virtualx-engine/scene
Juan Linietsky 7c2bb1ceff Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
2019-12-12 12:01:48 +01:00
..
2d Modified light rendering to make it more compatible. 2019-12-12 12:01:48 +01:00
3d A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
animation Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
audio
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
main Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
resources Bugfixes and ability to better specify filter and repeat modes everywhere. 2019-12-12 11:33:08 +01:00
register_scene_types.cpp Basic 2D engine is more or less working, needs more work for editor to be usable. 2019-12-12 10:57:32 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00