanyagok"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Tulajdonságok"
#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
msgstr "felülírja:"
#: editor/editor_help.cpp
msgid "default:"
msgstr "alapértelmezett:"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Téma Tulajdonságai"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Szín"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Állandók"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Fonts"
msgstr "Betűtípus"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Icons"
msgstr "Ikon"
#: editor/editor_help.cpp
#, fuzzy
msgid "Styles"
msgstr "Stílus"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Felsorolások"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Tulajdonság leírásai"
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(érték)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Ennek a tulajdonságnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Metódus leírások"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Súgó"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Keresés a súgóban"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Pontos Egyezés"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Hierarchia megjelenítése"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Az összes megjelenítése"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Csak osztályok"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Csak metódusok"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Csak jelzések"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Csak konstansok"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Csak tulajdonságok"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Csak tématulajdonságok"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Tag típusa"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Osztály"
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Metódus"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Jelzés"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Állandó"
#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Tulajdonság"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Téma tulajdonság"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Tulajdonság:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#, fuzzy
msgid "Read Only"
msgstr "Csak metódusok"
#: editor/editor_inspector.cpp
msgid "Checkable"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Checked"
msgstr "Kijelölés zárolása"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
msgstr "Hívások"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Keying"
msgstr "Játék"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "(érték)"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Többszörös beállítása:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "Tulajdonságok"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "Tulajdonságok"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "Szkript Útvonal Másolása"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Kimenet:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Kijelölés másolása"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Töröl"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Kimenet törlése"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Leállítás"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Le"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Fel"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Bejövő RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "Bejövő RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "Kimenő RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "Kimenő RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Új ablak"
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Pörög, amikor a szerkesztőablak újrarajzolódik."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Az importált erőforrások nem menthetők."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Hiba történt az erőforrás mentésekor!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Ezt az erőforrást nem menthető, mert nem tartozik a szerkesztett jelenethez. "
"Először tegye egyedivé."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Erőforrás Mentése Másként..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nem lehet megnyitni a fájlt írásra:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Kért fájl formátum ismeretlen:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Hiba történt mentés közben."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"A(z) '%s' nem nyitható meg. Lehet, hogy a fájlt áthelyezték vagy törölték."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Hiba történt '%s' feldolgozása közben."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Váratlan fájlvége '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Nem található '%s' vagy annak függőségei."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Hiba történt '%s' betöltése közben."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Scene mentése"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Elemzés"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Indexkép Létrehozása"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Ezt a jelenetet nem lehet elmenteni, mivel ciklikus peldányosítást "
"tartalmaz.\n"
"Kérem oldja meg a problémát, aztán próbáljon meg ismét menteni."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Nem sikerült a Scene mentése. Valószínű, hogy a függőségei (példányok vagy "
"öröklések) nem voltak megfelelőek."
#: editor/editor_node.cpp
#, fuzzy
msgid "Could not save one or more scenes!"
msgstr "Az alprocesszt nem lehetett elindítani!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Az összes jelenet mentése"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Nem lehet felülírni a még nyitott jelenetet!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nem lehet betölteni a MeshLibrary-t összeolvasztásra!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Hiba MeshLibrary mentésekor!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Nem lehet betölteni a TileSet-et összeolvasztásra!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Hiba TileSet mentésekor!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"Hiba történt a szerkesztő elrendezésének mentése közben.\n"
"Bizonyosodjon meg róla, hogy a szerkesztő felhasználói elérési útján "
"engedélyezve van az írás."
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"Alapértelmezett szerkesztő elrendezés felülírva.\n"
"Hogy visszaállítsa az alapértelmezett elrendezést az eredeti beállításokra, "
"használja az Elrendezés Törlése opciót és törölje az alapértelmezett "
"elrendezést."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Elrendezés neve nem található!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""
"Az alapértelmezett elrendezés vissza lett állítva az eredeti beállításokra."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ez az erőforrás egy olyan jelenethez tartozik, ami be lett importálva, így "
"nem szerkeszthető.\n"
"Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
"jobban megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Ez az erőforrás egy olyan jelenethez tartozik ami példányosított vagy "
"örökölt.\n"
"A módosítások nem lesznek megtartva a jelenlegi jelenet mentésekor."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Ez azt erőforrást importálta, így ez nem szerkeszthető. Módosítsa a "
"beállításait az import panelen, és importálja újból."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ez a jelenetet importált, így a rajta végzett módosítások nem lesznek "
"megtartva.\n"
"Változtatásokat végezhet rajta, ha példányosítja, vagy leszármaztatja.\n"
"Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
"jobban megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Ez egy távoli objektum, így a rajta végzett módosítások nem lesznek "
"megtartva.\n"
"Olvassa el a hibakezelésről szóló megfelelő dokumentációt, hogy jobban "
"megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nincs meghatározva Scene a futtatáshoz."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Futtatás előtt mentse a jelenetet..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Az alprocesszt nem lehetett elindítani!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Jelenet megnyitása"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Alap Jelenet Megnyitása"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Gyors Megnyitás..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Jelenet Gyors Megnyitása..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Szkript Gyors Megnyitás..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Mentés és Bezárás"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr "Egy gyökér node szükséges a jelenet mentéséhez."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Scene Mentése Másként..."
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Mesh könyvtár exportálás"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Ezt a műveletet nem lehet végrehajtani gyökér node nélkül."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Tile Set exportálás"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott Node nélkül."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo: %s"
msgstr "Visszavonás"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Redo: %s"
msgstr "Újra"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nem lehet újratölteni egy olyan jelenetet, amit soha nem mentett el."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Mentett jelenet újratöltése"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"Az aktuális jelenet nem mentett módosításokat tartalmaz.\n"
"A mentett jelenetet mindenképp újratölti? Ez a művelet nem visszavonható."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Scene gyors futtatás..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Kilépés"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Igen"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Kilép a szerkesztőből?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Megnyitja a Projektkezelőt?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Mentés és kilépés"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
"Elmenti a következő jelenet(ek)en végzett változtatásokat kilépés előtt?"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Elmenti a következő Scene(ek)en végzett változtatásokat a Projektkezelő "
"megnyitása előtt?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Ez a lehetőség elavult. Az olyan helyzeteket, ahol kényszeríteni kell egy "
"frissítést, már hibának vesszük. Kérjük, jelentse ezt."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Válasszon egy Fő Jelenetet"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Jelenet bezárása"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Bezárt jelenet újbóli megnyitása"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Nem sikerült az addon plugin engedélyezése itt: '%s' a konfiguráció elemzése "
"megbukott."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Nem található szkript mező az addon pluginnak a következő helyen: 'res://"
"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nem lehet betölteni az addon szkriptet a(z) '%s' útvonalról. Úgy tűnik, hiba "
"történt a kódban, ellenőrizze a szintaxist."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' Az "
"alaptípus nem EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' A "
"szkript nem eszközmódban van."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"A(z) '%s' Scene automatikusan be lett importálva, ezért nem módosítható.\n"
"Változtatások végzéséhez egy új öröklött Scene-t hozhat létre."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Hiba történt a Scene betöltésekor, benne kell lennnie a projekt útvonalában. "
"Használja az 'import' lehetőséget a Scene megnyitására, majd mentse el a "
"projekt útvonalán belülre."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "A(z) '%s' jelenetnek tört függőségei vannak:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Legutóbbi Jelenetek Törlése"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Nincs meghatározva főjelenet, kiválaszt most egyet?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"A kiválasztott '%s' Scene nem létezik, kiválaszt most egy érvényeset?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"A kiválasztott '%s' Scene nem egy Scene fájl, kiválaszt most egy "
"érvényeset?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Elrendezés Mentése"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Elrendezés Törlése"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Alapértelmezett"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Megjelenítés a fájlrendszerben"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Jelenet lejátszása"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Lap bezárása"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Lap bezárásának visszavonása"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "A Többi Lap Bezárása"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Lapok bezárása ettől jobbra"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Minden lap bezárása"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Scene fül váltás"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d további fájl vagy mappa"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d további mappa"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d további fájl"
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Jelenet"
#: editor/editor_node.cpp
#, fuzzy
msgid "Scene Naming"
msgstr "Scene elérési Út:"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Interface"
msgstr "Felhasználói Felület"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tabs"
msgstr "Scene fül váltás"
#: editor/editor_node.cpp
#, fuzzy
msgid "Always Show Close Button"
msgstr "Rács megjelenítése mindig"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Kimenet"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Always Clear Output On Play"
msgstr "Kimenet törlése"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Auto Save"
msgstr "Nincs Mentés"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Save Before Running"
msgstr "Futtatás előtt mentse a jelenetet..."
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Save Each Scene On Quit"
msgstr "Jelenet Mentése"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Quit Confirmation"
msgstr "Animáció beállítása"
#: editor/editor_node.cpp
#, fuzzy
msgid "Show Update Spinner"
msgstr "Frissítési forgó elrejtése"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Folyamatos frissítés"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Only"
msgstr "A paraméter megváltozott"
#: editor/editor_node.cpp
#, fuzzy
msgid "Translate Properties"
msgstr "Tulajdonságok"
#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
msgstr "IdőKereső Node"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "Megfigyelő"
#: editor/editor_node.cpp
#, fuzzy
msgid "Capitalize Properties"
msgstr "Tulajdonságok"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr ""
#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Letiltott gomb"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Resources In Current Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Resources To Open In New Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Átnevezés"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dokk Pozíció"
#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Zavarmentes Mód"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Zavarmentes mód váltása."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Hozzáad egy új jelenetet."
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ugrás az előzőleg megnyitott jelenetre."
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Szöveg másolása"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Következő fül"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Előző lap"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Fájlok Szűrése..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Műveletek Scene fájlokkal."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Új Scene"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Új örökölt Jelenet..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Jelenet megnyitása..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Legutóbbi Megnyitása"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Jelenet Mentése"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Átkonvertálás..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary-ra..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet-re..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Visszavonás"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Újra"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Egyéb projekt- vagy Scene-szintű eszközök."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Projekt beállítások..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Verziókezelés beállítása"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "Verzióvezérlő leállítása"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Exportálás..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "Szerkesztő Adatmappájának Megnyitása"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Eszközök"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Árva erőforrás-kezelő..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Current Project"
msgstr "Projekt átnevezése"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Kilépés a projektlistába"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Indítás Távoli Teszteléssel"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Kis Telepítés Hálózati Fájlrendszerrel"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Ha ez az opció engedélyezve van, akkor az exportálás vagy a telepítés egy "
"minimális méretű futtatható programot hoz létre.\n"
"A fájlrendszert magát a projektből a szerkesztő szolgáltatja majd a "
"hálózaton keresztül.\n"
"Androidon a telepítés gyorsabb teljesítmény érdekében kihasználja az USB "
"kábelt. Ez a lehetőség felgyorsítja a nagy lábnyomú játékok tesztelését."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Látható Ütközési Alakzatok"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Ha ez az opció be van kapcsolva, az ütközési alakzatok és a sugárkövető Node-"
"ok (mind 2D-hez és 3D-hez) láthatóak lesznek a játék futásakor."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Látható Navigáció"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Ha ez az opció be van kapcsolva, a navigációs hálók és sokszögek láthatóak "
"lesznek a játék futásakor."
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Jelenet Változások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Ha ez a beállítás be van kapcsolva, bármely a jeleneten való változtatás a "
"szerkesztből, a futó projekre is alkalmazva lesz.\n"
"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
"engedélyezve van."
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "Szkript Változtatások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra "
"betöltődik a futó játékba.\n"
"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
"engedélyezve van."
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Szerkesztő beállításai..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Szerkesztő Elrendezés"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Képernyőkép készítése"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "A képernyőképek a szerkesztő adatai/beállításai mappában tárolódnak."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Teljes Képernyő"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Szerkesztő adatok/beállítások mappa megnyitása"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Szerkesztő Adatmappájának Megnyitása"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Szerkesztő beállításai mappa megnyitása"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "A Szerkesztő funkcióinak kezelése ..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Exportálási sablonok kezelése..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
msgstr "Dokumentáció megnyitása"
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Hiba bejelentése"
#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr ""
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Visszajelzé Küldése s A Dokumentumokról"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Közösség"
#: editor/editor_node.cpp
#, fuzzy
msgid "About Godot"
msgstr "Névjegy"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt futtatása."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Játék"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "Szüneteltesse a jelenet végrehajtását a hibakereséshez."
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Jelenet szüneteltetése"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Leállítja a jelenetet."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Szerkesztett Scene futtatása."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Scene Futtatása"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Tetszőleges Scene futtatás"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Tetszőleges jelenet lejátszása"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
"A videó-illesztőprogram módosításához újra kell indítani a szerkesztőt."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Mentés és újraindítás"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Frissítés, ha megváltozik"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "A paraméter megváltozott"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Frissítési forgó elrejtése"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Fájlrendszer"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Alsó panel kinyitása"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nincs Mentés"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Hiányzó Android építési-sablon, kérem telepítse az ide tartozó sablonokat."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Sablonok kezelése"
#: editor/editor_node.cpp
#, fuzzy
msgid "Install from file"
msgstr "Telepítés Fájlból"
#: editor/editor_node.cpp
#, fuzzy
msgid "Select android sources file"
msgstr "Válasszon Ki Egy Forrás Mesh-t:"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"Az Android építési-sablon már telepítve van a projektbe és nem lesz "
"felülírva.\n"
"Távolítsa el a(z) \"res://android/build\" könyvtárat manuálisan, mivelőtt "
"újra megkísérelné a műveletet."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Sablonok Importálása ZIP Fájlból"
#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Sabloncsomag"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "Könyvtár Exportálása"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Egyesítés Meglévővel"
#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
msgstr "Animáció - Transzformáció Változtatása"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Szkriptet Megnyit és Futtat"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"A alábbi fájlok újabbak a lemezen.\n"
"Mit szeretne tenni?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Újratöltés"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Újramentés"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Új Örökölt"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Betöltési Hibák"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr "Kiválasztás"
#: editor/editor_node.cpp
#, fuzzy
msgid "Select Current"
msgstr "Aktuális Mappa Kiválasztása"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2D szerkesztő megnyitása"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3D Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Szkript szerkesztő megnyitása"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Eszköz Könyvtár Megnyitása"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Következő Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Előző Szerkesztő Megnyitása"
#: editor/editor_node.h
msgid "Warning!"
msgstr "Figyelmeztetés!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "Nem található alerőforrás."
