989acbbe81
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
34 lines
1.2 KiB
XML
34 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OccluderInstance3D" inherits="Node3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_bake_mask_value" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="layer_number" type="int" />
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<description>
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Returns whether or not the specified layer of the [member bake_mask] is enabled, given a [code]layer_number[/code] between 1 and 20.
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</description>
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</method>
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<method name="set_bake_mask_value">
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<return type="void" />
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<argument index="0" name="layer_number" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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Based on [code]value[/code], enables or disables the specified layer in the [member bake_mask], given a [code]layer_number[/code] between 1 and 20.
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</description>
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</method>
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</methods>
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<members>
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<member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295">
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</member>
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<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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