5ad9be4c24
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
177 lines
5.3 KiB
XML
177 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Transform2D" category="Built-In Types" version="3.0.alpha.custom_build">
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<brief_description>
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2D Transformation. 3x2 matrix.
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</brief_description>
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<description>
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Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="Transform2D">
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<return type="Transform2D">
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</return>
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<argument index="0" name="from" type="Transform">
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</argument>
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<description>
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Constructs the [Transform2D] from a 3D [Transform].
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</description>
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</method>
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<method name="Transform2D">
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<return type="Transform2D">
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</return>
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<argument index="0" name="x_axis" type="Vector2">
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</argument>
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<argument index="1" name="y_axis" type="Vector2">
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</argument>
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<argument index="2" name="origin" type="Vector2">
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</argument>
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<description>
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Constructs the [Transform2D] from 3 [Vector2] consisting of rows x, y and origin.
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</description>
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</method>
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<method name="Transform2D">
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<return type="Transform2D">
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</return>
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<argument index="0" name="rot" type="float">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<description>
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Constructs the [Transform2D] from rotation angle in radians and position [Vector2].
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</description>
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</method>
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<method name="affine_inverse">
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<return type="Transform2D">
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</return>
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<description>
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Returns the inverse of the matrix.
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</description>
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</method>
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<method name="basis_xform">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Transforms the given vector "v" by this transform basis (no translation).
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</description>
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</method>
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<method name="basis_xform_inv">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Inverse-transforms the given vector "v" by this transform basis (no translation).
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</description>
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</method>
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<method name="get_origin">
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<return type="Vector2">
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</return>
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<description>
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Returns the origin [Vector2] (translation).
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</description>
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</method>
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<method name="get_rotation">
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<return type="float">
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</return>
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<description>
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Returns the rotation (in radians).
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</description>
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</method>
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<method name="get_scale">
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<return type="Vector2">
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</return>
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<description>
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Returns the scale.
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</description>
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</method>
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<method name="interpolate_with">
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<return type="Transform2D">
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</return>
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<argument index="0" name="transform" type="Transform2D">
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</argument>
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<argument index="1" name="weight" type="float">
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</argument>
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<description>
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Interpolates the transform to other Transform2D by weight amount (0-1).
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</description>
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</method>
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<method name="inverse">
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<return type="Transform2D">
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</return>
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<description>
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
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</description>
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</method>
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<method name="orthonormalized">
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<return type="Transform2D">
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</return>
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<description>
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Returns the transfrom with the basis orthogonal (90 degrees), and normalized axis vectors.
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</description>
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</method>
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<method name="rotated">
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<return type="Transform2D">
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</return>
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<argument index="0" name="phi" type="float">
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</argument>
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<description>
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Rotates the transform by phi.
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</description>
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</method>
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<method name="scaled">
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<return type="Transform2D">
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</return>
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<argument index="0" name="scale" type="Vector2">
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</argument>
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<description>
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Scales the transform by the specified 2D scaling factors.
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</description>
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</method>
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<method name="translated">
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<return type="Transform2D">
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</return>
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<argument index="0" name="offset" type="Vector2">
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</argument>
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<description>
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Translates the transform by the specified offset.
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</description>
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</method>
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<method name="xform">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Transforms the given vector "v" by this transform.
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</description>
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</method>
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<method name="xform_inv">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Inverse-transforms the given vector "v" by this transform.
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</description>
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</method>
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</methods>
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<members>
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<member name="origin" type="Vector2" setter="" getter="">
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The translation offset of the transform.
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</member>
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<member name="x" type="Vector2" setter="" getter="">
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The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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</member>
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<member name="y" type="Vector2" setter="" getter="">
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The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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