#: editor/editor_path.cpp
#, fuzzy
msgid "Open a list of sub-resources."
msgstr "Nem található alerőforrás."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Háló Előnézetek Létrehozása"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Indexkép..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Fő szkript:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Bővítmény szerkesztése"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Telepített Bővítmények:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Frissítés"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Version"
msgstr "Verzió:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Author"
msgstr "Szerzők"
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mérés:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame Time (ms)"
msgstr "Keretidő (mp)"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Average Time (ms)"
msgstr "Átlagos Idő (mp)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Keret %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fizika Keret %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Befoglaló"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Saját"
#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Keret #:"
#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Idő"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Hívások"
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Hibakereső"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Függvény átnevezése"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Szöveg szerkesztése:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Be"
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Réteg"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "%d bit, érték: %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Üres]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Hozzárendelés..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Méret: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Oldal: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Elem eltávolítása"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Új kulcs:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Új érték:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Kulcs/érték pár hozzáadása"
#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Egyedivé tétel"
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Beillesztés"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert to %s"
msgstr "Átalakítás erre: %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Új %s"
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Alaptípus módosítása:"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Erőforrás Hozzáadása"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "Szerkeszthető elem"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Új szkript"
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Szkript kinyitása"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
msgstr "Szkript neve:"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Nem található futtatható exportállomány ehhez a platformhoz.\n"
"Kérem adjon hozzá egy futtatható exportállományt az export menüben."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Írja a logikát a _run() metódusba."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Már létezik a szerkesztett Scene."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nem sikerült a szkript példányosítása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Nem felejtette el a 'tool' kulcsszót?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nem sikerült a szkript futtatása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Elfelejtette a '_run' metódust?"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor Language"
msgstr "Szerkesztő Elrendezés"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Display Scale"
msgstr "Az összes megjelenítése"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Main Font"
msgstr "Fő Jelenet"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Font"
msgstr ""
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Zavarmentes Mód"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr ""
#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
msgstr "Előre beállított"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Color"
msgstr "Szín"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Accent Color"
msgstr "Szín Választása"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Highlight Tabs"
msgstr "Fénytérképek Létrehozása"
#: editor/editor_settings.cpp
msgid "Border Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
msgstr "Animáció Ismétlése"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Custom Theme"
msgstr "Téma szerkesztése"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Script Button"
msgstr "Felfelé görgetés gomb"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#, fuzzy
msgid "Filesystem"
msgstr "Fájlrendszer"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Irányok"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "Projektek"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "Előnézet frissítése"
#: editor/editor_settings.cpp
#, fuzzy
msgid "On Save"
msgstr "Mentés"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Compress Binary Resources"
msgstr "Erőforrás Másolása"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Thumbnail Size"
msgstr "Indexkép..."
#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "Jelenetfa szerkesztése"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Always Show Folders"
msgstr "Rács megjelenítése mindig"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "Csoportszerkesztő"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Subresource Hue Tint"
msgstr "Al-Erőforrások"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Color Theme"
msgstr "Téma szerkesztése"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Line Spacing"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "Közvetlen megvilágítás"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Közvetett megvilágítás"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Indent"
msgstr "Behúzás Balra"
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatikus Behúzás"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Convert Indent On Save"
msgstr "Behúzás átalakítása szóközökké"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Hívások"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Hívások"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
msgid "Navigation"
msgstr "Navigáció"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Minimap"
msgstr "Origó Megjelenítése"
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Sorszám:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "Sorszám:"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "Töréspontok kihagyása"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "Szkript szerkesztő"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Fájl"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Trim Trailing Whitespace On Save"
msgstr "Sorvégi Szóközök Lenyírása"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Cursor"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""
#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Right Click Moves Caret"
msgstr "Kattintson a jobb gombbal a pont hozzáadásához"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Complete File Paths"
msgstr "Node Útvonal Másolása"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "Node típus keresése"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Segítők megjelenítése"
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance"
msgstr "Válasszon egy Fő Jelenetet"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Box Color"
msgstr "Csak kijelölés"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
msgstr "Rács Léptetés:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid Size"
msgstr "Rács Léptetés:"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Alapértelmezett"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Alapértelmezett"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Alapértelmezett"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "Navigációs mód"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "Átalakítás erre: %s"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "Átalakítás erre: %s"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "Kicsinyítés"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Orbit Modifier"
msgstr "Módosított"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "Pásztázás Mód"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Modifier"
msgstr "Módosított"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "Navigációs mód"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Translation Inertia"
msgstr "Fordítások"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Inertia"
msgstr "Nagyítás"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "Szabad"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Navigation Scheme"
msgstr "Navigációs Háló Létrehozása"
#: editor/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Inertia"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Base Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Grid Color"
msgstr "Szín Választása"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Guides Color"
msgstr "Szín Választása"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Smart Snapping Line Color"
msgstr "Intelligens illesztés"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 1"
msgstr "Elem eltávolítása"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 2"
msgstr "Elem eltávolítása"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "Jelenlegi profil:"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Outline Size"
msgstr "Körvonal Mérete:"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
msgid "Pan Speed"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly Editor"
msgstr "2D UV Sokszög Szerkesztő"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Show Previous Outline"
msgstr "Előző Sík"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "Animáció Átnevezése"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "Sávok beillesztése"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Visual Editors"
msgstr "Csoportszerkesztő"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Teljes Téglalap"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Rect Custom Position"
msgstr "Ki-Görbe Pozíció Beállítása"
#: editor/editor_settings.cpp
msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "Eltávolítás"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "Pont eltávolítása"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor SSL Certificates"
msgstr "Szerkesztő Beállítások"
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektkezelő"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Mappa átnevezése:"
#: editor/editor_settings.cpp
msgid "Symbol Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Type Color"
msgstr "Alaptípus módosítása:"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "String Color"
msgstr "Tároló Fájl:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Background Color"
msgstr "Érvénytelen háttérszín."
#: editor/editor_settings.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Érvénytelen háttérszín."
#: editor/editor_settings.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Scene importálás"
#: editor/editor_settings.cpp
msgid "Completion Existing Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Completion Scroll Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Color"
msgstr "Következő koordináta"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Sorszám:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Sorszám:"
#: editor/editor_settings.cpp
msgid "Caret Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Érvénytelen háttérszín."
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Kiválasztottak törlése"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Csak kijelölés"
#: editor/editor_settings.cpp
msgid "Brace Mismatch Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Jelenlegi Jelenet"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Word Highlighted Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Number Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Function Color"
msgstr "Függvények"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Változó átnevezése"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Szín Választása"
#: editor/editor_settings.cpp
msgid "Bookmark Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Töréspontok"
#: editor/editor_settings.cpp
msgid "Executing Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Color"
msgstr "Keresési eredmények"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Border Color"
msgstr "Keresési eredmények"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
#, fuzzy
msgid "Flat"
msgstr "Lapos 0"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Válassza ki az importálandó Node-okat"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Tallózás"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scene elérési Út:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importálás Node-ból:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "Hiba!"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "There are no mirrors available."
msgstr "Nincs '%s' fájl."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Retrieving the mirror list..."
msgstr "Tükrök letöltése, kérjük várjon..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "HTTP Proxy"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Host"
msgstr ""
#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Port"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Hiba az URL kérésekor:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to the mirror..."
msgstr "Csatlakozás Tükörhöz..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't resolve the requested address."
msgstr "A gazdagép neve nem oldható meg:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't connect to the mirror."
msgstr "Nem lehet csatlakozni a kiszolgálóhoz:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No response from the mirror."
msgstr "Nincs válasz a kiszolgálótól:"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "A kérés sikertelen."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request ended up in a redirect loop."
msgstr "Kérés sikertelen, túl sok átirányítás"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request failed:"
msgstr "A kérés sikertelen."
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Az ideiglenes fájl nem távolítható el:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"A sablonok telepítése sikertelen.\n"
"A problémás sablonok archívuma megtalálható a következő helyen: '%s'."
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "Hiba történt a tükörlista lekérésekor."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
"Hiba történt a tükörlista JSON elemzésénél. Kérjük, jelentse ezt a problémát!"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Nem található letöltési link ehhez a verzióhoz. Közvetlen letöltés csak a "
"hivatalos kiadásokhoz elérhető."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Kapcsolat bontva"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Megoldás"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Nem Megoldható"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Csatlakozás..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nem Lehet Csatlakozni"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Csatlakozva"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Lekérdezés..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Letöltés"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Kapcsolathiba"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL-Kézfogás Hiba"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't open the export templates file."
msgstr "Nem nyitható meg az export sablon zip."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "Érvénytelen version.txt formátum a sablonokban: %s."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
msgstr "Nem található version.txt a sablonokban."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for extracting templates:"
msgstr "Hiba történt a sablonok elérési útjának létrehozásakor:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Export Sablonok Kibontása"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importálás:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Remove templates for the version '%s'?"
msgstr "Eltávolítja a(z) '%s' verziójú sablont?"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Export Sablon Kezelő"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Jelenlegi Verzió:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open Folder"
msgstr "Fájl megnyitása"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Eltávolítás"
#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download from:"
msgstr "Letöltési Hiba"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open in Web Browser"
msgstr "Megnyitás a Fájlkezelőben"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Copy Mirror URL"
msgstr "Hiba Másolása"
#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install from File"
msgstr "Telepítés Fájlból"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install templates from a local file."
msgstr "Sablonok Importálása ZIP Fájlból"
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Mégse"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cancel the download of the templates."
msgstr "Nem nyitható meg az export sablon zip."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Other Installed Versions:"
msgstr "Telepített Verziók:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall Template"
msgstr "Eltávolítás"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Válasszon sablonfájlt"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Godot export sablonok"
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Kedvencek"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Állapot: Fájl importálása sikertelen. Javítsa a fájlt majd importálja be "
"újra manuálisan."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Egy mappa nem helyezhető önmagába."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Hiba mozgatáskor:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Hiba másoláskor:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Nem sikerült a függőségek frissítése:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Nincs név megadva."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "A megadott név érvénytelen karaktereket tartalmaz."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Egy fájl vagy mappa már létezik a megadott névvel."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "A név érvénytelen karaktereket tartalmaz."
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Fájl átnevezése:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Mappa átnevezése:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Fájl másolása:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Mappa másolása:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Új örökölt Jelenet"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Beállítás fő jelenetként"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Jelenetek megnyitása"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Példány"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Hozzáadás kedvencekhez"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Eltávolítás a kedvencek közül"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Függőségek Szerkesztése..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Tulajdonosok Megtekintése..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Áthelyezés..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Új jelenet..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Új szkript..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Új erőforrás..."
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Összes kinyitása"
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Összes becsukása"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort files"
msgstr "Fájlok keresése"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Megkettőzés..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Átnevezés..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Előző mappa/fájl"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Következő mappa/fájl"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Fájlrendszer Újra-vizsgálata"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Váltás az osztott módra"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Fájlok keresése"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Fájlok vizsgálata,\n"
"kérjük várjon..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Áthelyezés"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Átnevezés"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Felülírás"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Jelenet létrehozása"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Szkript Létrehozása"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Keresés a fájlokban"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Keres:"
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Csere:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Mappa:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Szűrők:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Keresés..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Csere..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "Összes cseréje"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Keres: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Csere: "
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Összes cseréje"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Keresés…"
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d egyezés %d fájlban."
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d egyezés %d fájlban."
#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d egyezések %d fájlban."
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Hozzáadás Csoporthoz"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Eltávolítás Csoportból"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "A csoportnév már létezik."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Érvénytelen csoportnév."
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Csoport átnevezése"
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Csoport törlése"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Csoportok"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Csoportban nem lévő node-ok"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Node-ok szűrése"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Node-ok a csoportban"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Az üres csoportok automatikusan törlődnek."
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Csoportszerkesztő"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Csoportok kezelése"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importálás Egyetlen Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importálás Külön Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importálás Külön Anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importálás külön objektumokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importálás külön objektumokkal és anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importálás külön objektumokkal és animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importálás Külön Anyagokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importálás külön objektumokkal, anyagokkal és animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importálás Több Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importálás Több Jelentként és Anyagokként"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Scene importálás"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Jelenet importálása..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Fénytérképek Létrehozása"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Létrehozás a Következő Hálóhoz: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Tetszőleges Szkript Futtatása..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Nem sikerült az import utáni szkript betöltése:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"Érvénytelen vagy sérült az importálás utáni szkript (ellenőrizze a konzolt):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Hiba történt az importálás utána szkript futtatásakor:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Mentés..."
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Importer Kiválasztása"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Importáló:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "Visszaállítás Alapértelmezettre"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fájl"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Beállítás Alapértelmezettként '%s'-hez"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Alapértelmezett Törlése '%s'-nél"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Újraimportálás"
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importálás Mint:"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Jelenetek mentése, újraimportálás és újraindítás"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
"Az importált fájl típusának módosításához a szerkesztőt újra kell indítani."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"FIGYELMEZTETÉS: Vannak olyan eszközök, amelyek ezt az erőforrást használják, "
"ezért leállíthatják a megfelelő betöltést."
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nem sikerült betölteni az erőforrást."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Copy Properties"
msgstr "Tulajdonságok"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Paste Properties"
msgstr "Tulajdonságok"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Tegye Az Al-Erőforrásokat Egyedivé"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "A jelenleg szerkesztett erőforrás elmentése."
