b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
21 lines
1.1 KiB
XML
21 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="YSort" inherits="Node2D" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Sort all child nodes based on their Y positions.
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</brief_description>
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<description>
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Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position.
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Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled" default="true">
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If [code]true[/code], child nodes are sorted, otherwise sorting is disabled.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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