0ee7e3102b
Adds 2D navigation mesh baking.
222 lines
11 KiB
XML
222 lines
11 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="NavigationPolygon" inherits="Resource" is_experimental="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 2D navigation mesh that describes a traversable surface for pathfinding.
|
|
</brief_description>
|
|
<description>
|
|
A navigation mesh can be created either by baking it with the help of the [NavigationServer2D], or by adding vertices and convex polygon indices arrays manually.
|
|
To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var new_navigation_mesh = NavigationPolygon.new()
|
|
var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
|
|
new_navigation_mesh.add_outline(bounding_outline)
|
|
NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new());
|
|
$NavigationRegion2D.navigation_polygon = new_navigation_mesh
|
|
[/gdscript]
|
|
[csharp]
|
|
var newNavigationMesh = new NavigationPolygon();
|
|
var boundingOutline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
|
|
newNavigationMesh.AddOutline(boundingOutline);
|
|
NavigationServer2D.BakeFromSourceGeometryData(newNavigationMesh, new NavigationMeshSourceGeometryData2D());
|
|
GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = newNavigationMesh;
|
|
[/csharp]
|
|
[/codeblocks]
|
|
Adding vertices and polygon indices manually.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var new_navigation_mesh = NavigationPolygon.new()
|
|
var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
|
|
new_navigation_mesh.vertices = new_vertices
|
|
var new_polygon_indices = PackedInt32Array([0, 1, 2, 3])
|
|
new_navigation_mesh.add_polygon(new_polygon_indices)
|
|
$NavigationRegion2D.navigation_polygon = new_navigation_mesh
|
|
[/gdscript]
|
|
[csharp]
|
|
var newNavigationMesh = new NavigationPolygon();
|
|
var newVertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
|
|
newNavigationMesh.Vertices = newVertices;
|
|
var newPolygonIndices = new int[] { 0, 1, 2, 3 };
|
|
newNavigationMesh.AddPolygon(newPolygonIndices);
|
|
GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = newNavigationMesh;
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
<tutorials>
|
|
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
|
|
<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_outline">
|
|
<return type="void" />
|
|
<param index="0" name="outline" type="PackedVector2Array" />
|
|
<description>
|
|
Appends a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines.
|
|
</description>
|
|
</method>
|
|
<method name="add_outline_at_index">
|
|
<return type="void" />
|
|
<param index="0" name="outline" type="PackedVector2Array" />
|
|
<param index="1" name="index" type="int" />
|
|
<description>
|
|
Adds a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position.
|
|
</description>
|
|
</method>
|
|
<method name="add_polygon">
|
|
<return type="void" />
|
|
<param index="0" name="polygon" type="PackedInt32Array" />
|
|
<description>
|
|
Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
|
|
</description>
|
|
</method>
|
|
<method name="clear">
|
|
<return type="void" />
|
|
<description>
|
|
Clears the internal arrays for vertices and polygon indices.
|
|
</description>
|
|
</method>
|
|
<method name="clear_outlines">
|
|
<return type="void" />
|
|
<description>
|
|
Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
|
|
</description>
|
|
</method>
|
|
<method name="clear_polygons">
|
|
<return type="void" />
|
|
<description>
|
|
Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
|
|
</description>
|
|
</method>
|
|
<method name="get_navigation_mesh">
|
|
<return type="NavigationMesh" />
|
|
<description>
|
|
Returns the [NavigationMesh] resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the [method NavigationServer3D.region_set_navigation_mesh] API directly (as 2D uses the 3D server behind the scene).
|
|
</description>
|
|
</method>
|
|
<method name="get_outline" qualifiers="const">
|
|
<return type="PackedVector2Array" />
|
|
<param index="0" name="idx" type="int" />
|
|
<description>
|
|
Returns a [PackedVector2Array] containing the vertices of an outline that was created in the editor or by script.
|
|
</description>
|
|
</method>
|
|
<method name="get_outline_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the number of outlines that were created in the editor or by script.
|
|
</description>
|
|
</method>
|
|
<method name="get_parsed_collision_mask_value" qualifiers="const">
|
|
<return type="bool" />
|
|
<param index="0" name="layer_number" type="int" />
|
|
<description>
|
|
Returns whether or not the specified layer of the [member parsed_collision_mask] is enabled, given a [param layer_number] between 1 and 32.
|
|
</description>
|
|
</method>
|
|
<method name="get_polygon">
|
|
<return type="PackedInt32Array" />
|
|
<param index="0" name="idx" type="int" />
|
|
<description>
|
|
Returns a [PackedInt32Array] containing the indices of the vertices of a created polygon.
