virtualx-engine/servers/rendering/renderer_rd/storage_rd
2024-01-10 12:23:59 -08:00
..
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
light_storage.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
material_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
material_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
mesh_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
mesh_storage.h Check skeleton RID when using cached AABB 2023-12-17 11:43:49 -05:00
particles_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
particles_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer 2024-01-10 12:23:59 -08:00
render_scene_buffers_rd.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
render_scene_data_rd.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_scene_data_rd.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
texture_storage.h Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
utilities.cpp Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00