virtualx-engine/core/crypto/aes_context.h
Fabio Alessandrelli ef77fb0a38 Add AESContext.
GDScript interface to CryptoCore::AESContext.
Also add CBC mode in CryptoCore::AESContext and expose it.
2021-04-24 00:04:56 +02:00

68 lines
2.8 KiB
C++

/*************************************************************************/
/* aes_context.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
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/*************************************************************************/
#ifndef AES_CONTEXT_H
#define AES_CONTEXT_H
#include "core/crypto/crypto_core.h"
#include "core/reference.h"
class AESContext : public Reference {
GDCLASS(AESContext, Reference);
public:
enum Mode {
MODE_ECB_ENCRYPT,
MODE_ECB_DECRYPT,
MODE_CBC_ENCRYPT,
MODE_CBC_DECRYPT,
MODE_MAX
};
private:
Mode mode;
CryptoCore::AESContext ctx;
PoolByteArray iv;
protected:
static void _bind_methods();
public:
Error start(Mode p_mode, PoolByteArray p_key, PoolByteArray p_iv = PoolByteArray());
PoolByteArray update(PoolByteArray p_src);
PoolByteArray get_iv_state();
void finish();
AESContext();
};
VARIANT_ENUM_CAST(AESContext::Mode);
#endif // AES_CONTEXT_H