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr "Mentés Másként..."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Extra resource options."
msgstr "Nincs az erőforrás elérési útban."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource from Clipboard"
msgstr "Erőforrás vágólap szerkesztése"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Erőforrás Másolása"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Make Resource Built-In"
msgstr "Integrálás"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ugrás az előzőleg módosított objektumra az előzményekben."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Ugrás a következő módosított objektumra az előzményekben."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "A nemrég módosított objektumok előzményei."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Open documentation for this object."
msgstr "Dokumentáció megnyitása"
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Dokumentáció megnyitása"
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Tulajdonságok szűrése"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Manage object properties."
msgstr "Objektumtulajdonságok."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Néhány változtatás elveszhet!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Beállítás"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr "Válasszon ki egy node-ot a jelzések és csoportok módosításához."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Bővítmény szerkesztése"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Bővítmény létrehozása"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Bővítmény neve:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Almappa:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "Szerző:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Verzió:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Nyelv:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Szkript neve:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Aktiválja most?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Sokszög létrehozása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Pontok létrehozása."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Pontok szerkesztése\n"
"Bal Egérgomb: Pont mozgatása\n"
"Jobb Egérgomb: Pont törlése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Pontok törlése."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Sokszög szerkesztése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Pont Beszúrása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Sokszög szerkesztése (pont eltávolítása)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Sokszög és pont eltávolítása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Animáció Hozzáadása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr "%s Hozzáadása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Betöltés..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Illesztés engedélyezése és rács megjelenítése."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Pont"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Szerkesztő megnyitása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "A háromszög már létezik."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Háromszög hozzáadása"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Nincsenek háromszögek, így nem történhet keverés."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Automatikus háromszögek be- és kikapcsolása"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Pontok és háromszögek törlése."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Keverés:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed:"
msgstr "A paraméter megváltozott"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Szűrők Szerkesztése"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Animáció beállítása"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Node törlése"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Node(-ok) törlése"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Szűrő be- és kikapcsolása"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Szűrő módosítása"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Animáció klipek"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Audió klipek"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Függvények"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Node átnevezve"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Node hozzáadása..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Szűrés engedélyezése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatikus Lejátszás Váltása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Új Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Új Animáció"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Animáció Nevének Megváltoztatása:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Animáció Törlése?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Animáció Eltávolítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Érvénytelen animáció név!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Az animáció név már létezik!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Animáció Átnevezése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Animáció Megkettőzése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Következő Megváltozott Keverése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Keverési Idő Módosítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Animáció Betöltése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nincs másolható animáció!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Nincs animációs erőforrás a vágólapon!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animáció Beillesztve"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Animáció Beillesztése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Nincs animáció szerkesztésre!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "A kiválasztott animáció lejátszása visszafelé a végétől. (Shift + A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Animáció lejátszásának leállítása. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "A kiválasztott animáció lejátszása az elejétől. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "A kiválasztott animáció lejátszása az jelenlegi pozícióból. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Animáció pozíció (másodpercekben)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Animáció lejátszás skálázása globálisan a Node-nak."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animációs Eszközök"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Új"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Átmenetek szerkesztése..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "A lejátszóban lévő animációk listájának megjelenítése."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Lejátszás Betöltéskor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Másolópapír Mód Bekapcsolása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Irányok"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Múlt"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Jövő"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Mélység"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Csak A Különbségek"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Fehérmoduláció Kierőltetése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Kihatás Gizmókra Is (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Új Animáció Létrehozása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Hiba!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Keverési Idők:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Következő (Auto Sor):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Animációk Közötti Keverési Idők"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Node áthelyezése"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Az átmenet létezik!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Átmenet hozzáadása"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Node hozzáadása"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Azonnal"
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Szinkronizálás"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "A végén"
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Utazás"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Node eltávolítva"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Átmenet eltávolítva"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Start node beállítása (automatikus lejátszás)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Új node-ok létrehozása."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Node-ok csatlakoztatása."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Kiválasztott node vagy átmenet eltávolítása."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Átmenet: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Lejátszási mód:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimációFa"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Új név:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skála:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Előtűnés (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Elhalványulás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Keverés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mixelés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatikus Újraindítás:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Újraindítás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Véletlenszerű Újraindítás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Mennyiség:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Keverés 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Keverés 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Áttűnési Idő (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Jelenlegi:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Bemenet Hozzáadása"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Automatikus Léptetés Tisztítása"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Automatikus Léptetés Beállítása"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Bemenet Törlése"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Az animációs fa érvényes."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Az animációs fa érvénytelen."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animáció Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Egyszeri Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mixelő Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Keverés2 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Keverés3 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Keverés4 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Időskála Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "IdőKereső Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Átmenet Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animációk Importálása..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Node szűrők szerkesztés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Szűrők..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Tartalom:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Fájlok Megtekintése"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Letöltés"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Kapcsolat hiba, kérjük próbálja meg újra."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nem lehet csatlakozni."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nem lehet csatlakozni a kiszolgálóhoz:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Nincs válasz a kiszolgálótól:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Nincs válasz."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "A gazdagép neve nem oldható meg:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Nem megoldható."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Kérés sikertelen, visszatérési kód:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "A válasz nem menthető:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Írási hiba."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Kérés sikertelen, túl sok átirányítás"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "Ciklus átirányítása."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "A kérés nem sikerült, időtúllépés"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Időtúllépés."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Sikertelen:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
"Rossz letöltési hash, a program feltételezi, hogy a fájlt rosszindulatilag "
"módosították."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Várt:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Kapott:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "SHA-256 hash ellenőrzés megbukot"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Eszköz Letöltési Hiba:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Letöltés (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Letöltés..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Megoldás..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Hiba kéréskor"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Tétlen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Telepítés..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Újra"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Letöltési Hiba"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "Elérhető profilok:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Ennek az eszköznek a letöltése már folyamatban van!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "Nemrég frissítve"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Legutóbb frissítve"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "Név (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "Név (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Licenc (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Licenc (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Első"
#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Előző"
#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Következő"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Utolsó"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Mind"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Importálás..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Bővítmények..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Rendezés:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Kategória:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Oldal:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Támogatás"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Hivatalos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Tesztelés"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Betöltés..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Eszköz ZIP Fájl"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n"
"Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek "
"mentve), vagy válasszon egy mentési útvonalat a BakedLightmap "
"tulajdonságaiból."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy "
"tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van "
"kapcsolva."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Fénytérképek létrehozása sikertelen, győződjön meg arról, hogy az útvonal "
"írható."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Fény Besütése"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Válasszon fénytérkép sablonfájlt:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Előnézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Illesztés Beállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Rács Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Rács Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "Elsődleges vonal minden:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "lépés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Forgatási Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Forgatási Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Függőleges segédvonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Függőleges segédvonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Függőleges segédvonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Vízszintes segédvonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Vízszintes segédvonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Vízszintes segédvonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Vízszintes és függőleges segédvonalak létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "%d CanvasItem Forgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "\"%s\" CanvasItem Forgatása %d fokra"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "CanvasItem \"%s\" Horgony Mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr "%d CanvasItem Méretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "\"%s\" CanvasItem Méretezése (%s, %s)-ra/re"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr "%d CanvasItem Áthelyezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "%s CanvasItem mozgatása (%d, %d)-ra/re"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Locked"
msgstr "Kijelölés zárolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Grouped"
msgstr "Csoportok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr "Bal felső"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr "Jobb felső"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
msgstr "Jobb alsó"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
msgstr "Bal alsó"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "Bal közép"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "Felső közép"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "Jobbra közép"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "Középre lent"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Középre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Teljes Téglalap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Arány megtartása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Csak Horgonyok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Horgonyok és Margók Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Horgonyok Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"Játék Kamera Felülírás.\n"
"Felülírja a játék kamerát szerkesztői nézetablak kamerával."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Kijelölés zárolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Kijelölés feloldása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Kijelöltek csoportosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "kijelölt csoportok szétbontása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Póz Beillesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Segédvonalak törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Csontok törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK Lánc Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "IK Lánc Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Nagyítás visszaállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Kiválasztó Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Drag: Rotate selected node around pivot."
msgstr "Kiválasztott node vagy átmenet eltávolítása."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move selected node."
msgstr "Alt + Húzás: Mozgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Alt + Húzás: Mozgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Kiválasztott node vagy átmenet eltávolítása."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
"Lista megjelenítése minden objektumról a kattintás helyénél\n"
"(ugyanaz, mint Alt + jobb egérgomb kiválasztó módban)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Mozgató Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Forgató Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Méretezési mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Lista megjelenítése minden objektumról a kattintás helyénél\n"
"(ugyanaz, mint Alt + jobb egérgomb kiválasztó módban)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Kattintson ide az objektum forgatási pontjának megváltoztatásához."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Pásztázás Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Vonalzó mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Intelligens illesztés használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Illesztési beállítások"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Forgatási Illesztés Használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Relatív Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Pixelhez Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Intelligens illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Illesztés Beállítása..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Illesztés szülőhöz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Illesztés node horgonyhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Illesztés node oldalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Illesztés node középponthoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "Illesztés más node-okhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Illesztés segédvonalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "A kiválasztott objektum zárolása (nem lesz mozgatható)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Kijelölés zárolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "A kiválasztott objektum feloldása (mozgatható lesz)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "Kijelölés feloldása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "Kijelöltek csoportosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "kijelölt csoportok szétbontása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Csontváz beállítások"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Csontok Mutatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Egyéni csontok törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Nézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show"
msgstr "Rács Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show When Snapping"
msgstr "Intelligens illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid"
msgstr "Mód váltása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Rács"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Segítők megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Vonalzók Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Vezetővonalak Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Origó Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Nézet Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Csoport Megjelenítése és ikonok zárolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Kijelölés középre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Kijelölés Keretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Póz Másolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Póz törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add Node Here"
msgstr "Node hozzáadása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Instance Scene Here"
msgstr "Jelenet(ek) Példányosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Rács Léptetés Mértékének Kétszerezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Rács Léptetés Mértékének Felezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 25%"
msgstr "Kicsinyítés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 50%"
msgstr "Kicsinyítés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 100%"
msgstr "Kicsinyítés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 200%"
msgstr "Kicsinyítés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 400%"
msgstr "Kicsinyítés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 800%"
msgstr "Kicsinyítés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s Hozzáadása..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nem lehet több Node-ot példányosítani gyökér nélkül."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Node létrehozás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Hiba történt a Scene példányosításkor %s-ből"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Alapértelmezett típus módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Fogd és vidd + Shift: Node hozzáadása testvérként\n"
"Fogd és vidd + Alt: Node típusának megváltoztatása"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Sokszög Szerkesztése"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Sokszög Szerkesztése (Pont Eltávolítása)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Fogantyú Beállítása"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Kibocsátási Maszk Betöltése"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Újraindítás"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Kibocsátási Maszk Törlése"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Részecskék"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Generált Pontok Száma:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Kibocsátási Maszk"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Kinyerés Pixelből"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Kibocsátási színek"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPU-részecskék"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Kibocsátási pontok létrehozása a Node alapján"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Lapos 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Lapos 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Simított Lépés"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Görbe Pontjának Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Görbe Érintőjének Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Előre Beállított Görbe Betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Pont hozzáadása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Pont eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Bal lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Jobb lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Beállítás Betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Görbe Pontjának Eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Görbe Lineáris Érintőjének Kapcsolása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhez"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "Kattintson a jobb gombbal a pont hozzáadásához"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "GI Szonda Besütése"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Színátmenet szerkesztve"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "%d elem"
#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elemek"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Elemlista Szerkesztő"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Árnyékoló Sokszög Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "A háló üres!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statikus Trimesh Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Ez nem hajtható végre a gyökér Scene-en!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Shape"
msgstr "Konvex alakzat létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "Konvex alakzat létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Nem sikerült ütközési alakzatokat létrehozni."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "Több konvex alakzat létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Navigációs Háló Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "A tartalmazott Mesh nem ArrayMesh típusú."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV kibontás sikertelen, a mesh talán nem sokrétű?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Nincs mesh a hibakereséshez."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh has no UV in layer %d."
