3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
19 lines
376 B
C++
19 lines
376 B
C++
/*
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* File: base64.h
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* Description: Simple BASE64 conversion methods
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* Author: Ari Edelkind
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* License: Public Domain
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* Website: http://episec.com/people/edelkind/c.html
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*/
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#ifndef BASE64_H
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#define BASE64_H
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extern "C" {
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uint32_t base64_encode (char* to, char* from, uint32_t len);
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uint32_t base64_decode (char* to, char* from, uint32_t len);
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};
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#endif /* BASE64_H */
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