virtualx-engine/servers
Pedro J. Estébanez 7cc0f181c9 Improve shader time roll over
- Resurrect it for GL ES 2
- Apply roll over with `fmod()` instead of resetting it to 0
- Expose the setting from the `VisualServer`, since it does not belong in any specific rasterizer
2020-04-29 22:33:03 +02:00
..
arvr Exposing get_tracker_id for ARVRPositionalTracker to GDScript 2020-03-04 12:52:47 +01:00
audio Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
camera Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics Merge pull request #33615 from raphael10241024/fix_shape_change 2020-01-16 22:56:16 +01:00
physics_2d Assign zero to range when ConvexPolygonShape2D is empty. 2020-04-16 12:57:22 +02:00
visual Merge pull request #37462 from Chaosus/shader_fix_const_order 2020-04-29 09:41:49 +02:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Workaround WebM playback bug after AudioServer latency fixes 2020-02-14 16:02:34 +01:00
audio_server.h Workaround WebM playback bug after AudioServer latency fixes 2020-02-14 16:02:34 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server.cpp Improve shader time roll over 2020-04-29 22:33:03 +02:00
visual_server.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00