msgstr "A modellnek nincs UV-je ezen a rétegen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance-nak nincs Mesh-e!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
"A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "A Háló-primitív típusa nem háromszög (PRIMITIVE_TRIANGLES)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Körvonalkészítés sikertelen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Körvonal Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Trimesh Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "Konvex ütközési testvér létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
msgstr "Konvex ütközési testvér létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "Több konvex ütközési testvér létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Körvonalháló Létrehozása..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "UV2 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "UV2 Kicsomagolása Fénytérképhez / AO-hoz"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Körvonalháló Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Körvonal Mérete:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "%d elem eltávolítása?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Frissíti a meglévő jelenetből?:\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "MeshLibrary"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Kijelölt Elem Eltávolítása"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
msgstr "Importálás Jelenetből"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Apply Transforms)"
msgstr "Importálás Jelenetből"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Frissítés Jelenetből"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "Animáció - Transzformáció Változtatása"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "Animáció - Transzformáció Változtatása"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "Előnézet"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Nincs háló forrás meghatározva (és nincs MultiMesh a Node-ban beállítva)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Nincs háló forrás meghatározva (és a MultiMesh nem tartalmaz Mesh-t)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh forrás érvénytelen (nem MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh forrás érvénytelen (nem tartalmaz Mesh erőforrást)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Nincs felületi forrás meghatározva."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Felületi forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Felületi forrás érvénytelen (nincs geometria)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Felületi forrás érvénytelen (nincsenek oldalak)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Válasszon Ki Egy Forrás Mesh-t:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Válasszon Ki Egy Cél Felületet:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Felület Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "MultiMesh Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Cél Felület:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Forrás Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Mesh \"Fel\" Tengelye:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Véletlenszerű Forgatás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Véletlenszerű Billentés:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Véletlenszerű Skálázás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Kitöltés"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Navigációs Sokszög Létrehozása"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Konvertálás CPU-részecskékké"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Láthatósági téglalap generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Láthatósági Téglalap Generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr "Konvertálás CPUParticles2D-re"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Generálási Idő (mp):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "A geometria nem tartalmaz oldalakat."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "A(z) \"%s\" nem tartalmaz geometriát."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "A(z) \"%s\" nem tartalmaz lapgeometriát."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Kibocsátó Létrehozása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Kibocsátási Pontok:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Felületi Pontok"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Felületi Pontok + Normálok (Irányított)"
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Mennyiség"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Kibocsátási Forrás: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "AABB Generálása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Láthatósági AABB Generálása"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Pont Eltávolítása Görbéről"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Ki-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Be-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Pont Hozzáadása a Görbéhez"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Pont Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Be-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Ki-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Pontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift + Húzás: Vezérlőpontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Kattintás: Pont Hozzáadása"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Jobb Kattintás: Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Vezérlőpontok Kiválasztása (Shift + Húzás)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Pont Hozzáadása (üres helyre)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Görbe Lezárása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Görbe Pont #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Be-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Ki-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Útvonal Felosztása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Útvonal Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Ki-Vezérlő Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Be-Vezérlő Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Szakasz Felosztása (görbén)"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
msgid "3D Gizmos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Gizmo Colors"
msgstr "Kibocsátási színek"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Csontok szinkronizálása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UV Térkép Létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Sokszög és UV létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Belső csúcspont létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Belső csúcspont eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Egyéni sokszög hozzáadása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Egyéni sokszög eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV Térkép Transzformálása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Sokszög átalakítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "2D UV sokszög szerkesztő megnyitása."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D UV Sokszög Szerkesztő"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Pontok"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Sokszögek"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Csontok"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Pontok mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr "Command: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mind Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr "Shif+Command: Méretezés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift + Ctrl: Skálázás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Sokszög Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Sokszög Forgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Sokszög Skálázása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr "Sokszög UV-ba másolása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr "UV Másolása Sokszögbe"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "UV Törlése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Rács beállításai"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Illesztés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Illesztés Engedélyezése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Rács Megjelenítése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Rács beállítása:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Rács X eltolása:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Rács Y eltolása:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Csontok Szinkronizálása Sokszögre"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "HIBA: Nem sikerült betölteni az erőforrást!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Erőforrás Hozzáadása"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Erőforrás Átnevezése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Erőforrás Törlése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Az erőforrás vágólap üres!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Erőforrás Beillesztése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Példány:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Típus:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Megnyitás Szerkesztőben"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Erőforrás Betöltése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ForrásElőtöltö"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
msgstr "Generált Pontok Száma:"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
msgstr "Generált Pontok Száma:"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
msgstr "Megnéz a Síklap transzformációját."
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Center Node"
msgstr "Node létrehozás"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Legutóbbi Fájlok Törlése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Hiba a fájl mentésekor!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Hiba történt a téma mentésekor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Hiba a mentéskor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Hiba történt a téma importálásakor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Hiba importáláskor"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "Új szövegfájl..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Fájl megnyitása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Fájl mentése másként..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Téma Importálása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "HIba történt a téma mentésekor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Hiba mentés közben"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Téma Mentése Másként..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Következő Keresése"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Előző Keresése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Szkriptek szűrése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Ábécészerinti rendezés változtatása a metóduslistában."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Metódusok szűrése"
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Rendezés"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Mozgatás Felfelé"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Mozgatás Lefelé"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next Script"
msgstr "Következő Szkript"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous Script"
msgstr "Előző Szkript"
#: editor/plugins/script_editor_plugin.cpp
#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "Fájl"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Megnyitás..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Bezárt szkript újbóli megnyitása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Összes Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Szkript Puha Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Szkript Útvonal Másolása"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Előző előzmény"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Következő Előzmény"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Téma importálása..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Téma Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Téma Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Mind Bezárása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Dokumentációs Lapok Bezárása"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Keresés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Belépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Átlépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Szünet"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Folytatás"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Hibakereső Nyitva Tartása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Hibakeresés külső szerkesztővel"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentáció"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Godot online dokumentáció megnyitása."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Keresés a referencia dokumentációban."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ugrás az előzőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Ugrás a következőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Elvetés"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"A alábbi fájlok újabbak a lemezen.\n"
"Mit szeretne lépni?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Keresési eredmények"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "Hibakeresés külső szerkesztővel"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Exec Path"
msgstr "Exportálási Útvonal"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script Temperature Enabled"
msgstr "Válasszon sablonfájlt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
msgstr "Érvénytelen háttérszín."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Group Help Pages"
msgstr "Kijelöltek csoportosítása"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "Szkript Létrehozása"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "List Script Names As"
msgstr "Szkript neve:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Legutóbbi szkriptek törlése"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Kapcsolatok a metódushoz:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Forrás"
#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Ugrás függvényre"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Szín Választása"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Kis- és Nagybetűk Konvertálása"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Mind Nagybetű"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Mind Kisbetű"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Szó Eleji Nagybetű"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Töréspontok"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Kivágás"
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Összes Kijelölése"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Sor Törlése"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Behúzás Balra"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Behúzás Jobbra"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Átváltás Megjegyzésre"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Sor Összezárása/Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Összes Sor Összezárása"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Összes Sor Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Szimbólum Befejezése"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Kijelölés Kiértékelése"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Sorvégi Szóközök Lenyírása"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Behúzás átalakítása szóközökké"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Behúzás átalakítása tabokra"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Keresés a fájlokban..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "Csere..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontextusérzékeny Súgó"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Könyvjelző be- és kikapcsolása"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Ugrás a következő könyvjelzőre"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Ugrás az előző könyvjelzőre"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Összes könyvjelző eltávolítása"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Ugrás függvényre..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Ugrás sorra..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Töréspont Elhelyezése"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Összes Töréspont Eltávolítása"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Ugrás a következő töréspontra"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Ugrás az előző töréspontra"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Árnyaló"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Csontváz2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "Visszaállítás Alapértelmezettre"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Overwrite Rest Pose"
msgstr "Felülírás"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Fizikai csontok létrehozása"
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Csontváz"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Perspective"
msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Perspective"
msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Perspective"
msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Perspective"
msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Perspective"
msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Perspective"
msgstr "Perspektíva"
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Átalakítás Megszakítva."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X-Tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y-tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z-Tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Megnéz a Síklap transzformációját."
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Forgató Mód"
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate"
msgstr "Fordítások"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Size:"
msgstr "Méret: "
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Rajzolt objektumok"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes:"
msgstr "A paraméter megváltozott"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes:"
msgstr "Változások"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes:"
msgstr "Felületi Pontok"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Draw Calls:"
msgstr "Hívások"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Vertices:"
msgstr "Részecskék"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Filmszerű előnézet"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Camera Preview"
msgstr "Kedvencek Mutatása/Elrejtése"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Convert Rooms"
msgstr "Átalakítás erre: %s"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes to Floor"
msgstr "Node-ok illesztése a padlóhoz"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Illesztés Használata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Animációs Kulcs Beszúrása"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "Visszaállítás Alapértelmezettre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Objektum illesztése a padlóhoz"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Occlusion Culling"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Beállítások..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport Rotation Gizmo"
msgstr "Nézet Megjelenítése"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Instanced"
msgstr "Példány"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Névtelen projekt"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "A Sprite üres!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Előnézet frissítése"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Beállítások:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Nem lehet betölteni a képeket"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Keret mozgatása"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animációk:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Új animáció"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Ciklus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Animációs Képkockák:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Textúra hozzáadása fájlból"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Margó Beállítása"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Separation:"
msgstr "Felsorolások:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Styleboxes"
msgstr "Stílus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No colors found."
msgstr "Nem található alerőforrás."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} constant(s)"
msgstr "Konstansok"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No constants found."
msgstr "Színállandó."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No fonts found."
msgstr "Nincs Találat!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No icons found."
msgstr "Nincs Találat!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No styleboxes found."
msgstr "Nem található alerőforrás."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Importing Theme Items"
msgstr "Téma Importálása"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Updating the editor"
msgstr "Kilép a szerkesztőből?"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Finalizing"
msgstr "Elemzés"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Filter:"
msgstr "Szűrők:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Collapse types."
msgstr "Összes becsukása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Expand types."
msgstr "Összes kinyitása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all Theme items."
msgstr "Válasszon sablonfájlt"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select With Data"
msgstr "Pontok Kiválasztása"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "Összes Kijelölése"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Selected"
msgstr "Scene importálás"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Color Items"
msgstr "Összes könyvjelző eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Item"
msgstr "Elem eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Constant Items"
msgstr "Összes Töréspont Eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "Összes Töréspont Eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "Összes Töréspont Eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All StyleBox Items"
msgstr "Összes könyvjelző eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Color Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Constant Item"
msgstr "Állandó"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Font Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Icon Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Stylebox Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Color Item"
msgstr "Elem eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Font Item"
msgstr "Elem eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Icon Item"
msgstr "Elem eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Stylebox Item"
msgstr "Kijelölt Elem Eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Invalid file, not a Theme resource."
msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Theme Items"
msgstr "Sablonok kezelése"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Items"
msgstr "Szerkeszthető elem"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Types:"
msgstr "Típus:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type:"
msgstr "Típus:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item:"
msgstr "Elem Hozzáadása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add StyleBox Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Items:"
msgstr "Elem eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Items"
msgstr "Elem eltávolítása"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Item"
msgstr "GUI Téma Elemek"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Old Name:"
msgstr "Node neve:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Items"
msgstr "Téma Importálása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Theme"
msgstr "Alapértelmezett"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editor Theme"
msgstr "Téma szerkesztése"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select Another Theme Resource:"
msgstr "Erőforrás Törlése"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "Erőforrás Átnevezése"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Another Theme"
msgstr "Téma Importálása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type"
msgstr "Node típus keresése"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "Elérhető profilok:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Type name is empty!"
msgstr "A fájlnév üres."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "Biztos, hogy egynél több projektet nyit meg?"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "Animáció nyomvonal átnevezés"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Cancel Item Rename"
msgstr "Csoportos átnevezés"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Override Item"
msgstr "Felülírás"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item Type"
msgstr "Elem Hozzáadása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Variation Base Type"
msgstr "Alaptípus módosítása:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Base Type"
msgstr "Alaptípus módosítása:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Alapértelmezett Betöltése"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Override All"
msgstr "felülírja:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Téma Mentése"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Items..."
msgstr "Exportálási sablonok kezelése..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Preview"
msgstr "Előnézet"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Preview"
msgstr "Előnézet frissítése"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select UI Scene:"
msgstr "Válasszon Ki Egy Forrás Mesh-t:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr "Váltógomb"
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr "Letiltott gomb"
#: editor/plugins/theme_editor_preview.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr "Letiltott elem"
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr "Rádió Elem"
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr "Alelem 1"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr "Alelem 2"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr "Letiltott szerkesztősor"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr "Szerkeszthető elem"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Invalid file, not a PackedScene resource."
msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Érvénytelen csempék javítása"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Kijelölés Kivágása"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Vonal rajzolás"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Kitöltés egy színnel"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Csempe keresése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transzpozálás"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Prioritás Engedélyezése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Csempék szűrése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Forgatás balra"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Forgatás jobbra"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Tile Map"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Palette Item Hseparation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Names"
msgstr "Megjelenítés a Fájlkezelőben"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Ids"
msgstr "Vonalzók Megjelenítése"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Sort Tiles By Name"
msgstr "Fájlok keresése"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Bucket Fill Preview"
msgstr "Kitöltés egy színnel"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "Szerkesztő"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Display Grid"
msgstr "Az összes megjelenítése"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Axis Color"
msgstr "Szín Választása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Kijelölj textúra eltávolítása TileSet-ből."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Létrehozás jelenetből"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Következő koordináta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Előző koordináta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/texture.cpp
msgid "Region"
msgstr "Régió"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Ütközés"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaszk"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Prioritás"
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Ikon"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Ütközési mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Navigációs mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Prioritás mód"
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Ikon mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Z index mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Új téglalap létrehozása."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "Új Négyszög"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Új sokszög létrehozása."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "Új Sokszög"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "Kijelölt Alakzat Törlése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Textúra eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "A kijelölt téglalap törlése."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Sokszög törlése."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Csempe létrehozása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Ütközési sokszög szerkesztése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Navigációs sokszög szerkesztése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Csempe eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Ütközési sokszög eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Navigációs sokszög eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Csempeprioritás szerkesztése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Ütközési sokszög létrehozása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Csempekészlet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No commit message was provided."
msgstr "Nincs név megadva."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "Változások"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "Változások"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
msgstr "Közösség"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
msgstr "Biztos, hogy egynél több projektet nyit meg?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Apply"
msgstr "Visszaállítás"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Inicializálás"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "Pont eltávolítása"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Új változások észlelése"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Discard all changes"
msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "Helyi módosítások eltárolása..."
