3a8104289d
Run-time glTF saving/loading is only available in Godot 4.0, not Godot 3.x.
22 lines
991 B
XML
22 lines
991 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GLTFMesh" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFMesh] within a script will cause an error in an exported project.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="blend_weights" type="PoolRealArray" setter="set_blend_weights" getter="get_blend_weights" default="PoolRealArray( )">
|
|
</member>
|
|
<member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[ ]">
|
|
</member>
|
|
<member name="mesh" type="ArrayMesh" setter="set_mesh" getter="get_mesh">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|