42d3d9c345
Bug introduced in #45679.
Fixes part of #45816.
(cherry picked from commit 849c090343
)
Also removes useless `debug_symbols=full` mode.
21 lines
480 B
Python
21 lines
480 B
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import platform_osx_builders
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files = [
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"crash_handler_osx.mm",
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"os_osx.mm",
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"godot_main_osx.mm",
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"semaphore_osx.cpp",
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"dir_access_osx.mm",
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"joypad_osx.cpp",
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"power_osx.cpp",
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]
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prog = env.add_program("#bin/godot", files)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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