fdf58a5858
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
308 lines
12 KiB
C++
308 lines
12 KiB
C++
/*************************************************************************/
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/* display_server_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DISPLAY_SERVER_OSX_H
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#define DISPLAY_SERVER_OSX_H
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#define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
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#include "core/input/input.h"
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#include "servers/display_server.h"
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#if defined(OPENGL_ENABLED)
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#include "context_gl_osx.h"
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//TODO - reimplement OpenGLES
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/osx/vulkan_context_osx.h"
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#endif
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#include <AppKit/AppKit.h>
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#include <AppKit/NSCursor.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <CoreVideo/CoreVideo.h>
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#undef BitMap
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#undef CursorShape
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class DisplayServerOSX : public DisplayServer {
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GDCLASS(DisplayServerOSX, DisplayServer)
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_THREAD_SAFE_CLASS_
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public:
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#if defined(OPENGL_ENABLED)
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ContextGL_OSX *context_gles2;
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#endif
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#if defined(VULKAN_ENABLED)
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VulkanContextOSX *context_vulkan;
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RenderingDeviceVulkan *rendering_device_vulkan;
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#endif
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const NSMenu *_get_menu_root(const String &p_menu_root) const;
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NSMenu *_get_menu_root(const String &p_menu_root);
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NSMenu *apple_menu = nullptr;
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NSMenu *dock_menu = nullptr;
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Map<String, NSMenu *> submenu;
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struct KeyEvent {
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WindowID window_id;
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unsigned int osx_state;
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bool pressed;
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bool echo;
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bool raw;
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uint32_t keycode;
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uint32_t physical_keycode;
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uint32_t unicode;
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};
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Vector<KeyEvent> key_event_buffer;
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int key_event_pos;
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struct WindowData {
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id window_delegate;
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id window_object;
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id window_view;
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#if defined(OPENGL_ENABLED)
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ContextGL_OSX *context_gles2 = nullptr;
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#endif
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Point2i mouse_pos;
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Size2i min_size;
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Size2i max_size;
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Size2i size;
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bool mouse_down_control = false;
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bool im_active = false;
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Size2i im_position;
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Callable rect_changed_callback;
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Callable event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable drop_files_callback;
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ObjectID instance_id;
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WindowID transient_parent = INVALID_WINDOW_ID;
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Set<WindowID> transient_children;
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bool layered_window = false;
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bool fullscreen = false;
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bool on_top = false;
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bool borderless = false;
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bool resize_disabled = false;
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};
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Point2i im_selection;
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String im_text;
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Map<WindowID, WindowData> windows;
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WindowID window_id_counter = MAIN_WINDOW_ID;
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WindowID _create_window(WindowMode p_mode, const Rect2i &p_rect);
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void _update_window(WindowData p_wd);
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void _send_window_event(const WindowData &wd, WindowEvent p_event);
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void _dispatch_input_event(const Ref<InputEvent> &p_event);
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WindowID _find_window_id(id p_window);
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void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window);
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float _display_scale(id screen) const;
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Point2i _get_screens_origin() const;
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Point2i _get_native_screen_position(int p_screen) const;
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void _push_input(const Ref<InputEvent> &p_event);
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void _process_key_events();
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void _release_pressed_events();
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String rendering_driver;
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id delegate;
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id autoreleasePool;
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CGEventSourceRef eventSource;
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CursorShape cursor_shape;
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NSCursor *cursors[CURSOR_MAX];
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Map<CursorShape, Vector<Variant>> cursors_cache;
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MouseMode mouse_mode;
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Point2i last_mouse_pos;
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uint32_t last_button_state;
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bool window_focused;
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bool drop_events;
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bool in_dispatch_input_event = false;
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public:
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virtual bool has_feature(Feature p_feature) const;
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virtual String get_name() const;
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virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant());
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virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant());
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virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu);
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virtual void global_menu_add_separator(const String &p_menu_root);
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virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const;
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virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const;
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virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx);
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virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx);
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virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx);
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virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx);
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virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked);
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virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable);
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virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback);
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virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag);
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virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text);
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virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu);
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virtual int global_menu_get_item_count(const String &p_menu_root) const;
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virtual void global_menu_remove_item(const String &p_menu_root, int p_idx);
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virtual void global_menu_clear(const String &p_menu_root);
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback);
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virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback);
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virtual void mouse_set_mode(MouseMode p_mode);
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virtual MouseMode mouse_get_mode() const;
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virtual void mouse_warp_to_position(const Point2i &p_to);
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virtual Point2i mouse_get_position() const;
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virtual Point2i mouse_get_absolute_position() const;
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virtual int mouse_get_button_state() const;
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virtual void clipboard_set(const String &p_text);
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virtual String clipboard_get() const;
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virtual int get_screen_count() const;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Vector<int> get_window_list() const;
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virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i & = Rect2i());
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virtual void delete_sub_window(WindowID p_id);
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_transient(WindowID p_window, WindowID p_parent);
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual bool can_any_window_draw() const;
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virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual Point2i ime_get_selection() const;
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virtual String ime_get_text() const;
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virtual void cursor_set_shape(CursorShape p_shape);
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virtual CursorShape cursor_get_shape() const;
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virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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virtual bool get_swap_ok_cancel();
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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virtual void process_events();
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virtual void force_process_and_drop_events();
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual void set_native_icon(const String &p_filename);
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virtual void set_icon(const Ref<Image> &p_icon);
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virtual void console_set_visible(bool p_enabled);
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virtual bool is_console_visible() const;
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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static void register_osx_driver();
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DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerOSX();
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};
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#endif // DISPLAY_SERVER_OSX_H
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