fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#include "godot_rect3.h"
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#include "math/rect3.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _rect3_api_anchor() {
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}
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void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
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Rect3 *rect = (Rect3 *)p_rect;
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*rect = Rect3();
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}
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void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
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Rect3 *rect = (Rect3 *)p_rect;
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const Vector3 *pos = (const Vector3 *)p_pos;
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const Vector3 *size = (const Vector3 *)p_size;
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*rect = Rect3(*pos, *size);
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}
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godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
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Rect3 *rect = (Rect3 *)p_rect;
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return (godot_vector3 *)&rect->pos;
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}
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void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
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Rect3 *rect = (Rect3 *)p_rect;
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const Vector3 *pos = (const Vector3 *)p_pos;
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rect->pos = *pos;
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}
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godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
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Rect3 *rect = (Rect3 *)p_rect;
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return (godot_vector3 *)&rect->size;
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}
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void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
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Rect3 *rect = (Rect3 *)p_rect;
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const Vector3 *size = (const Vector3 *)p_size;
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rect->size = *size;
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}
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#ifdef __cplusplus
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}
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#endif
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