aaff2e3982
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
121 lines
5.6 KiB
C++
121 lines
5.6 KiB
C++
/*************************************************************************/
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/* editor_property_name_processor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_property_name_processor.h"
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#include "editor_settings.h"
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EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
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String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
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String capitalized_string = p_name.capitalize();
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// Fix the casing of a few strings commonly found in editor property/setting names.
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for (Map<String, String>::Element *E = capitalize_string_remaps.front(); E; E = E->next()) {
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capitalized_string = capitalized_string.replace(E->key(), E->value());
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}
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return capitalized_string;
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}
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String EditorPropertyNameProcessor::process_name(const String &p_name) const {
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const String capitalized_string = _capitalize_name(p_name);
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if (EDITOR_GET("interface/editor/translate_properties")) {
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return TTRGET(capitalized_string);
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}
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return capitalized_string;
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}
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String EditorPropertyNameProcessor::make_tooltip_for_name(const String &p_name) const {
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const String capitalized_string = _capitalize_name(p_name);
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if (EDITOR_GET("interface/editor/translate_properties")) {
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return capitalized_string;
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}
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return TTRGET(capitalized_string);
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}
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EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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// The following initialization is parsed in `editor/translations/extract.py` with a regex.
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// The map name and value definition format should be kept synced with the regex.
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capitalize_string_remaps["2d"] = "2D";
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capitalize_string_remaps["3d"] = "3D";
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capitalize_string_remaps["Adb"] = "ADB";
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capitalize_string_remaps["Bptc"] = "BPTC";
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capitalize_string_remaps["Bvh"] = "BVH";
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capitalize_string_remaps["Csg"] = "CSG";
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capitalize_string_remaps["Cpu"] = "CPU";
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capitalize_string_remaps["Db"] = "dB";
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capitalize_string_remaps["Dof"] = "DoF";
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capitalize_string_remaps["Dpi"] = "DPI";
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capitalize_string_remaps["Etc"] = "ETC";
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capitalize_string_remaps["Fbx"] = "FBX";
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capitalize_string_remaps["Fps"] = "FPS";
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capitalize_string_remaps["Fov"] = "FOV";
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capitalize_string_remaps["Fs"] = "FS";
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capitalize_string_remaps["Fxaa"] = "FXAA";
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capitalize_string_remaps["Ggx"] = "GGX";
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capitalize_string_remaps["Gdscript"] = "GDScript";
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capitalize_string_remaps["Gles 2"] = "GLES2";
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capitalize_string_remaps["Gles 3"] = "GLES3";
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capitalize_string_remaps["Gi Probe"] = "GI Probe";
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capitalize_string_remaps["Hdr"] = "HDR";
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capitalize_string_remaps["Hidpi"] = "hiDPI";
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capitalize_string_remaps["Ik"] = "IK";
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capitalize_string_remaps["Ios"] = "iOS";
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capitalize_string_remaps["Kb"] = "KB";
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capitalize_string_remaps["Msaa"] = "MSAA";
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capitalize_string_remaps["Macos"] = "macOS";
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capitalize_string_remaps["Opentype"] = "OpenType";
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capitalize_string_remaps["Png"] = "PNG";
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capitalize_string_remaps["Pvs"] = "PVS";
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capitalize_string_remaps["Pvrtc"] = "PVRTC";
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capitalize_string_remaps["S 3 Tc"] = "S3TC";
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capitalize_string_remaps["Sdfgi"] = "SDFGI";
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capitalize_string_remaps["Srgb"] = "sRGB";
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capitalize_string_remaps["Ssao"] = "SSAO";
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capitalize_string_remaps["Ssl"] = "SSL";
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capitalize_string_remaps["Ssh"] = "SSH";
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capitalize_string_remaps["Sdk"] = "SDK";
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capitalize_string_remaps["Tcp"] = "TCP";
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capitalize_string_remaps["Uv 1"] = "UV1";
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capitalize_string_remaps["Uv 2"] = "UV2";
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capitalize_string_remaps["Vram"] = "VRAM";
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capitalize_string_remaps["Vsync"] = "V-Sync";
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capitalize_string_remaps["Vector 2"] = "Vector2";
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capitalize_string_remaps["Webrtc"] = "WebRTC";
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capitalize_string_remaps["Websocket"] = "WebSocket";
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}
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EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
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singleton = nullptr;
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}
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