virtualx-engine/modules/gltf/editor_scene_exporter_gltf_plugin.h
K. S. Ernest (iFire) Lee 523b2d9199 Remove packed scene gltf
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
2021-09-10 08:39:17 -07:00

51 lines
2.8 KiB
C++

/*************************************************************************/
/* editor_scene_exporter_gltf_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
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#ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
#define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor_scene_importer_gltf.h"
class SceneExporterGLTFPlugin : public EditorPlugin {
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
EditorNode *editor = nullptr;
EditorFileDialog *file_export_lib = nullptr;
void _gltf2_dialog_action(String p_file);
void convert_scene_to_gltf2();
public:
virtual String get_name() const override;
bool has_main_screen() const override;
SceneExporterGLTFPlugin(class EditorNode *p_node);
};
#endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H