virtualx-engine/servers/rendering/renderer_rd/shaders
Clay 7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
..
effects Revert the change of the limit for interpolation of R0 with respect to metallic and SSR 2023-07-18 19:18:19 +02:00
environment Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
forward_clustered Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
forward_mobile Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
blit.glsl
canvas.glsl Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
cluster_data_inc.glsl
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
giprobe_write.glsl
light_data_inc.glsl
particles.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
SCsub
skeleton.glsl