7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
111 lines
6.2 KiB
XML
111 lines
6.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEvent" inherits="Resource" version="4.0">
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<brief_description>
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Generic input event.
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</brief_description>
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<description>
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Base class of all sort of input event. See [method Node._input].
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</description>
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<tutorials>
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<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<methods>
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<method name="accumulate">
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<return type="bool" />
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<argument index="0" name="with_event" type="InputEvent" />
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<description>
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Returns [code]true[/code] if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).
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The given input event's position, global position and speed will be copied. The resulting [code]relative[/code] is a sum of both events. Both events' modifiers have to be identical.
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</description>
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</method>
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<method name="as_text" qualifiers="const">
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<return type="String" />
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<description>
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Returns a [String] representation of the event.
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</description>
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</method>
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<method name="get_action_strength" qualifiers="const">
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<return type="float" />
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<argument index="0" name="action" type="StringName" />
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<argument index="1" name="exact_match" type="bool" default="false" />
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<description>
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Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion].
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If [code]exact_match[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_action" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="action" type="StringName" />
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<argument index="1" name="exact_match" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if this input event matches a pre-defined action of any type.
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If [code]exact_match[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_action_pressed" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="action" type="StringName" />
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<argument index="1" name="allow_echo" type="bool" default="false" />
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<argument index="2" name="exact_match" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is [code]true[/code]). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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If [code]exact_match[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_action_released" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="action" type="StringName" />
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<argument index="1" name="exact_match" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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If [code]exact_match[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_action_type" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event's type is one that can be assigned to an input action.
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</description>
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</method>
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<method name="is_echo" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]).
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</description>
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</method>
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<method name="is_match" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="event" type="InputEvent" />
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<argument index="1" name="exact_match" type="bool" default="true" />
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<description>
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Returns [code]true[/code] if the specified [code]event[/code] matches this event. Only valid for action events i.e key ([InputEventKey]), button ([InputEventMouseButton] or [InputEventJoypadButton]), axis [InputEventJoypadMotion] or action ([InputEventAction]) events.
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If [code]exact_match[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_pressed" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
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</method>
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<method name="xformed_by" qualifiers="const">
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<return type="InputEvent" />
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<argument index="0" name="xform" type="Transform2D" />
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<argument index="1" name="local_ofs" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Returns a copy of the given input event which has been offset by [code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].
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</description>
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</method>
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</methods>
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<members>
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<member name="device" type="int" setter="set_device" getter="get_device" default="0">
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The event's device ID.
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[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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