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstage all changes"
msgstr "A paraméter megváltozott"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Message"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Közösség"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Egyezések:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "Új Projekt Létrehozása"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "Animáció Sáv Eltávolítása"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "Eltávolítás"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "Új Projekt Létrehozása"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "Elem eltávolítása"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "Node neve:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "Eltávolítás"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Force Push"
msgstr "Forrás Mesh:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Módosított"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Átnevezve"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Törölve"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Típusmódosítás"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "View:"
msgstr "Nézet"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Split"
msgstr "Útvonal Felosztása"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unified"
msgstr "Módosított"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "Kimenet hozzáadása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Skalár"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Bemeneti port hozzáadása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "A bemeneti port típusának módosítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Kimeneti port típusának módosítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "A bemeneti port nevének módosítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Bemeneti port eltávolítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Kimeneti port eltávolítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Kifejezés beállítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Alapértelmezett bemeneti port beállítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr "Node(ok) Áthelyezve"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Node-ok duplikálása"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Node-ok beillesztése"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Node-ok törlése"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr "UniformRef Név Megváltozott"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Szín függvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Színállandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Logikai állandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Bemeneti paraméter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Skalárfüggvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Skalár operátor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Skalár állandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Vektorfüggvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Vektor operátor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Vektor állandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
msgstr "Csempeprioritás szerkesztése"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr ""
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Összes exportálása"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportálási Útvonal"
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr "Funkciók"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Script"
msgstr "Szkript"
#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Export Mode:"
msgstr "Szkript Exportálás Mód:"
#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "More Info..."
msgstr "Áthelyezés..."
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Projekt Exportálása"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Exportálási mód?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Összes exportálása"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP fájl"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Export Sablonok Kezelése"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "A megadott útvonal nem létezik."
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Hiba a csomagfájl megnyitása során (nem ZIP formátumú)."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Új játék projekt"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project name."
msgstr "Érvénytelen projektnév."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Hiba a csomagfájl megnyitása során, nem ZIP formátumú."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "A következő fájlokat nem sikerült kibontani a csomagból:"
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "A csomag telepítése sikeres volt!"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Projekt átnevezése"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Meglévő Projekt Importálása"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Új Projekt Létrehozása"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Létrehozás és Szerkesztés"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Projekt neve:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Névtelen projekt"
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Hiányzó projekt"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "A projekt nem nyitható meg a(z) %s helyen."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Biztos, hogy egynél több projektet nyit meg?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove %d projects from the list?"
msgstr "Válasszon készüléket a listából"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove this project from the list?"
msgstr "Válasszon készüléket a listából"
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Projektkezelő"
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
msgstr "Projektek"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Betöltés, kérem várjon..."
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Projekt Exportálása"
#: editor/project_manager.cpp
#, fuzzy
msgid "Run Project"
msgstr "Projekt átnevezése"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Keresés"
#: editor/project_manager.cpp
#, fuzzy
msgid "Scan Projects"
msgstr "Projektek"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Válassza ki a mappát a kereséshez"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Új projekt"
#: editor/project_manager.cpp
#, fuzzy
msgid "Import Project"
msgstr "Projekt Exportálása"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Project"
msgstr "Projekt átnevezése"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Hiányzó eltávolítása"
#: editor/project_manager.cpp
msgid "About"
msgstr "Névjegy"
#: editor/project_manager.cpp
#, fuzzy
msgid "Asset Library Projects"
msgstr "Eszköz könyvtár"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Újraindítás most"
#: editor/project_manager.cpp
msgid "Remove All"
msgstr ""
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "A projekt futtatása nem sikerült"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Filter projects"
msgstr "Tulajdonságok szűrése"
#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Kulcs "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Joy gomb"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Joy tengely"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Egérgomb"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Minden eszköz"
#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Nyomjon meg egy billentyűt..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Egérgomb index:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Bal gomb"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Jobb gomb"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Középső gomb"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Felfelé görgetés gomb"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Lefelé görgetés gomb"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Gomb"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Bal Egérgomb."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Jobb Egérgomb."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Középső Egérgomb."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Felfelé Görgetés."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Lefelé görgetés."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Elem törlése"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Hiba a beállítások mentésekor."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "A beállítások sikeresen elmentve."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add %d Translations"
msgstr "Fordítás hozzáadása"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Fordítás eltávolítása"
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Általános"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Eszköz:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Index:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Lokalizáció"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Fordítások"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Fordítások:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Bővítmények"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
msgstr "Alapértelmezett Betöltése"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Beépített Beállítások..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr "Fájl..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Könyvtár..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Virtuális metódus kiválasztása"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Metódus kiválasztása"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Csoportos átnevezés"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Reguláris kifejezés használata"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Haladó beállítások"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Node neve"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Node típusa"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Jelenlegi jelenet neve"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Step"
msgstr "Lépés"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Style"
msgstr "Stílus"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Case"
msgstr "Eset"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Kisbetűssé"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Nagybetűssé"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "Visszaállítás"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Reguláris Kifejezési Hiba:"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "A(z) %s karakternél"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node új szülőhöz rendelése"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Helyszín új szülőhöz rendelése (Új szülő kiválasztása):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Globális Transzformáció Megtartása"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Új szülő hozzárendelése"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Futás Mód:"
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Current Scene"
msgstr "Jelenlegi Jelenet"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Fő Jelenet Argumentumok:"
#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Scene Run Settings"
msgstr "Jelenet Indítási Beállítások"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Jelenet(ek) Példányosítása"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Replace with Branch Scene"
msgstr "Kicserélés Ág Jelenettel"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Gyermek Jelenet Peldányosítása"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "Gyökér node nem illeszthető be azonos jelenetbe."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr "Node(ok) beillesztése"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Szkript leválasztása"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Node(ok) Megkettőzése"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Gyökér node törlése \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Gyökér Node Létrehozása:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D Jelenet"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D Jelenet"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Felhasználói Felület"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Másik Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr "Node(ok) Kivágása"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Al-Erőforrások"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Az összes kinyitása/becsukása"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Node Útvonal Másolása"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Show Scene Tree Root Selection"
msgstr "Kijelölés középre"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "Kijelölés Keretezése"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Node feloldása"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Gombcsoport"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Csatlakozás Innen)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Szkript megnyitása:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Az útvonal üres."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "A fájlnév üres."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Az útvonal nem helyi."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Érvénytelen Alapútvonal."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Létezik ilyen nevű könyvtár."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "A fájl nem létezik."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Érvénytelen kiterjesztés."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Szkript megnyitása"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Érvénytelen útvonal."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Érvénytelen osztálynév."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "A szkript útvonala/neve érvényes."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Létrehoz egy új szkriptfájlt."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Egy meglévő szkriptfájlt tölt be."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "A szkriptfájl már létezik."
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Osztálynév:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Sablon:"
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Beépített szkript:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Hiba:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "C++ hiba"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "C++ hiba:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "C++ forrás"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Forrás:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "C++ forrás:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Gyermekfolyamat csatlakoztatva."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Hiba Másolása"
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Töréspontok kihagyása"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "Csempék szűrése"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Hálózati profilkészítő"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr ""
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Gyorsbillentyű törlése"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Szerkesztő Beállítások"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Pont"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Reflection Probe"
msgstr "Csak kijelölés"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "GI Probe"
msgstr "GI Szonda Besütése"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Baked Indirect Light"
msgstr "Közvetett megvilágítás"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "Navigációs mód"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Navigációs mód"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "Navigációs mód"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Navigációs mód"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Room Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
#, fuzzy
msgid "Portal Margin"
msgstr "Margó Beállítása"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Portal Back"
msgstr "Ugrás Vissza"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Occluder"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Position"
msgstr "Be-Görbe Pozíció Beállítása"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Front"
msgstr "Árnyékoló Sokszög Létrehozása"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Back"
msgstr "Árnyékoló Sokszög Létrehozása"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Hole"
msgstr "Árnyékoló Sokszög Létrehozása"
#: main/main.cpp
msgid "Godot Physics"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "Ütközési mód"
#: main/main.cpp
#, fuzzy
msgid "Crash Handler"
msgstr "Fogantyú Beállítása"
#: main/main.cpp
#, fuzzy
msgid "Multithreaded Server"
msgstr "MultiNode Beállítás"
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Debugger stdout"
msgstr "Hibakereső"
#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""
#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""
#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""
#: main/main.cpp
msgid "File Logging"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Enable File Logging"
msgstr "Szűrés engedélyezése"
#: main/main.cpp
#, fuzzy
msgid "Log Path"
msgstr "Útvonal Másolása"
#: main/main.cpp
msgid "Max Log Files"
msgstr ""
#: main/main.cpp
msgid "Driver"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Driver Name"
msgstr "Szkript neve:"
#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Display"
msgstr "Az összes megjelenítése"
#: main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
#: main/main.cpp
msgid "Always On Top"
msgstr ""
#: main/main.cpp
msgid "Test Width"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Test Height"
msgstr "Tesztelés"
#: main/main.cpp
msgid "DPI"
msgstr ""
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "V-Sync"
msgstr "Szinkronizálás"
#: main/main.cpp
#, fuzzy
msgid "Use V-Sync"
msgstr "Illesztés Használata"
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
#: main/main.cpp
msgid "Allowed"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Engedélyezés"
#: main/main.cpp
msgid "Intended Usage"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Framebuffer Allocation"
msgstr "Kijelölés Keretezése"
#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Energy Saving"
msgstr "Hiba a mentéskor"
#: main/main.cpp
msgid "Threads"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
#, fuzzy
msgid "Thread Model"
msgstr "Mód váltása"
#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""
#: main/main.cpp
msgid "Handheld"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Orientation"
msgstr "Dokumentáció megnyitása"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Common"
msgstr "Közösség"
#: main/main.cpp
#, fuzzy
msgid "Physics FPS"
msgstr "Fizika Keret %"
#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Forrás Mesh:"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""
#: main/main.cpp
msgid "stdout"
msgstr ""
#: main/main.cpp
msgid "Print FPS"
msgstr ""
#: main/main.cpp
msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Frame Delay (msec)"
msgstr "Kijelölés Keretezése"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""
#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
msgid "iOS"
msgstr ""
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Input Devices"
msgstr "Minden eszköz"
#: main/main.cpp
#, fuzzy
msgid "Pointing"
msgstr "Pont"
#: main/main.cpp
msgid "Touch Delay"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shaders"
msgstr "Árnyaló"
#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
#, fuzzy
msgid "Environment"
msgstr "Környezet előkészítése"
#: main/main.cpp
msgid "Default Clear Color"
msgstr ""
#: main/main.cpp
msgid "Boot Splash"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Show Image"
msgstr "Csontok Mutatása"
#: main/main.cpp
msgid "Image"
msgstr ""
#: main/main.cpp
msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Szűrők:"
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "BG Color"
msgstr "Szín"
#: main/main.cpp
msgid "macOS Native Icon"
msgstr ""
#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""
#: main/main.cpp
msgid "Buffering"
msgstr ""
#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""
#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Mouse Cursor"
msgstr "Egérgomb"
#: main/main.cpp
#, fuzzy
msgid "Custom Image"
msgstr "Node-ok kivágása"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Tooltip Position Offset"
msgstr "Forgatási Eltolás:"
#: main/main.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Debugger Agent"
msgstr "Hibakereső"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait For Debugger"
msgstr "Hibakereső"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait Timeout"
msgstr "Időtúllépés."
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""
#: main/main.cpp
msgid "Runtime"
msgstr ""
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "Node típus keresése"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Aspect"
msgstr "Megfigyelő"
#: main/main.cpp
msgid "Shrink"
msgstr ""
#: main/main.cpp
msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Ugrás Vissza"
#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Illesztés node oldalakhoz"
#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""
#: main/main.cpp
msgid "Use Oversampling"
msgstr ""
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "Felsorolások:"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "Ütközés"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Ütközési mód"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Ütközési mód"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "Kis- és Nagybetűk Konvertálása"
#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
msgstr "A paraméter megváltozott"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Radial Segments"
msgstr "Fő Jelenet Argumentumok:"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Rings"
msgstr "Figyelmeztetések"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Smooth Faces"
msgstr "Simított Lépés"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Vezetővonalak Megjelenítése"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygon"
msgstr "Sokszögek"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "Node-ok beillesztése"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Interval Type"
msgstr "Belső csúcspont létrehozása"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "Véletlenszerű Forgatás:"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "Az útvonal nem helyi."
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "Folyamatos"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "Véletlenszerű Forgatás:"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Ütközési mód"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "Pásztázás Mód"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Channel Count"
msgstr "Példány"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Always Ordered"
msgstr "Rács megjelenítése mindig"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Use DTLS"
msgstr "Illesztés Használata"
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Tároló Fájl:"
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Load Once"
msgstr "Erőforrás Betöltése"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Singleton"
msgstr "Csontváz"
#: modules/gdnative/gdnative.cpp
msgid "Symbol Prefix"
msgstr ""
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Reloadable"
msgstr "Újratöltés"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Jelenlegi tétel eltávolítása"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
msgstr "Osztálynév:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "Szkript neve:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "Elérési Út Fókuszálása"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "Szkript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Node Path Color"
msgstr "Node Útvonal Másolása"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Nem alapul szkripten"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Érvénytelen példány szótár formátum (hiányzó @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Érvénytelen példány szótár formátum (nem lehet kódot betölteni a @path "
"helyén)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Érvénytelen példány szótár formátum (hibás kód a @path helyén)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Érvénytelen példány szótár (érvénytelen alosztályok)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Language Server"
msgstr "Nyelv:"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Enable Smart Resolve"
msgstr "Nem Megoldható"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
msgstr "Mesh könyvtár exportálás"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export GLTF..."
msgstr "Exportálás..."
#: modules/gltf/gltf_accessor.cpp
msgid "Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Offset"
msgstr "Rács Eltolás:"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "Összetevők"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Normalized"
msgstr "Véletlenszerű Skálázás:"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "Mennyiség:"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "MiB"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Max"
msgstr "Mixelés"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "Példány"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Indices Component Type"
msgstr "Geometria Elemzése…"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "Alapértelmezett"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Indices"
msgstr "Minden eszköz"
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "Méret: "
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "Znear"
msgstr "Lineáris"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Color"
msgstr "Szín"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
#, fuzzy
msgid "Range"
msgstr "Változtatás"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "Fény Besütése"
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "A paraméter megváltozott"
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Parent"
msgstr "Új szülő hozzárendelése"
#: modules/gltf/gltf_node.cpp
msgid "Xform"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "Fordítások"
#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation"
msgstr "Forgatási Léptetés:"
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "Pont"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "IdőKereső Node"
#: modules/gltf/gltf_skin.cpp
msgid "Skin Root"
msgstr ""
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints Original"
msgstr "Origó Megjelenítése"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "Pontok mozgatása"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
#, fuzzy
msgid "Specular Factor"
msgstr "Skalár operátor."
