81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
57 lines
2.7 KiB
XML
57 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" is_experimental="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
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</brief_description>
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<description>
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This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
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Experimental. Physical bones may be changed in the future to perform the position update of [Bone2D] on their own.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="fetch_physical_bones">
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<return type="void" />
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<description>
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Empties the list of [PhysicalBone2D] nodes and populates it with all [PhysicalBone2D] nodes that are children of the [Skeleton2D].
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</description>
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</method>
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<method name="get_physical_bone_node" qualifiers="const">
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<return type="NodePath" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the [PhysicalBone2D] node at [param joint_idx].
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</description>
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</method>
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<method name="set_physical_bone_node">
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<return type="void" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="physicalbone2d_node" type="NodePath" />
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<description>
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Sets the [PhysicalBone2D] node at [param joint_idx].
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[b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D].
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</description>
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</method>
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<method name="start_simulation">
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<return type="void" />
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<param index="0" name="bones" type="StringName[]" default="[]" />
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<description>
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Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world.
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Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating.
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</description>
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</method>
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<method name="stop_simulation">
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<return type="void" />
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<param index="0" name="bones" type="StringName[]" default="[]" />
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<description>
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Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world.
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Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating.
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</description>
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</method>
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</methods>
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<members>
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<member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0">
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The number of [PhysicalBone2D] nodes linked in this modification.
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</member>
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</members>
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</class>
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