Virtualx Game Engine. Forked from Godot 3.6
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yanorax 7b00ad22b9 Add column_title_pressed signal to Tree node
The Tree node column/table form is missing the ability to
capture column title clicks easily.

Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.

https://godotengine.org/qa/7699
2017-05-18 13:12:27 +10:00
core Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
doc Merge pull request #8762 from honix/master 2017-05-14 20:02:19 +02:00
drivers Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
editor Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
main Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
misc Rename project file to "project.godot" 2017-05-01 17:50:19 +02:00
modules Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
platform Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
scene Add column_title_pressed signal to Tree node 2017-05-18 13:12:27 +10:00
servers Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
thirdparty Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore gitignore: Add version_generated.h 2017-04-20 02:00:24 +02:00
.travis.yml Travis: Run clang-format static check 2017-03-19 15:26:29 +01:00
AUTHORS.md AUTHORS: Prevent bad Markdown formatting 2017-04-08 00:16:50 +02:00
CONTRIBUTING.md Changed a link from http to https 2017-04-13 17:54:16 -04:00
COPYRIGHT.txt Document exhaustive licensing info of all files 2017-05-12 19:33:15 +02:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE.md Issue template: Stop discouraging bug reporting on master 2017-03-24 22:01:59 +01:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
logo.png New logo, in SVG format 2017-05-14 12:41:30 -03:00
logo.svg New logo, in SVG format 2017-05-14 12:41:30 -03:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
README.md Fix URLs to moved docs pages 2017-04-05 07:34:27 +02:00
SConstruct -Fix eternal black screen on Windows 2017-04-09 17:59:17 -03:00
signal_renames.txt Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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