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Major Version"
msgstr "Verzió:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Minor Version"
msgstr "Verzió:"
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Node"
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Meshes"
msgstr "Mesh"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Materials"
msgstr "A paraméter megváltozott"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "Scene elérési Út:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "Gyökér Node Létrehozása:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Funkciók"
#: modules/gltf/gltf_state.cpp
msgid "Images"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
#, fuzzy
msgid "Lights"
msgstr "Fény Besütése"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "Új Animáció Neve:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeletons"
msgstr "Csontváz"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "Csontváz"
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
#, fuzzy
msgid "Animations"
msgstr "Animációk:"
#: modules/gltf/gltf_texture.cpp
#, fuzzy
msgid "Src Image"
msgstr "Csontok Mutatása"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizika Keret %"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Use In Baked Light"
msgstr "Fény Besütése"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "Körvonal Mérete:"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "Középre"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "Középre"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "Középre"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Következő Síklap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Előző Sík"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "Kijelölés Keretezése"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Kijelölés beillesztése"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Kijelölés kitöltése"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr "Bufferek Generálása"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr "Közvetlen megvilágítás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr "Közvetett megvilágítás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr "Utófeldolgozás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr "Fénytérképek Ábrázolása"
#: modules/lightmapper_cpu/register_types.cpp
#, fuzzy
msgid "CPU Lightmapper"
msgstr "Fény Besütése"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "Rács Eltolás:"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display Width"
msgstr "Az összes megjelenítése"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display To Lens"
msgstr "Az összes megjelenítése"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Build Solution"
msgstr "Kijelölés kitöltése"
#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "Névtelen projekt"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigációs háló törlése."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfiguráció beállítása…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Rácsméret kiszámítása…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Magasságmező létrehozása…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Járható háromszögek megjelölése…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Kompakt magasságmező kiépítése…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Járható terület lepusztítása…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionálás…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Kontúrok létrehozása…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh létrehozása…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Átkonvertálás natív navigációs hálóra…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigációs Háló Generátor Beállítás:"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Geometria Elemzése…"
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Kész!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "As Normal Map"
msgstr "Véletlenszerű Skálázás:"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "Noise Offset"
msgstr "Rács Eltolás:"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
msgid "Persistence"
msgstr "Perspektíva"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""
#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""
#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "Név"
#: modules/regex/regex.cpp
#, fuzzy
msgid "Strings"
msgstr "Beállítások:"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "Leírás"
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Service Type"
msgstr "Alaptípus módosítása:"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Service Type"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Default Input Values"
msgstr "Bemenet Törlése"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Egy node munkamemória nélkül yield-elt, olvassa el a dokumentációt a yield "
"helyes használatáról!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"A node yield-elt, de nem adta vissza funkció állapotot a legelső "
"munkamemóriában."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"A node munkamemóriájának első elemének kell, hogy legyen visszatérési "
"értéke! Javítsa ki a node-ját."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "Előző Szkript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "Bemeneti port hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "Kimeneti port hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "%s típusának megváltoztatása"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "A bemeneti port nevének módosítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Új függvény létrehozása."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Változók:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Új változó létrehozása."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Jelzések:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Új jelzés létrehozása."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "A név nem érvényes azonosító:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "A nevet már használja egy függvény/változó/jelzés:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Függvény átnevezése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Változó átnevezése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Jelzés átnevezése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Függvény hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "Bemeneti port törlése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Változó hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Jelzés hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "Bemeneti port eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "Kimeneti port eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Kifejezés változtatása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "VisualScript Node-ok Megkettőzése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Előre betöltött node hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "Node hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Node(ok) hozzáadása a fáról"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Függvény létrehozása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Függvény eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Változó eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Változó szerkesztése:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Jelzés eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Jelzés szerkesztése:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Tagok:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Alaptípus módosítása:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Függvény hozzáadása..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Kiválasztottak törlése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Node típus keresése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Node-ok Másolása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Node-ok kivágása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Grafikon frissítése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Tag szerkesztése"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Kifejezés beállítása"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "Jelek szűrése"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Type"
msgstr "Tag típusa"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "animáció"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Beviteli típus nem iterálható: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Az iterátor érvénytelenné vált"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Az iterátor érvénytelenné vált: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "in order:"
msgstr "Mappa átnevezése:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Steps"
msgstr "Lépés"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
msgstr "Típus:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "Új szkript"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "On Self"
msgstr "Saját"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "Méretezési mód"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Type"
msgstr "Alaptípus módosítása:"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "Node Útvonal Másolása"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Visszaállítás Alapértelmezettre"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Validate"
msgstr "Érvényes karakterek:"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "Méretezési mód"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "A(z) %s karakternél"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Mod %s"
msgstr "%s Hozzáadása"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftLeft %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "BitAnd %s"
msgstr "%s Hozzáadása"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "Kiválasztó Mód"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Type Cache"
msgstr "Típus:"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Assign Op"
msgstr "Hozzárendelés..."
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Az alap objektum nem egy node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Az út nem vezeti a csomópontot!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Érvénytelen index tulajdonság név: '%s' a(z) %s node-ban."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
msgstr "Tömb átméretezése"
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Érvénytelen típusargumentum: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Érvénytelen argumentumok: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "Név"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
msgstr "Újratöltés"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Index"
msgstr "Z index"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Index"
msgstr "Z index"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Global Constant"
msgstr "Állandó"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "Állandó"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Constant"
msgstr "Állandó"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "Állandó"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Engine Singleton"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "IdőKereső Node"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "Jelenetfa szerkesztése"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Self"
msgstr "Saját"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "Node-ok kivágása"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "SubCall"
msgstr "Hívások"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
msgstr "Állandók"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Constructor"
msgstr "Állandók"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "Művelet"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Elem Cache"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "Keret mozgatása"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Physics Frame"
msgstr "Fizika Keret %"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
#, fuzzy
msgid "Wait Time"
msgstr "Idő"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "Jelzés"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "Jelzés"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitInstanceSignal"
msgstr "Példány"
#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "Prioritás mód"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "CA Chain"
msgstr "IK Lánc Törlése"
#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Handshake Timeout"
msgstr "Időtúllépés."
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "Ütközési mód"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Required Features"
msgstr "Funkciók"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Optional Features"
msgstr "Funkciók"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Visibility State"
msgstr "Láthatósági Téglalap Generálása"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Bounds Geometry"
msgstr "Újra"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug Keystore"
msgstr "Hibakereső"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr "Válasszon készüléket a listából"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting APK..."
msgstr "Összes exportálása"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Uninstalling..."
msgstr "Eltávolítás"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Installing to device, please wait..."
msgstr "Betöltés, kérem várjon..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not install to device: %s"
msgstr "Az alprocesszt nem lehetett elindítani!"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Running on device..."
msgstr "Tetszőleges Szkript Futtatása..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not execute on device."
msgstr "Nem sikerült létrehozni a mappát."
#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr "Érvénytelen csomagnév:"
#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signing release %s..."
msgstr ""
"Fájlok vizsgálata,\n"
"kérjük várjon..."
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Verifying %s..."
msgstr "%s Hozzáadása..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting for Android"
msgstr "Összes exportálása"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package not found: %s"
msgstr "Az animáció nem található: '%s'"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Creating APK..."
msgstr "Kontúrok létrehozása…"
#: platform/android/export/export_plugin.cpp
msgid ""
"Could not find template APK to export:\n"
"%s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: "
"%s.\n"
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Adding files..."
msgstr "%s Hozzáadása..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files"
msgstr "Az alprocesszt nem lehetett elindítani!"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Érvénytelen azonosító:"
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file:"
msgstr "Nem sikerült létrehozni a mappát."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read HTML shell:"
msgstr "Nem sikerült létrehozni a mappát."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory:"
msgstr "Nem sikerült létrehozni a mappát."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Error starting HTTP server:"
msgstr "Hiba TileSet mentésekor!"
#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Use SSL"
msgstr "Illesztés Használata"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "Érvénytelen projektnév."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to create \"%s\" subfolder."
msgstr "Nem sikerült létrehozni a mappát."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "Érvénytelen Alapútvonal."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "Nem sikerült betölteni az erőforrást."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to get CodeResources hash."
msgstr "Nem sikerült betölteni az erőforrást."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "Érvénytelen kiterjesztés."
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "Érvénytelen kiterjesztés."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nincs Találat!"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Creating app bundle"
msgstr "Indexkép Létrehozása"
#: platform/osx/export/export.cpp
msgid "Could not find template app to export:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Érvénytelen azonosító:"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Érvénytelen rövid csomagnév."
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Érvénytelen egyedi csomagnév."
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "Érvénytelen csomagközzétevő megjelenítendő neve."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Érvénytelen termék GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Érvénytelen kiadó GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Érvénytelen háttérszín."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "Jelzés"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Debug Algorithm"
msgstr "Hibakereső"
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr "Érvénytelen útvonal."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid file version:"
msgstr "Érvénytelen kiterjesztés."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Érvénytelen termék GUID."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Új ablak"
#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "Keret %"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame"
msgstr "Keret %"
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
msgstr "Skála:"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Playing"
msgstr "Játék"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "Középre"
#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Rács Eltolás:"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitoring"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitorable"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
msgstr "Fizika Keret %"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Space Override"
msgstr "felülírja:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "Generált Pontok Száma:"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Példány"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Vec"
msgstr "Előnézet frissítése"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Lineáris"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "Hangbusz Hozzáadása"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Override"
msgstr "Felülírás"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
#, fuzzy
msgid "Volume dB"
msgstr "Mennyiség"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
msgstr "Skála:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Automatikus Lejátszás Váltása"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Példány"
#: scene/2d/audio_stream_player_2d.cpp
#, fuzzy
msgid "Attenuation"
msgstr "Animáció"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Bus"
msgstr "Busz Hozzáadása"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "Node-ok Másolása"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Anchor Mode"
msgstr "Ikon mód"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "Forgatási Léptetés:"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#, fuzzy
msgid "Current"
msgstr "Jelenlegi:"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom"
msgstr "Nagyítás"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "Nézet Megjelenítése"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Mozgató Mód"
#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothed"
msgstr "Simított Lépés"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin H Enabled"
msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin V Enabled"
msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Simított Lépés"
#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin"
msgstr "Margó Beállítása"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Screen"
msgstr "Hívások"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Limits"
msgstr "Hívások"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "Margó Beállítása"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Keverés2 Node"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "Navigációs mód"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "Részecskék"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Anim Loop"
msgstr "Részecskék"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Visible"
msgstr "Legutóbbi Fájlok Törlése"
#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Modulate"
msgstr "Kitöltés"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "Kitöltés"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Origó Megjelenítése"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid "Pickable"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "Vonalzó mód"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Disabled"
msgstr "Letiltott elem"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "Ütközési sokszög létrehozása"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Ütközési sokszög létrehozása"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
msgstr "Beállítások:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
msgstr "Mennyiség:"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
msgid "One Shot"
msgstr "Egyszeri Node"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
msgstr "Utófeldolgozás"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Randomness"
msgstr "Véletlenszerű Újraindítás (mp):"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fixed FPS"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Local Coords"
msgstr "Projektek"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "Textúra eltávolítása"
#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Emission Shape"
msgstr "Kibocsátási Maszk"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Sphere Radius"
msgstr "Kibocsátási Forrás: "
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Normals"
msgstr "Véletlenszerű Skálázás:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "Irányok"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Initial Velocity"
msgstr "Inicializálás"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "Lineáris"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Ramp"
msgstr "Szín"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "Felsorolások:"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "Node"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "Letiltott gomb"
#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Initial Offset"
msgstr "Inicializálás"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "Szerkesztő"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Min"
msgstr "Réteg"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Max"
msgstr "Réteg"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Shadow"
msgstr "Árnyaló"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Buffer Size"
msgstr "Méret: "
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "Színátmenet szerkesztve"
#: scene/2d/light_2d.cpp scene/gui/control.cpp
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Filter"
msgstr "Szűrők:"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "Metódusok szűrése"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "Bezárás"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Vonalzó mód"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Default Color"
msgstr "Alapértelmezett"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Gradient"
msgstr "Színátmenet szerkesztve"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "Vonalzó mód"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "Ikon mód"
#: scene/2d/line_2d.cpp
msgid "Begin Cap Mode"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "End Cap Mode"
msgstr "Pásztázás Mód"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Mappa átnevezése:"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Antialiased"
msgstr "Inicializálás"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "Kapcsolat szerkesztése:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Time Horizon"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
#, fuzzy
msgid "Estimate Radius"
msgstr "Jobb alsó"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Vertices"
msgstr "Részecskék"
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
msgstr "Körvonal Mérete:"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Forgatási Léptetés:"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Állandó"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr ""
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Scale"
msgstr "Véletlenszerű Skálázás:"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Transform"
msgstr "Globális Transzformáció Megtartása"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Z As Relative"
msgstr "Relatív Illesztés"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "Rács Eltolás:"
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "Új szkript"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Limit End"
msgstr "A végén"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Művelet"
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "Tükör"
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid "Visibility Rect"
msgstr "Prioritás mód"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Görbe Lezárása"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
#, fuzzy
msgid "Unit Offset"
msgstr "Rács Eltolás:"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "H Offset"
msgstr "Rács Eltolás:"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "V Offset"
msgstr "Rács Eltolás:"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
#, fuzzy
msgid "Layers"
msgstr "Réteg"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Linear Velocity"
msgstr "Inicializálás"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Angular Velocity"
msgstr "Inicializálás"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Függvények"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity"
msgstr "Előnézet frissítése"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Weight"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "Node-ok kivágása"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Continuous CD"
msgstr "Folyamatos"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Contact Monitor"
msgstr "Szín Választása"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Sleeping"
msgstr "Intelligens illesztés"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Can Sleep"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""
#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Force"
msgstr "Forrás Mesh:"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Margó Beállítása"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Sync To Physics"
msgstr "Fizika Keret %"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/line_shape_2d.cpp
msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Local Shape"
msgstr "Véletlenszerű Skálázás:"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "Ütközési mód"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider RID"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "Ütközési mód"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "Ütközési mód"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Velocity"
msgstr "Inicializálás"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Vertex Colors"
msgstr "Következő koordináta"
#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Internal Vertex Count"
msgstr "Belső csúcspont létrehozása"
#: scene/2d/position_2d.cpp
msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "Pont eltávolítása"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Use Global Coordinates"
msgstr "Következő koordináta"
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Rest"
msgstr "Újraindítás"
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "Alapértelmezett"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "Keret %"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "Szkriptek szűrése"
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Set"
msgstr "Csempekészlet"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Quadrant Size"
msgstr "Körvonal Mérete:"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "Globális Transzformáció Megtartása"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Half Offset"
msgstr "Inicializálás"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Origin"
msgstr "Origó Megjelenítése"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Y Sort"
msgstr "Rendezés"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "Ütközés"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "Prioritás mód"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "Funkciók"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "Ütközési mód"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Centered"
msgstr "Illesztés node középponthoz"
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Visible"
msgstr "Legutóbbi Fájlok Törlése"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Visibility Mode"
msgstr "Prioritás mód"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
#, fuzzy
msgid "Uniformity"
msgstr "UniformRef Név Megváltozott"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "Anchor ID"
msgstr "Csak Horgonyok"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
msgstr "Véletlenszerű Skálázás:"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "Animáció Node"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Emission Angle"
msgstr "Kibocsátási színek"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Degrees"
msgstr "Forgatási Léptetés:"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "Animáció"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Tracking"
msgstr "Csomagolás"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Cell Space Transform"
msgstr "Megnéz a Síklap transzformációját."
#: scene/3d/baked_lightmap.cpp
msgid "Cell Subdiv"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Octree"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
msgstr "Felhasználói Felület"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Geometria Előkészítése (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "Környezet előkészítése"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generating capture"
msgstr "Fénytérképek Létrehozása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Saving lightmaps"
msgstr "Fénytérképek Létrehozása"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Kész"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
#, fuzzy
msgid "Extents"
msgstr "Tartalom:"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "Szűrők:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "Szín"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Alapértelmezett"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "Általános"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "Méret: "
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "Node-ok kivágása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky Rotation Degrees"
msgstr "Forgatási Léptetés:"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "Node-ok kivágása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "Busz Effektus Áthelyezése"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Min Light"
msgstr "Behúzás Jobbra"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "Navigáció"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Light Data"
msgstr ""
#: scene/3d/bone_attachment.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Node neve:"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Doppler Tracking"
msgstr "Tulajdonság Sáv"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Projekt"
#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Frustum Offset"
msgstr "Rács Eltolás:"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Legközelebbi"
#: scene/3d/camera.cpp
msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/shape.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Margin"
msgstr "Margó Beállítása"
#: scene/3d/camera.cpp
msgid "Clip To"
msgstr ""
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
#, fuzzy
msgid "Capture On Drag"
msgstr "Felvétel"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Box Extents"
msgstr "Tartalom:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Radius"
msgstr "Kibocsátási Maszk"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Inner Radius"
msgstr "Kibocsátási Forrás: "
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Height"
msgstr "Forgatás jobbra"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Axis"
msgstr "Figyelmeztetések"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "Prioritás mód"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Prioritás Engedélyezése"
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Compress"
msgstr "Összetevők"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "Forgató Mód"
#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "Busz Hangerő Visszaállítása"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "Irányok"
#: scene/3d/light.cpp
#, fuzzy
msgid "Blend Splits"
msgstr "Keverési Idők:"
#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "Mélység"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "Árnyaló"
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "Alapértelmezett Betöltése"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "Átalakítás Megszakítva."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Up Vector"
msgstr "Vektor"
#: scene/3d/navigation.cpp
#, fuzzy
msgid "Cell Height"
msgstr "Tesztelés"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid "Navmesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
msgid "Visibility AABB"
msgstr "Láthatósági AABB Generálása"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Hívások"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Passes"
msgstr "Hívások"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "Forgató Mód"
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Axis Lock"
msgstr "Tengely"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Body Offset"
msgstr "Rács Eltolás:"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Exclude Nodes"
msgstr "Node-ok törlése"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper"
msgstr "Mind Nagybetű"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower"
msgstr "Mind Kisbetű"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Angle"
msgstr "Mind Nagybetű"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Angle"
msgstr "Mind Kisbetű"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Swing Span"
msgstr "Scene mentése"
#: scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr "Ugrás Vissza"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
msgid "Linked Room"
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "Alapértelmezett"
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "Csoportok"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Grid Radius"
msgstr "Jobb felső"
#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Hibakereső"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Forgató Mód"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Origin Offset"
msgstr "Rács Eltolás:"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "Projekt"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "Illesztés Engedélyezése"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "Szín Választása"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Energy"
msgstr "Kibocsátási színek"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Contrib"
msgstr "Behúzás Jobbra"
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
#, fuzzy
msgid "Roomgroup Priority"
msgstr "Prioritás"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Main"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
msgstr "FPS"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "Pásztázás Mód"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Filename"
msgstr "ZIP fájl"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "Fizika Keret %"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "Ütközési sokszög létrehozása"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Simulation Precision"
msgstr "Az animációs fa érvénytelen."
#: scene/3d/soft_body.cpp
msgid "Total Mass"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
#: scene/3d/spatial.cpp
msgid "Gizmo"
msgstr ""
#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
msgid "Track Physics Step"
msgstr "Fizika Keret %"
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Pixel Size"
msgstr "Körvonal Mérete:"
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Per-Wheel Motion"
msgstr "Lefelé görgetés gomb"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Engine Force"
msgstr "Online Dokumentáció"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "Felsorolások:"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Wheel"
msgstr "Felfelé Görgetés."
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "Függvények"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Kifejezés beállítása"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "Hiba!"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "Felsorolások:"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
msgstr "Újra"
#: scene/3d/visual_instance.cpp
msgid "Material Override"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Overlay"
msgstr "A paraméter megváltozott"
#: scene/3d/visual_instance.cpp
msgid "Cast Shadow"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
msgstr "További hívási argumentumok:"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Baked Light"
msgstr "Fény Besütése"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "Fénytérképek Létrehozása"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "Példány"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Min Space"
msgstr "Fő Jelenet"
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
msgid "Value Label"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Auto Triangles"
msgstr "Automatikus háromszögek be- és kikapcsolása"
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Triangles"
msgstr "Automatikus háromszögek be- és kikapcsolása"
#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Az animáció nem található: '%s'"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "Mixelő Node"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
msgstr "Áttűnési Idő (mp):"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadeout Time"
msgstr "Áttűnési Idő (mp):"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "autorestart_"
msgstr "Automatikus Újraindítás:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart"
msgstr "Automatikus Újraindítás:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart Delay"
msgstr "Automatikus Újraindítás:"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "Bemeneti port hozzáadása"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Xfade Time"
msgstr "Áttűnési Idő (mp):"
#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Graph Offset"
msgstr "Rács Eltolás:"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Méretezési mód"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "Automatikus Léptetés Beállítása"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "Haladó beállítások"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "Animáció beállítása"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "Animáció Hozzáadása"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "Animáció Hosszának Változtatása"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "Osztály beállítások:"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "Alapértelmezett"
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
msgstr "Művelet"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Érvénytelen animáció: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Filter Enabled"
msgstr "Jelek szűrése"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Tree Root"
msgstr "Gyökér Node Létrehozása:"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Anim Player"
msgstr "Animáció - Beszúrás"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Track"
msgstr "Sáv Hozzáadása"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Playback"
msgstr "Játék"
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Master Player"
msgstr "Paraméterek Beillesztése"
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "Exportálási Útvonal"
#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "Animáció"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "Gyökér Node Létrehozása:"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Tip Bone"
msgstr "Csontok"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpolálás Módja"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Override Tip Basis"
msgstr "felülírja:"
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "Node új szülőhöz rendelése"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "Függvények"
#: scene/animation/tween.cpp scene/resources/texture.cpp
msgid "Repeat"
msgstr ""
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""
#: scene/animation/tween.cpp
#, fuzzy
msgid "Playback Speed"
msgstr "Scene Futtatása"
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Ratio"
msgstr "Arány megtartása"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
msgid "Stretch Mode"
msgstr "Kiválasztó Mód"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "Vízszintes segédvonal mozgatása"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Vertical"
msgstr "Függőleges segédvonal mozgatása"
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Shortcut In Tooltip"
msgstr "Origó Megjelenítése"
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "Ikon mód"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
msgstr "Gyorsbillentyű törlése"
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Group"
msgstr "Csoportok"
#: scene/gui/button.cpp scene/gui/label.cpp
#, fuzzy
msgid "Clip Text"
msgstr "Szöveg másolása"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""
#: scene/gui/button.cpp
#, fuzzy
msgid "Expand Icon"
msgstr "Összes kinyitása"
#: scene/gui/center_container.cpp
#, fuzzy
msgid "Use Top Left"
msgstr "Bal felső"
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Edit Alpha"
msgstr "Sokszög Szerkesztése"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "Kiválasztó Mód"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Pásztázás Mód"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "Elhalasztott"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "Engedélyezés"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Visible"
msgstr "Legutóbbi Fájlok Törlése"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Anchor"
msgstr "Csak Horgonyok"
#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "Irányok"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "Körvonal Mérete:"
#: scene/gui/control.cpp
#, fuzzy
msgid "Pivot Offset"
msgstr "Rács Eltolás:"
#: scene/gui/control.cpp
#, fuzzy
msgid "Clip Content"
msgstr "Állandó"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Tooltip"
msgstr "Eszközök"
#: scene/gui/control.cpp
#, fuzzy
msgid "Focus"
msgstr "Elérési Út Fókuszálása"
#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "Betölti az alapértelmezett Busz Elrendezést."
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Size Flags"
msgstr "Méret: "
#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "Kiválasztó Mód"
#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Type Variation"
msgstr "Téma Tulajdonságai"
#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Hide On Ok"
msgstr ""
#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
msgid "Autowrap"
msgstr "Automatikus Lejátszás Váltása"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Figyelem!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Kérjük erősítse meg..."
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Mode Overrides Title"
msgstr "Felülírás"
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Használjon érvényes kiterjesztést."
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "Leválasztás"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Scroll Offset"
msgstr "Rács Eltolás:"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
msgstr "Példány"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Min"
msgstr "Nagyítás"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Max"
msgstr "Nagyítás"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "Kicsinyítés"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Zoom Label"
msgstr "Csontok Mutatása"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Rács kistérkép engedélyezése."
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "Csontok Mutatása"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#, fuzzy
msgid "Selected"
msgstr "Kiválasztás"
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Comment"
msgstr "Közösség"
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Mennyiség"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "Idő"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval (msec)"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow Reselect"
msgstr "Visszaállítás"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow RMB Select"
msgstr "Kijelölés kitöltése"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Auto Height"
msgstr "Tesztelés"
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
msgstr "Véletlenszerű Skálázás:"
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "Körvonal Mérete:"
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Visible Characters"
msgstr "Érvényes karakterek:"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Percent Visible"
msgstr "Legutóbbi Fájlok Törlése"
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""
#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Secret Character"
msgstr "Érvényes karakterek:"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Context Menu Enabled"
msgstr "Kontextusérzékeny Súgó"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "Jelek szűrése"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "Jelek szűrése"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "Jelek szűrése"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "Csak kijelölés"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Jobb gomb"
#: scene/gui/line_edit.cpp
msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Blink Speed"
msgstr "Scene Futtatása"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
#: scene/gui/menu_button.cpp
#, fuzzy
msgid "Switch On Hover"
msgstr "Méretezési mód"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Draw Center"
msgstr "Középre"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Region Rect"
msgstr "Régió"
#: scene/gui/nine_patch_rect.cpp
#, fuzzy
msgid "Patch Margin"
msgstr "Margó Beállítása"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
#: scene/gui/popup.cpp
#, fuzzy
msgid "Popup"
msgstr "Kitöltés"
#: scene/gui/popup.cpp
#, fuzzy
msgid "Exclusive"
msgstr "Befoglaló"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "Kijelölés középre"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "Kijelölés Törlése"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "Kijelölés Törlése"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Allow Search"
msgstr "Keresés"
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
msgstr "Legutóbbi:"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "(érték)"
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "Érték:"
#: scene/gui/range.cpp
#, fuzzy
msgid "Page"
msgstr "Oldal: "
#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "Szerkesztés"
#: scene/gui/range.cpp
#, fuzzy
msgid "Rounded"
msgstr "Csoportok"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""
#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "Elem eltávolítása"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Relative Index"
msgstr "Z index"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Absolute Index"
msgstr "Automatikus Behúzás"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
msgstr "Keverési Idők:"
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr ""
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Character"
msgstr "Érvényes karakterek:"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Tab Size"
msgstr "Méret: "
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Fit Content Height"
msgstr "Tesztelés"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "Csak kijelölés"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "Jelenlegi profil:"
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "Busz Effektus Áthelyezése"
#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "Node-ok kivágása"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Follow Focus"
msgstr "Felület Kitöltése"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "Jelek szűrése"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "Jelek szűrése"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""
#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Szín Választása"
#: scene/gui/slider.cpp
#, fuzzy
msgid "Ticks On Borders"
msgstr "Mappa átnevezése:"
#: scene/gui/spin_box.cpp
msgid "Prefix"
msgstr ""
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr ""
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Split Offset"
msgstr "Rács Eltolás:"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Collapsed"
msgstr "Összes becsukása"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
msgstr "Láthatósági Téglalap Generálása"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "Jelenlegi:"
#: scene/gui/tab_container.cpp
msgid "Tabs Visible"
msgstr ""
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Drag To Rearrange Enabled"
msgstr "Az átrendezéshez húzza át."
