virtualx-engine/servers/camera
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
camera_feed.cpp Texture refactor 2019-12-12 10:05:14 +01:00
camera_feed.h Texture refactor 2019-12-12 10:05:14 +01:00
SCsub