..
arvr
Typo fix: "differt" -> "different"
2019-08-28 19:12:54 +12:00
audio
Merge pull request #33516 from qarmin/small_fixes
2019-11-10 10:17:19 +01:00
camera
Texture refactor
2019-12-12 10:05:14 +01:00
physics
Refactored RID/RID_Owner to always use O(1) allocation.
2019-12-12 08:55:15 +01:00
physics_2d
Refactored RID/RID_Owner to always use O(1) allocation.
2019-12-12 08:55:15 +01:00
visual
Changed allocation strategy of CanvasItem draw commands.
2019-12-12 11:46:35 +01:00
arvr_server.cpp
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
arvr_server.h
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
audio_server.cpp
Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings.
2019-10-11 23:40:43 +01:00
audio_server.h
Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings.
2019-10-11 23:40:43 +01:00
camera_server.cpp
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
camera_server.h
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
physics_2d_server.cpp
Properly expose PhysicsServer methods
2019-04-30 20:42:07 +09:00
physics_2d_server.h
Change "ID" to lowercase "id"
2019-05-09 06:25:32 -04:00
physics_server.cpp
Properly expose PhysicsServer methods
2019-04-30 20:42:07 +09:00
physics_server.h
Change "ID" to lowercase "id"
2019-05-09 06:25:32 -04:00
register_server_types.cpp
Implement game camera override
2019-10-23 02:51:32 +01:00
register_server_types.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h
A lot of progress with canvas rendering, still far from working.
2019-12-12 10:50:00 +01:00
visual_server.cpp
Added ability to retrieve back textures stored on GPU
2019-12-12 11:44:06 +01:00
visual_server.h
Bugfixes and ability to better specify filter and repeat modes everywhere.
2019-12-12 11:33:08 +01:00