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Bookmark Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Breakpoint Gutter"
msgstr "Töréspontok kihagyása"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Fold Gutter"
msgstr "Mappa:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "Engedélyezés"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "Engedélyezés"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Vertical"
msgstr "Függőleges segédvonal mozgatása"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "Vízszintes segédvonal mozgatása"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw"
msgstr "Hívások"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "Node feloldása"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "Elérési Út Fókuszálása"
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "Ütközési mód"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Összes kinyitása"
#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Over"
msgstr "Felülírás"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "Téma Tulajdonságai"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Lejátszási mód:"
#: scene/gui/texture_progress.cpp
msgid "Tint"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Initial Angle"
msgstr "Inicializálás"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Degrees"
msgstr "Forgatási Léptetés:"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "Bal közép"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "Interpolálás Módja"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Más)"
#: scene/gui/tree.cpp
msgid "Column Titles Visible"
msgstr ""
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Folding"
msgstr "Letiltott gomb"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Root"
msgstr "Gyökér Node Létrehozása:"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Audio Track"
msgstr "Sáv Hozzáadása"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Stream Position"
msgstr "Be-Görbe Pozíció Beállítása"
#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch Shrink"
msgstr "Kiválasztó Mód"
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "Nézet Megjelenítése"
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
msgstr "Letöltés"
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download Chunk Size"
msgstr "Letöltés"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "Időtúllépés."
#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "Leírás"
#: scene/main/node.cpp
#, fuzzy
msgid "Import Path"
msgstr "Exportálási Útvonal"
#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "Pásztázás Mód"
#: scene/main/node.cpp
#, fuzzy
msgid "Display Folded"
msgstr "Az összes megjelenítése"
#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "Átnevezés"
#: scene/main/node.cpp
#, fuzzy
msgid "Owner"
msgstr "Tulajdonosai:"
#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer"
msgstr "Többszörös beállítása:"
#: scene/main/node.cpp
#, fuzzy
msgid "Custom Multiplayer"
msgstr "Többszörös beállítása:"
#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "Prioritás Engedélyezése"
#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolated"
msgstr "Interpolálás Módja"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
msgstr "Bal felső"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "Ütközési mód"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "Navigációs mód"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer Poll"
msgstr "Többszörös beállítása:"
#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "Interpolálás Módja"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Contact Color"
msgstr "Szín Választása"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Disabled Geometry Color"
msgstr "Letiltott elem"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#, fuzzy
msgid "Draw 2D Outlines"
msgstr "Körvonal Készítése"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
msgstr "Irányok"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Atlas Size"
msgstr "Körvonal Mérete:"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "Környezet előkészítése"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Enable Object Picking"
msgstr "Másolópapír Mód Bekapcsolása"
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
#: scene/main/timer.cpp
#, fuzzy
msgid "Autostart"
msgstr "Automatikus Újraindítás:"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Viewport Path"
msgstr "Exportálási Útvonal"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a "
"tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control "
"gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-"
"té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Size Override Stretch"
msgstr "Felülírás"
#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Transparent BG"
msgstr "Transzpozálás"
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr ""
#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Debanding"
msgstr "Árnyaló"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable 3D"
msgstr "Letiltott elem"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "Bal lineáris"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Hibakeresés"
#: scene/main/viewport.cpp
msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "Vonalzó mód"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "Engedélyezés"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "Engedélyezés"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Object Picking"
msgstr "Másolópapír Mód Bekapcsolása"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "Letiltott elem"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "Animáció - Transzformáció Változtatása"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "Globális Transzformáció Megtartása"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom"
msgstr "Node-ok kivágása"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom Font"
msgstr "Node-ok kivágása"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "Mozgató Mód"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "Mozgató Mód"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "Mozgató Mód"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#, fuzzy
msgid "Mix Rate"
msgstr "Mixelő Node"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
msgid "Segments"
msgstr "Fő Jelenet Argumentumok:"
#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "Kijelölés kitöltése"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Override Oversampling"
msgstr "Felülírás"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Elérési Út Fókuszálása"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Size"
msgstr "Körvonal Mérete:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "Függvények"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "Jelzések"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "Osztály beállítások:"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font"
msgstr "Betűtípus"
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
#: scene/resources/environment.cpp
msgid "Background"
msgstr ""
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Custom FOV"
msgstr "Node-ok kivágása"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "Dokumentáció megnyitása"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "Forgatási Léptetés:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "Forgatási Léptetés:"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Ambient Light"
msgstr "Behúzás Jobbra"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "animáció"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "Tároló Fájl:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Amount"
msgstr "Mennyiség:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "Mélység"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "Mélység"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "Mélység"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "Görbe Lezárása"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "Jelek szűrése"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Curve"
msgstr "Átmenet eltávolítva"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "Jelek szűrése"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "Jobb lineáris"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "Navigációs mód"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Curve"
msgstr "Görbe Lezárása"
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Exposure"
msgstr "Exportálás"
#: scene/resources/environment.cpp
msgid "White"
msgstr ""
#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "Kijelölés Nyújtása"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "Lépés"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade In"
msgstr "Előtűnés (mp):"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade Out"
msgstr "Elhalványulás (mp):"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "Mélység"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Radius 2"
msgstr "Jobb felső"
#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "Navigációs mód"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
msgstr "Példány"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "Átmenet: "
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "Skála:"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Brightness"
msgstr "Fény Besütése"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "Felsorolások:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "Szín függvény."
#: scene/resources/font.cpp
msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
msgid "Kernings"
msgstr "Figyelmeztetések"
#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Legutóbbi:"
#: scene/resources/font.cpp
#, fuzzy
msgid "Distance Field"
msgstr "Zavarmentes Mód"
#: scene/resources/gradient.cpp
#, fuzzy
msgid "Offsets"
msgstr "Rács Eltolás:"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Depth"
msgstr "Mélység"
#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Data"
msgstr "Mélység"
#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
msgstr "Prioritás Engedélyezése"
#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Következő Síklap"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Parameters"
msgstr "A paraméter megváltozott"
#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "Pásztázás Mód"
#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "Vonalzó mód"
#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "Interpolálás Módja"
#: scene/resources/material.cpp
#, fuzzy
msgid "Line Width"
msgstr "Az összes megjelenítése"
#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "Körvonal Mérete:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "Vonalzó mód"
#: scene/resources/material.cpp
msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "Mennyiség:"
#: scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Részecskék"
#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "Keret %"
#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "Keret %"
#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic Specular"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission"
msgstr "Kibocsátási Maszk"
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission Energy"
msgstr "Kibocsátási színek"
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission Operator"
msgstr "Kibocsátási színek"
#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Rim Tint"
msgstr "Véletlenszerű Billentés:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Töröl"
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat Gloss"
msgstr "Póz törlése"
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "Vonalzó mód"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "Réteg"
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "Réteg"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
msgstr "Átmenet: "
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "Felsorolások:"
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "UV Layer"
msgstr "Réteg"
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Prioritás mód"
#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Pásztázás Mód"
#: scene/resources/mesh.cpp
#, fuzzy
msgid "Lightmap Size Hint"
msgstr "Fény Besütése"
#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Keverés2 Node"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
msgstr "Színállandó."
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Format"
msgstr "Átalakítás Megszakítva."
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Instance Count"
msgstr "Példány"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Array"
msgstr "Átalakítás Megszakítva."
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform 2D Array"
msgstr "UV Térkép Transzformálása"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Array"
msgstr "Tömb átméretezése"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Custom Data Array"
msgstr "Tömb átméretezése"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
msgstr "Alaptípus módosítása:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Parsed Geometry Type"
msgstr "Geometria Elemzése…"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Source Group Name"
msgstr "Forrás"
#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "Hiba!"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Filter Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Polygon Points"
msgstr "Sokszögek"
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "Pontok mozgatása"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "Módosított"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "Módosított"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "Kibocsátási Pontok:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "Kibocsátási Forrás: "
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "Téma szerkesztése"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "Bemeneti port hozzáadása"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
#, fuzzy
msgid "Plane"
msgstr "Következő Síklap"
#: scene/resources/primitive_meshes.cpp
msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Top Radius"
msgstr "Jobb felső"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Bottom Radius"
msgstr "Jobb alsó"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Left To Right"
msgstr "Jobb felső"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
#: scene/resources/shader.cpp
#, fuzzy
msgid "Custom Defines"
msgstr "Tetszőleges jelenet lejátszása"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
msgstr "Körvonal Mérete:"
#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "Következő koordináta"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "Tároló Fájl:"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Ground"
msgstr "Csoportok"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "Szín Választása"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Sun"
msgstr "Futtatás"
#: scene/resources/sky.cpp
msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
msgstr "Margó Beállítása"
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Expand Margin"
msgstr "Összes kinyitása"
#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
msgstr "Tároló Fájl:"
#: scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "Beállítás Betöltése"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "Textúra eltávolítása"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Image Size"
msgstr "Oldal: "
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Méretezési mód"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Lossy Storage Quality"
msgstr "Felvétel"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill From"
msgstr "Lejátszási mód:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill To"
msgstr "Lejátszási mód:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base"
msgstr "Alaptípus módosítása:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "Jelenlegi jelenet neve"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "Pásztázás Mód"
#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Camera Is Active"
msgstr "Pontos Egyezés"
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Alapértelmezett"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Initialized"
msgstr "Inicializálás"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input Name"
msgstr "Bemeneti paraméter."
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Uniform Name"
msgstr "UniformRef Név Megváltozott"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Érvénytelen forrás az előnézethez."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture Type"
msgstr "Alaptípus módosítása:"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "Godot funkcióprofil"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "Bemenet Törlése"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "Alapértelmezett Betöltése"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
#: scene/resources/world.cpp
msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Space"
msgstr "Fő Jelenet"
#: scene/resources/world.cpp
#, fuzzy
msgid "Scenario"
msgstr "Jelenet"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity Vector"
msgstr "Előnézet frissítése"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "Bal lineáris"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""
#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Is Initialized"
msgstr "Inicializálás"
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""
#: servers/arvr_server.cpp
#, fuzzy
msgid "Primary Interface"
msgstr "Felhasználói Felület"
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
msgstr "Rádió Elem"
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Random Pitch"
msgstr "Véletlenszerű Billentés:"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
#, fuzzy
msgid "Pan"
msgstr "Csomagolás"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Visszajelzé Küldése s A Dokumentumokról"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Low-pass"
msgstr "Kitérés"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Forrás"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "Méret: "
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "High-pass"
msgstr "Kitérés"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
msgstr "Időtúllépés."
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "Hangbusz Átnevezése"
#: servers/audio_server.cpp
#, fuzzy
msgid "Output Latency"
msgstr "Kimenet"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Channel Disable Time"
msgstr "Keverési Idő Módosítása"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "Bemeneti port hozzáadása"
#: servers/audio_server.cpp
#, fuzzy
msgid "Capture Device"
msgstr "Kinyerés Pixelből"
#: servers/audio_server.cpp
#, fuzzy
msgid "Global Rate Scale"
msgstr "Globális Változó"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
#, fuzzy
msgid "Is Active"
msgstr "Perspektíva"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
#, fuzzy
msgid "BP Hash Table Size"
msgstr "Méret: "
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Inertia"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "Lineáris"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Gravity"
msgstr "Előnézet frissítése"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Linear Velocity"
msgstr "Inicializálás"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "Ütközési mód"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "Ütközési mód"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "Ütközési mód"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "Ütközési mód"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "Ütközési mód"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "Ütközési mód"
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
msgstr "Bal közép"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "Spatial Partitioning"
msgstr "Particionálás…"
#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "Jelek szűrése"
#: servers/visual_server.cpp
#, fuzzy
msgid "VRAM Compression"
msgstr "Kifejezés beállítása"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "Importálás"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "Importálás"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC"
msgstr "Importálás"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC2"
msgstr "Importálás"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "Téma Importálása"
#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Force PNG"
msgstr "Forrás Mesh:"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
msgid "Cubemap Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Shadows"
msgstr "Árnyaló"
#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "Node-ok szűrése"
#: servers/visual_server.cpp
#, fuzzy
msgid "Texture Array Reflections"
msgstr "Kijelölés középre"
#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Shading"
msgstr "Árnyaló"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Split Stream"
msgstr "Útvonal Felosztása"
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""
#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""
#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "Interpolálás Módja"
#: servers/visual_server.cpp
#, fuzzy
msgid "OpenGL"
msgstr "Megnyitás"
#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Batching Stream"
msgstr "Csoportos átnevezés"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Batching"
msgstr "Keresés…"
#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Batching In Editor"
msgstr "Kilép a szerkesztőből?"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
msgstr "Exportálási sablonok kezelése..."
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""
#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "Keret mozgatása"
#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Kifejezés beállítása"
#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""
#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Simple PVS"
msgstr ""
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "Jelzések"
#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "Csempe eltávolítása"
#: servers/visual_server.cpp
msgid "Flip Imported Portals"
msgstr ""
#: servers/visual_server.cpp
msgid "Occlusion Culling"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Active Polygons"
msgstr "Sokszög Mozgatása"
#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Interpolálás Módja"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
msgstr ""