fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#ifndef GODOT_DLSCRIPT_PLANE_H
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#define GODOT_DLSCRIPT_PLANE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
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typedef struct godot_plane {
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uint8_t _dont_touch_that[16];
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} godot_plane;
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#endif
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#include "godot_vector3.h"
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void GDAPI godot_plane_new(godot_plane *p_pl);
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void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
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// @Incomplete
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// These are additional valid constructors
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// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
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// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
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// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
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void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
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godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
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godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
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void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_PLANE_H
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