virtualx-engine/scene
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
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2d Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
3d Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
animation Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gui Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
io Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
main Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
resources Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_scene_types.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00