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area_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
area_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
area_pair_2d_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
area_pair_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
body_2d_sw.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
body_2d_sw.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
body_pair_2d_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
body_pair_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_basic.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_basic.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_hash_grid.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
broad_phase_2d_hash_grid.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_object_2d_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_object_2d_sw.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_solver_2d_sat.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_solver_2d_sat.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_solver_2d_sw.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
collision_solver_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
constraint_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
joints_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
joints_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_2d_server_sw.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
physics_2d_server_sw.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
physics_2d_server_wrap_mt.cpp
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-Reorganized all properties of project settings (Sorry, Again).
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2017-07-17 22:18:58 -03:00 |
physics_2d_server_wrap_mt.h
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shape_2d_sw.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
shape_2d_sw.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
space_2d_sw.cpp
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Fix crash in Space2DSW::test_body_motion()
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2017-07-25 03:57:11 +02:00 |
space_2d_sw.h
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
step_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
step_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |