859 lines
24 KiB
C++
859 lines
24 KiB
C++
/*************************************************************************/
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/* os_javascript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os_javascript.h"
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#include "core/global_config.h"
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#include "core/io/file_access_buffered_fa.h"
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#include "dom_keys.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "servers/visual/visual_server_raster.h"
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#include <emscripten.h>
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#include <stdlib.h>
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int OS_JavaScript::get_video_driver_count() const {
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return 1;
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}
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const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
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return "GLES3";
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}
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OS::VideoMode OS_JavaScript::get_default_video_mode() const {
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return OS::VideoMode();
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}
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int OS_JavaScript::get_audio_driver_count() const {
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return 1;
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}
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const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
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return "JavaScript";
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}
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void OS_JavaScript::initialize_core() {
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OS_Unix::initialize_core();
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FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
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}
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void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
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ERR_FAIL_COND(!p_gl_extensions);
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gl_extensions = p_gl_extensions;
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}
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static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
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OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
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// the order in which _browser_resize_callback and
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// _fullscreen_change_callback are called is browser-dependent,
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// so try adjusting for fullscreen in both
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if (os->is_window_fullscreen() || os->is_window_maximized()) {
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OS::VideoMode vm = os->get_video_mode();
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vm.width = ui_event->windowInnerWidth;
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vm.height = ui_event->windowInnerHeight;
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os->set_video_mode(vm);
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emscripten_set_canvas_size(ui_event->windowInnerWidth, ui_event->windowInnerHeight);
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}
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return false;
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}
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static Size2 _windowed_size;
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static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
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OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
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String id = String::utf8(event->id);
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// empty id is canvas
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if (id.empty() || id == "canvas") {
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OS::VideoMode vm = os->get_video_mode();
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// this event property is the only reliable information on
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// browser fullscreen state
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vm.fullscreen = event->isFullscreen;
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if (event->isFullscreen) {
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vm.width = event->screenWidth;
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vm.height = event->screenHeight;
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os->set_video_mode(vm);
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emscripten_set_canvas_size(vm.width, vm.height);
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} else {
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os->set_video_mode(vm);
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if (!os->is_window_maximized()) {
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os->set_window_size(_windowed_size);
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}
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}
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}
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return false;
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}
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static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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InputEvent ev;
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ev.type = InputEvent::KEY;
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ev.key.echo = emscripten_event->repeat;
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ev.key.mod.alt = emscripten_event->altKey;
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ev.key.mod.shift = emscripten_event->shiftKey;
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ev.key.mod.control = emscripten_event->ctrlKey;
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ev.key.mod.meta = emscripten_event->metaKey;
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ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
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String unicode = String::utf8(emscripten_event->key);
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// check if empty or multi-character (e.g. `CapsLock`)
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if (unicode.length() != 1) {
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// might be empty as well, but better than nonsense
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unicode = String::utf8(emscripten_event->charValue);
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}
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if (unicode.length() == 1) {
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ev.key.unicode = unicode[0];
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}
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return ev;
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}
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static InputEvent deferred_key_event;
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static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
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InputEvent ev = _setup_key_event(key_event);
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ev.key.pressed = true;
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if (ev.key.unicode == 0 && keycode_has_unicode(ev.key.scancode)) {
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// defer to keypress event for legacy unicode retrieval
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deferred_key_event = ev;
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return false; // do not suppress keypress event
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}
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static_cast<OS_JavaScript *>(user_data)->push_input(ev);
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return true;
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}
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static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
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deferred_key_event.key.unicode = key_event->charCode;
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static_cast<OS_JavaScript *>(user_data)->push_input(deferred_key_event);
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return true;
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}
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static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
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InputEvent ev = _setup_key_event(key_event);
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ev.key.pressed = false;
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static_cast<OS_JavaScript *>(user_data)->push_input(ev);
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return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0;
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}
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static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
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OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton();
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if (os) {
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return os->joy_connection_changed(p_type, p_event);
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}
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return false;
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}
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void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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print_line("Init OS");
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if (gfx_init_func)
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gfx_init_func(gfx_init_ud, use_gl2, p_desired.width, p_desired.height, p_desired.fullscreen);
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// nothing to do here, can't fulfil fullscreen request due to
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// browser security, window size is already set from HTML
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video_mode = p_desired;
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video_mode.fullscreen = false;
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_windowed_size = get_window_size();
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// find locale, emscripten only sets "C"
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char locale_ptr[16];
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/* clang-format off */
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EM_ASM_({
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var locale = "";
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if (Module.locale) {
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// best case: server-side script reads Accept-Language early and
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// defines the locale to be read here
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locale = Module.locale;
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} else {
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// no luck, use what the JS engine can tell us
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// if this turns out not compatible enough, add tests for
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// browserLanguage, systemLanguage and userLanguage
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locale = navigator.languages ? navigator.languages[0] : navigator.language;
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}
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locale = locale.split('.')[0];
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stringToUTF8(locale, $0, 16);
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}, locale_ptr);
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/* clang-format on */
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setenv("LANG", locale_ptr, true);
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print_line("Init Audio");
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AudioDriverManager::add_driver(&audio_driver_javascript);
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audio_driver_javascript.set_singleton();
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if (audio_driver_javascript.init() != OK) {
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ERR_PRINT("Initializing audio failed.");
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}
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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print_line("Init VS");
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visual_server = memnew(VisualServerRaster());
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visual_server->cursor_set_visible(false, 0);
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print_line("Init Physicsserver");
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physics_server = memnew(PhysicsServerSW);
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physics_server->init();
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physics_2d_server = memnew(Physics2DServerSW);
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physics_2d_server->init();
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input = memnew(InputDefault);
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power_manager = memnew(PowerJavascript);
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#define EM_CHECK(ev) \
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if (result != EMSCRIPTEN_RESULT_SUCCESS) \
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ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
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#define SET_EM_CALLBACK(ev, cb) \
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result = emscripten_set_##ev##_callback(NULL, this, true, &cb); \
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EM_CHECK(ev)
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#define SET_EM_CALLBACK_NODATA(ev, cb) \
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result = emscripten_set_##ev##_callback(NULL, true, &cb); \
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EM_CHECK(ev)
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EMSCRIPTEN_RESULT result;
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SET_EM_CALLBACK(keydown, _keydown_callback)
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SET_EM_CALLBACK(keypress, _keypress_callback)
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SET_EM_CALLBACK(keyup, _keyup_callback)
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SET_EM_CALLBACK(resize, _browser_resize_callback)
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SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback)
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SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
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SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
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#undef SET_EM_CALLBACK_NODATA
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#undef SET_EM_CALLBACK
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#undef EM_CHECK
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#ifdef JAVASCRIPT_EVAL_ENABLED
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javascript_eval = memnew(JavaScript);
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GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
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#endif
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visual_server->init();
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}
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void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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input->set_main_loop(p_main_loop);
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}
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void OS_JavaScript::delete_main_loop() {
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memdelete(main_loop);
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}
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void OS_JavaScript::finalize() {
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memdelete(input);
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}
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void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
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/* clang-format off */
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EM_ASM_({
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window.alert(UTF8ToString($0));
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}, p_alert.utf8().get_data());
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/* clang-format on */
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}
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void OS_JavaScript::set_mouse_show(bool p_show) {
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//javascript has no mouse...
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}
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void OS_JavaScript::set_mouse_grab(bool p_grab) {
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//it really has no mouse...!
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}
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bool OS_JavaScript::is_mouse_grab_enabled() const {
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//*sigh* technology has evolved so much since i was a kid..
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return false;
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}
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Point2 OS_JavaScript::get_mouse_pos() const {
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return input->get_mouse_pos();
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}
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int OS_JavaScript::get_mouse_button_state() const {
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return last_button_mask;
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}
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void OS_JavaScript::set_window_title(const String &p_title) {
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/* clang-format off */
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EM_ASM_({
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document.title = UTF8ToString($0);
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}, p_title.utf8().get_data());
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/* clang-format on */
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}
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//interesting byt not yet
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//void set_clipboard(const String& p_text);
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//String get_clipboard() const;
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void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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video_mode = p_video_mode;
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}
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OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
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return video_mode;
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}
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Size2 OS_JavaScript::get_screen_size(int p_screen) const {
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ERR_FAIL_COND_V(p_screen != 0, Size2());
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EmscriptenFullscreenChangeEvent ev;
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EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
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ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
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return Size2(ev.screenWidth, ev.screenHeight);
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}
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void OS_JavaScript::set_window_size(const Size2 p_size) {
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window_maximized = false;
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if (is_window_fullscreen()) {
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set_window_fullscreen(false);
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}
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_windowed_size = p_size;
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video_mode.width = p_size.x;
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video_mode.height = p_size.y;
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emscripten_set_canvas_size(p_size.x, p_size.y);
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}
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Size2 OS_JavaScript::get_window_size() const {
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int canvas[3];
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emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
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return Size2(canvas[0], canvas[1]);
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}
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void OS_JavaScript::set_window_maximized(bool p_enabled) {
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window_maximized = p_enabled;
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if (p_enabled) {
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if (is_window_fullscreen()) {
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// _browser_resize callback will set canvas size
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set_window_fullscreen(false);
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} else {
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/* clang-format off */
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video_mode.width = EM_ASM_INT_V(return window.innerWidth);
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video_mode.height = EM_ASM_INT_V(return window.innerHeight);
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/* clang-format on */
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emscripten_set_canvas_size(video_mode.width, video_mode.height);
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}
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} else {
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set_window_size(_windowed_size);
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}
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}
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void OS_JavaScript::set_window_fullscreen(bool p_enable) {
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if (p_enable == is_window_fullscreen()) {
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return;
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}
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// only requesting changes here, if successful, canvas is resized in
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// _browser_resize_callback or _fullscreen_change_callback
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EMSCRIPTEN_RESULT result;
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if (p_enable) {
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/* clang-format off */
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EM_ASM(Module.requestFullscreen(false, false););
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/* clang-format on */
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} else {
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result = emscripten_exit_fullscreen();
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if (result != EMSCRIPTEN_RESULT_SUCCESS) {
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ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
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}
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}
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}
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bool OS_JavaScript::is_window_fullscreen() const {
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return video_mode.fullscreen;
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}
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void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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Size2 screen = get_screen_size();
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p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
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}
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String OS_JavaScript::get_name() {
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return "HTML5";
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}
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MainLoop *OS_JavaScript::get_main_loop() const {
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return main_loop;
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}
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bool OS_JavaScript::can_draw() const {
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return true; //always?
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}
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void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
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//javascript really really really has no mouse.. how amazing..
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}
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void OS_JavaScript::main_loop_begin() {
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if (main_loop)
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main_loop->init();
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}
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bool OS_JavaScript::main_loop_iterate() {
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if (!main_loop)
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return false;
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if (time_to_save_sync >= 0) {
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int64_t newtime = get_ticks_msec();
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int64_t elapsed = newtime - last_sync_time;
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last_sync_time = newtime;
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time_to_save_sync -= elapsed;
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if (time_to_save_sync < 0) {
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//time to sync, for real
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/* clang-format off */
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EM_ASM(
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FS.syncfs(function(err) {
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if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
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});
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);
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/* clang-format on */
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}
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}
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process_joypads();
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return Main::iteration();
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}
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void OS_JavaScript::main_loop_end() {
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if (main_loop)
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main_loop->finish();
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}
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void OS_JavaScript::main_loop_focusout() {
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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//audio_driver_javascript.set_pause(true);
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}
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void OS_JavaScript::main_loop_focusin() {
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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//audio_driver_javascript.set_pause(false);
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}
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void OS_JavaScript::push_input(const InputEvent &p_ev) {
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InputEvent ev = p_ev;
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ev.ID = last_id++;
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if (ev.type == InputEvent::MOUSE_MOTION) {
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input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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} else if (ev.type == InputEvent::MOUSE_BUTTON) {
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last_button_mask = ev.mouse_button.button_mask;
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}
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input->parse_input_event(p_ev);
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}
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void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
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//print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
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switch (p_what) {
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case 0: { //gesture begin
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if (touch.size()) {
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//end all if exist
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InputEvent ev;
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ev.type = InputEvent::MOUSE_BUTTON;
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ev.ID = last_id++;
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ev.mouse_button.button_index = BUTTON_LEFT;
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ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
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ev.mouse_button.pressed = false;
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ev.mouse_button.x = touch[0].pos.x;
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ev.mouse_button.y = touch[0].pos.y;
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ev.mouse_button.global_x = touch[0].pos.x;
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ev.mouse_button.global_y = touch[0].pos.y;
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input->parse_input_event(ev);
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for (int i = 0; i < touch.size(); i++) {
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InputEvent ev;
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ev.type = InputEvent::SCREEN_TOUCH;
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ev.ID = last_id++;
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ev.screen_touch.index = touch[i].id;
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ev.screen_touch.pressed = false;
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ev.screen_touch.x = touch[i].pos.x;
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ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
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}
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}
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touch.resize(p_points.size());
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for (int i = 0; i < p_points.size(); i++) {
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touch[i].id = p_points[i].id;
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touch[i].pos = p_points[i].pos;
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}
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{
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//send mouse
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InputEvent ev;
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ev.type = InputEvent::MOUSE_BUTTON;
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ev.ID = last_id++;
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ev.mouse_button.button_index = BUTTON_LEFT;
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ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
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ev.mouse_button.pressed = true;
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ev.mouse_button.x = touch[0].pos.x;
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ev.mouse_button.y = touch[0].pos.y;
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ev.mouse_button.global_x = touch[0].pos.x;
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ev.mouse_button.global_y = touch[0].pos.y;
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last_mouse = touch[0].pos;
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input->parse_input_event(ev);
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}
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//send touch
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for (int i = 0; i < touch.size(); i++) {
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InputEvent ev;
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ev.type = InputEvent::SCREEN_TOUCH;
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ev.ID = last_id++;
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ev.screen_touch.index = touch[i].id;
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ev.screen_touch.pressed = true;
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ev.screen_touch.x = touch[i].pos.x;
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ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
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}
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} break;
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case 1: { //motion
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if (p_points.size()) {
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//send mouse, should look for point 0?
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InputEvent ev;
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ev.type = InputEvent::MOUSE_MOTION;
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ev.ID = last_id++;
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ev.mouse_motion.button_mask = BUTTON_MASK_LEFT;
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ev.mouse_motion.x = p_points[0].pos.x;
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ev.mouse_motion.y = p_points[0].pos.y;
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input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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ev.mouse_motion.speed_x = input->get_last_mouse_speed().x;
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ev.mouse_motion.speed_y = input->get_last_mouse_speed().y;
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ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x;
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ev.mouse_motion.relative_y = p_points[0].pos.y - last_mouse.y;
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last_mouse = p_points[0].pos;
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input->parse_input_event(ev);
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}
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ERR_FAIL_COND(touch.size() != p_points.size());
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for (int i = 0; i < touch.size(); i++) {
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int idx = -1;
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for (int j = 0; j < p_points.size(); j++) {
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if (touch[i].id == p_points[j].id) {
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idx = j;
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break;
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}
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}
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ERR_CONTINUE(idx == -1);
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if (touch[i].pos == p_points[idx].pos)
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continue; //no move unncesearily
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InputEvent ev;
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ev.type = InputEvent::SCREEN_DRAG;
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ev.ID = last_id++;
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ev.screen_drag.index = touch[i].id;
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ev.screen_drag.x = p_points[idx].pos.x;
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ev.screen_drag.y = p_points[idx].pos.y;
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ev.screen_drag.relative_x = p_points[idx].pos.x - touch[i].pos.x;
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ev.screen_drag.relative_y = p_points[idx].pos.y - touch[i].pos.y;
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input->parse_input_event(ev);
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touch[i].pos = p_points[idx].pos;
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}
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} break;
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case 2: { //release
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if (touch.size()) {
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//end all if exist
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InputEvent ev;
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ev.type = InputEvent::MOUSE_BUTTON;
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ev.ID = last_id++;
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ev.mouse_button.button_index = BUTTON_LEFT;
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ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
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ev.mouse_button.pressed = false;
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ev.mouse_button.x = touch[0].pos.x;
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ev.mouse_button.y = touch[0].pos.y;
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ev.mouse_button.global_x = touch[0].pos.x;
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ev.mouse_button.global_y = touch[0].pos.y;
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input->parse_input_event(ev);
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for (int i = 0; i < touch.size(); i++) {
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InputEvent ev;
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ev.type = InputEvent::SCREEN_TOUCH;
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ev.ID = last_id++;
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ev.screen_touch.index = touch[i].id;
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ev.screen_touch.pressed = false;
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ev.screen_touch.x = touch[i].pos.x;
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ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
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}
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touch.clear();
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}
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} break;
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case 3: { // add tuchi
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ERR_FAIL_INDEX(p_pointer, p_points.size());
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TouchPos tp = p_points[p_pointer];
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touch.push_back(tp);
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InputEvent ev;
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ev.type = InputEvent::SCREEN_TOUCH;
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ev.ID = last_id++;
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ev.screen_touch.index = tp.id;
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ev.screen_touch.pressed = true;
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ev.screen_touch.x = tp.pos.x;
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ev.screen_touch.y = tp.pos.y;
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input->parse_input_event(ev);
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} break;
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case 4: {
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for (int i = 0; i < touch.size(); i++) {
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if (touch[i].id == p_pointer) {
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InputEvent ev;
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ev.type = InputEvent::SCREEN_TOUCH;
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ev.ID = last_id++;
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ev.screen_touch.index = touch[i].id;
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ev.screen_touch.pressed = false;
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ev.screen_touch.x = touch[i].pos.x;
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ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
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touch.remove(i);
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i--;
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}
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}
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} break;
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}
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}
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void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
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}
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bool OS_JavaScript::has_touchscreen_ui_hint() const {
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return false; //???
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}
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void OS_JavaScript::main_loop_request_quit() {
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
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}
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Error OS_JavaScript::shell_open(String p_uri) {
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/* clang-format off */
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EM_ASM_({
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window.open(UTF8ToString($0), '_blank');
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}, p_uri.utf8().get_data());
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/* clang-format on */
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return OK;
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}
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String OS_JavaScript::get_resource_dir() const {
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return "/"; //javascript has it's own filesystem for resources inside the APK
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}
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String OS_JavaScript::get_data_dir() const {
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/*
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if (get_data_dir_func)
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return get_data_dir_func();
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*/
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return "/userfs";
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//return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
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};
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String OS_JavaScript::get_executable_path() const {
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return OS::get_executable_path();
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}
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void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
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print_line("close " + p_file + " flags " + itos(p_flags));
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if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
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static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec();
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static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save
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}
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}
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|
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void OS_JavaScript::process_joypads() {
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|
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int joy_count = emscripten_get_num_gamepads();
|
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for (int i = 0; i < joy_count; i++) {
|
|
EmscriptenGamepadEvent state;
|
|
emscripten_get_gamepad_status(i, &state);
|
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if (state.connected) {
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|
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int num_buttons = MIN(state.numButtons, 18);
|
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int num_axes = MIN(state.numAxes, 8);
|
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for (int j = 0; j < num_buttons; j++) {
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|
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float value = state.analogButton[j];
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if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
|
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InputDefault::JoyAxis jx;
|
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jx.min = 0;
|
|
jx.value = value;
|
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last_id = input->joy_axis(last_id, i, j, jx);
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} else {
|
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last_id = input->joy_button(last_id, i, j, value);
|
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}
|
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}
|
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for (int j = 0; j < num_axes; j++) {
|
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|
|
InputDefault::JoyAxis jx;
|
|
jx.min = -1;
|
|
jx.value = state.axis[j];
|
|
last_id = input->joy_axis(last_id, i, j, jx);
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}
|
|
}
|
|
}
|
|
}
|
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|
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bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
|
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if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
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|
|
String guid = "";
|
|
if (String(p_event->mapping) == "standard")
|
|
guid = "Default HTML5 Gamepad";
|
|
input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
|
|
} else {
|
|
input->joy_connection_changed(p_event->index, false, "");
|
|
}
|
|
return true;
|
|
}
|
|
|
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bool OS_JavaScript::is_joy_known(int p_device) {
|
|
return input->is_joy_mapped(p_device);
|
|
}
|
|
|
|
String OS_JavaScript::get_joy_guid(int p_device) const {
|
|
return input->get_joy_guid_remapped(p_device);
|
|
}
|
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|
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PowerState OS_JavaScript::get_power_state() {
|
|
return power_manager->get_power_state();
|
|
}
|
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|
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int OS_JavaScript::get_power_seconds_left() {
|
|
return power_manager->get_power_seconds_left();
|
|
}
|
|
|
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int OS_JavaScript::get_power_percent_left() {
|
|
return power_manager->get_power_percent_left();
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|
}
|
|
|
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OS_JavaScript::OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) {
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|
set_cmdline(p_execpath, get_cmdline_args());
|
|
gfx_init_func = p_gfx_init_func;
|
|
gfx_init_ud = p_gfx_init_ud;
|
|
last_button_mask = 0;
|
|
main_loop = NULL;
|
|
last_id = 1;
|
|
gl_extensions = NULL;
|
|
window_maximized = false;
|
|
|
|
get_data_dir_func = p_get_data_dir_func;
|
|
FileAccessUnix::close_notification_func = _close_notification_funcs;
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|
|
|
time_to_save_sync = -1;
|
|
}
|
|
|
|
OS_JavaScript::~OS_JavaScript() {
|
|
}
|