virtualx-engine/platform
Pedro J. Estébanez 7be9c26e20 Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-08 12:37:55 +02:00
..
android Make progress and errors translatable when exporting to Android 2021-08-01 17:15:56 +08:00
iphone Merge pull request #51336 from naithar/fix/ios-plugin-initialization 2021-08-06 23:59:06 +02:00
javascript [HTML5] Raise default initial memory to 32 MiB. 2021-07-13 17:03:44 +02:00
osx Add input buffering framework 2021-08-08 12:37:55 +02:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
windows Add input buffering framework 2021-08-08 12:37:55 +02:00
x11 Add input buffering framework 2021-08-08 12:37:55 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00