|
|
</description>
|
|
</method>
|
|
<method name="get_polygon_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the count of all polygons.
|
|
</description>
|
|
</method>
|
|
<method name="get_vertices" qualifiers="const">
|
|
<return type="PackedVector2Array" />
|
|
<description>
|
|
Returns a [PackedVector2Array] containing all the vertices being used to create the polygons.
|
|
</description>
|
|
</method>
|
|
<method name="make_polygons_from_outlines" is_deprecated="true">
|
|
<return type="void" />
|
|
<description>
|
|
Creates polygons from the outlines added in the editor or by script.
|
|
[i]Deprecated.[/i] This function is deprecated, and might be removed in a future release. Use [method NavigationServer2D.parse_source_geometry_data] and [method NavigationServer2D.bake_from_source_geometry_data] instead.
|
|
</description>
|
|
</method>
|
|
<method name="remove_outline">
|
|
<return type="void" />
|
|
<param index="0" name="idx" type="int" />
|
|
<description>
|
|
Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
|
|
</description>
|
|
</method>
|
|
<method name="set_outline">
|
|
<return type="void" />
|
|
<param index="0" name="idx" type="int" />
|
|
<param index="1" name="outline" type="PackedVector2Array" />
|
|
<description>
|
|
Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
|
|
</description>
|
|
</method>
|
|
<method name="set_parsed_collision_mask_value">
|
|
<return type="void" />
|
|
<param index="0" name="layer_number" type="int" />
|
|
<param index="1" name="value" type="bool" />
|
|
<description>
|
|
Based on [param value], enables or disables the specified layer in the [member parsed_collision_mask], given a [param layer_number] between 1 and 32.
|
|
</description>
|
|
</method>
|
|
<method name="set_vertices">
|
|
<return type="void" />
|
|
<param index="0" name="vertices" type="PackedVector2Array" />
|
|
<description>
|
|
Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="agent_radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="10.0">
|
|
The distance to erode/shrink the walkable surface when baking the navigation mesh.
|
|
</member>
|
|
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0">
|
|
The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.
|
|
</member>
|
|
<member name="parsed_collision_mask" type="int" setter="set_parsed_collision_mask" getter="get_parsed_collision_mask" default="4294967295">
|
|
The physics layers to scan for static colliders.
|
|
Only used when [member parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
|
|
</member>
|
|
<member name="parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationPolygon.ParsedGeometryType" default="2">
|
|
Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
|
|
</member>
|
|
<member name="source_geometry_group_name" type="StringName" setter="set_source_geometry_group_name" getter="get_source_geometry_group_name" default="&"navigation_polygon_source_geometry_group"">
|
|
The group name of nodes that should be parsed for baking source geometry.
|
|
Only used when [member source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT].
|
|
</member>
|
|
<member name="source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationPolygon.SourceGeometryMode" default="0">
|
|
The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0" enum="ParsedGeometryType">
|
|
Parses mesh instances as obstruction geometry. This includes [Polygon2D], [MeshInstance2D], [MultiMeshInstance2D], and [TileMap] nodes.
|
|
Meshes are only parsed when they use a 2D vertices surface format.
|
|
</constant>
|
|
<constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1" enum="ParsedGeometryType">
|
|
Parses [StaticBody2D] and [TileMap] colliders as obstruction geometry. The collider should be in any of the layers specified by [member parsed_collision_mask].
|
|
</constant>
|
|
<constant name="PARSED_GEOMETRY_BOTH" value="2" enum="ParsedGeometryType">
|
|
Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS].
|
|
</constant>
|
|
<constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType">
|
|
Represents the size of the [enum ParsedGeometryType] enum.
|
|
</constant>
|
|
<constant name="SOURCE_GEOMETRY_ROOT_NODE_CHILDREN" value="0" enum="SourceGeometryMode">
|
|
Scans the child nodes of the root node recursively for geometry.
|
|
</constant>
|
|
<constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode">
|
|
Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member source_geometry_group_name].
|
|
</constant>
|
|
<constant name="SOURCE_GEOMETRY_GROUPS_EXPLICIT" value="2" enum="SourceGeometryMode">
|
|
Uses nodes in a group for geometry. The group is specified by [member source_geometry_group_name].
|
|
</constant>
|
|
<constant name="SOURCE_GEOMETRY_MAX" value="3" enum="SourceGeometryMode">
|
|
Represents the size of the [enum SourceGeometryMode] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|