virtualx-engine/demos/2d/kinematic_col/player.gd
Juan Linietsky 7ca29bfaa7 -added kinematic body
-added kinematic body demos
2014-02-22 20:28:19 -03:00

36 lines
760 B
GDScript

extends KinematicBody2D
# This is a simple collision demo showing how
# the kinematic cotroller works.
# move() will allow to move the node, and will
# always move it to a non-colliding spot,
# as long as it starts from a non-colliding spot too.
#pixels / second
const MOTION_SPEED=160
func _fixed_process(delta):
var motion = Vector2()
if (Input.is_action_pressed("move_up")):
motion+=Vector2(0,-1)
if (Input.is_action_pressed("move_bottom")):
motion+=Vector2(0,1)
if (Input.is_action_pressed("move_left")):
motion+=Vector2(-1,0)
if (Input.is_action_pressed("move_right")):
motion+=Vector2(1,0)
motion = motion.normalized() * MOTION_SPEED * delta
move(motion)
func _ready():
# Initalization here
set_fixed_process(true)
pass