virtualx-engine/servers
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
..
arvr Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
audio Fixed Voice_Count issues in AudioEffectChorus: 2017-09-25 20:46:52 +07:00
physics Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
physics_2d Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
visual Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
arvr_server.cpp Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
arvr_server.h Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
audio_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Added new API to get body direct state 2017-09-29 17:33:30 +02:00
physics_2d_server.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
physics_server.cpp Added new API to get body direct state 2017-09-29 17:33:30 +02:00
physics_server.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
register_server_types.cpp Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
register_server_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
server_wrap_mt_common.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server.cpp Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
visual_server.h Bind some VisualServer functions 2017-10-20 00:24:49 +02:00