virtualx-engine/scene/main
reduz 8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
..
canvas_item.cpp Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
canvas_item.h Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
canvas_layer.cpp Fix invisible CanvasItem visibility issue 2022-02-22 10:13:02 +01:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
http_request.cpp Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
http_request.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
node.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_tree.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
scene_tree.h [Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
shader_globals_override.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
timer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
viewport.cpp Fix the Audio Listener 3D property not being grouped with 2D in Viewport 2022-04-16 02:22:58 +02:00
viewport.h [Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
window.cpp Redesign InputEvent editor plugin 2022-04-12 08:30:24 -05:00
window.h Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00