Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 7d25d20861 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.

(cherry picked from commit 827a9aa829)
2016-10-18 18:35:44 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Added a generic AStar implementation to Godot. 2016-10-18 18:35:44 +02:00
doc classref: Sync with current source 2016-10-17 21:07:01 +02:00
drivers Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-09 17:33:20 +02:00
main Allow whitespace in Gamepad mappings. 2016-10-17 20:50:43 +02:00
modules Adapt overlooked instances of zero-based column numbers 2016-10-17 20:49:28 +02:00
platform osx: Support gamepad input. 2016-10-18 18:34:16 +02:00
scene Add "button_selected" signal to ButtonGroup 2016-10-17 20:48:36 +02:00
servers Bindings: Fix missing default value 2016-10-17 20:43:25 +02:00
tools Add option for root node name on Import 3D scene window 2016-10-17 20:50:20 +02:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-09 17:40:25 +02:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg
LOGO_LICENSE.md
methods.py Fix the Windows environment in SCons spawn function 2016-09-18 23:15:56 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Fix Android build detection on Windows 2016-10-17 20:43:03 +02:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

GODOT

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The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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