virtualx-engine/modules/gltf/doc_classes/GLTFMesh.xml
Hugo Locurcio 3a8104289d
Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00

22 lines
991 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFMesh" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFMesh] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="blend_weights" type="PoolRealArray" setter="set_blend_weights" getter="get_blend_weights" default="PoolRealArray( )">
</member>
<member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[ ]">
</member>
<member name="mesh" type="ArrayMesh" setter="set_mesh" getter="get_mesh">
</member>
</members>
<constants>
</constants>
</class>