0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
123 lines
4.9 KiB
C++
123 lines
4.9 KiB
C++
/*************************************************************************/
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/* sound_player_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sound_player_2d.h"
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#include "servers/audio_server.h"
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#include "servers/spatial_sound_2d_server.h"
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#include "scene/resources/surface_tool.h"
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void SoundPlayer2D::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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//find the sound space
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source_rid = SpatialSound2DServer::get_singleton()->source_create(get_world_2d()->get_sound_space());
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for(int i=0;i<PARAM_MAX;i++)
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set_param(Param(i),params[i]);
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SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (source_rid.is_valid())
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SpatialSound2DServer::get_singleton()->free(source_rid);
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} break;
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}
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}
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void SoundPlayer2D::set_param( Param p_param, float p_value) {
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ERR_FAIL_INDEX(p_param,PARAM_MAX);
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params[p_param]=p_value;
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if (source_rid.is_valid())
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SpatialSound2DServer::get_singleton()->source_set_param(source_rid,(SpatialSound2DServer::SourceParam)p_param,p_value);
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}
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float SoundPlayer2D::get_param( Param p_param) const {
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ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
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return params[p_param];
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}
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void SoundPlayer2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SoundPlayer2D::set_param);
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ObjectTypeDB::bind_method(_MD("get_param","param"),&SoundPlayer2D::get_param);
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BIND_CONSTANT( PARAM_VOLUME_DB );
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BIND_CONSTANT( PARAM_PITCH_SCALE );
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BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE );
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BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE );
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BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP );
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BIND_CONSTANT( PARAM_MAX );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/min_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/max_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP);
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}
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SoundPlayer2D::SoundPlayer2D() {
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params[PARAM_VOLUME_DB]=0.0;
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params[PARAM_PITCH_SCALE]=1.0;
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params[PARAM_ATTENUATION_MIN_DISTANCE]=1;
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params[PARAM_ATTENUATION_MAX_DISTANCE]=2048;
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params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good)
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}
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SoundPlayer2D::~SoundPlayer2D() {
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}
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